Kinect数据流回放--ColorStream

针对上一篇的数据流的录制,相应的有数据流的回放,回放包括:显示,暂停,快进快退,循环播放等功能。

一、录制二进制流:

这个主要是快进快退以及循环播放比较麻烦,因为得控制好文件流的当前位置,通过seek函数合理设定。主要是根据PixelDataLength属性值来进行调整,因为这个值记录了数据流的byte数,下面是代码

  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Text;
  5 
  6 using Microsoft.Kinect;
  7 using System.IO;
  8 using System.Drawing;
  9 using System.Drawing.Imaging;
 10 using System.Runtime.InteropServices;
 11 
 12 namespace HARS_WFmApp.Replay
 13 {
 14     class ColorStreamBinaryReplay:ColorStreamReplay
 15     {
 16         private BinaryReader reader;
 17         private Stream replayStream;
 18         private string _path;
 19         private long _beginStream;
 20 
 21         public int PixelDataLength { get; set; }
 22         public int FrameWidth { get; set; }
 23         public int FrameHeight { get; set; }
 24         private long streamPosition;
 25 
 26         internal ColorStreamBinaryReplay(string path)
 27         {
 28             _path = Path.Combine(path, "Color.replay");
 29             replayStream = File.OpenRead(_path);
 30             reader = new BinaryReader(replayStream);
 31             _beginStream = replayStream.Seek(0, SeekOrigin.Begin);
 32         }
 33 
 34         public override Bitmap Replay()
 35         {
 36             if (reader.BaseStream.Position >= reader.BaseStream.Length)
 37             {
 38                 if (GlobalVar.CyclePlay)
 39                 {
 40                     replayStream = File.OpenRead(_path);
 41                     reader = new BinaryReader(replayStream);
 42                 }
 43                 else
 44                 {
 45                     replayStream.Seek(-PixelDataLength - 12, SeekOrigin.End);
 46                 }
 47             }
 48             FrameWidth = reader.ReadInt32();
 49             FrameHeight = reader.ReadInt32();
 50             PixelDataLength = reader.ReadInt32();
 51 
 52             //CopyPixelData
 53             byte[] pixelData = new byte[PixelDataLength];
 54             replayStream.Read(pixelData, 0, PixelDataLength);
 55 
 56             //Convert To Bitmap
 57             var bitmapImage = new Bitmap(FrameWidth, FrameHeight, PixelFormat.Format32bppRgb);
 58 
 59             BitmapData bmapdata = bitmapImage.LockBits(
 60                 new Rectangle(0, 0,
 61                               FrameWidth, FrameHeight),
 62                 ImageLockMode.WriteOnly,
 63                 bitmapImage.PixelFormat);
 64             var ptr = bmapdata.Scan0;
 65             Marshal.Copy(pixelData, 0, ptr,
 66                          PixelDataLength);
 67             bitmapImage.UnlockBits(bmapdata);
 68 
 69             //return
 70             return bitmapImage;
 71         }
 72 
 73         public override void Stop()
 74         {
 75             if (reader != null)
 76             {
 77                 reader.Close();
 78                 reader.Dispose();
 79             }
 80             if (replayStream != null)
 81             {
 82                 replayStream.Dispose();
 83                 replayStream = null;
 84             }
 85         }
 86 
 87         public override void Next()
 88         {
 89             if (reader.BaseStream.Position >= reader.BaseStream.Length)
 90             {
 91                 if (GlobalVar.CyclePlay)
 92                 {
 93                     replayStream = File.OpenRead(_path);
 94                     reader = new BinaryReader(replayStream);
 95                 }
 96             }
 97             else
 98             {
 99                 FrameWidth = reader.ReadInt32();
100                 FrameHeight = reader.ReadInt32();
101                 PixelDataLength = reader.ReadInt32();
102                 replayStream.Seek(PixelDataLength, SeekOrigin.Current);
103             }
104         }
105 
106         public override void Prev()
107         {
108             if (reader.BaseStream.Position <= _beginStream)
109             {
110                 reader.BaseStream.Position = _beginStream;
111             }
112             else
113             {
114                 replayStream.Seek(-PixelDataLength - 12, SeekOrigin.Current);
115                 FrameWidth = reader.ReadInt32();
116                 FrameHeight = reader.ReadInt32();
117                 PixelDataLength = reader.ReadInt32();
118                 replayStream.Seek(-12, SeekOrigin.Current);
119             }
120         }
121     }
122 }

二、视频文件回放

这里是通过emgucv的videoreader来进行的,同时在实现快进快退的时候,是通过设置文件的Position属性来完成

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 
 6 using HARS_WFmApp.Extensions;
 7 using System.IO;
 8 using Emgu.CV;
 9 using Emgu.CV.VideoSurveillance;
10 using Emgu.CV.Structure;
11 using Emgu.CV.CvEnum;
12 using System.Runtime.InteropServices;
13 namespace HARS_WFmApp.Replay
14 {
15     class ColorStreamAVIReplay:ColorStreamReplay
16     {
17         string _path;
18         IntPtr _capture;
19         int totalFrames;
20         int curFrame;
21 
22         internal ColorStreamAVIReplay(string path)
23         {
24             _path = Path.Combine(path, "Color.avi");
25             _capture = CvInvoke.cvCreateFileCapture(_path);
26             totalFrames = (int)CvInvoke.cvGetCaptureProperty(_capture, CAP_PROP.CV_CAP_PROP_FRAME_COUNT);
27             curFrame = 0;
28         }
29 
30         public override System.Drawing.Bitmap Replay()
31         {
32             if (curFrame >= totalFrames)
33             {
34                 if (GlobalVar.CyclePlay)
35                 {
36                     curFrame = 0;
37                 }
38                 else
39                     curFrame = totalFrames -1;
40             }
41             if (curFrame < 0)
42             {
43                 if (GlobalVar.CyclePlay)
44                 {
45                     curFrame = totalFrames - 1;
46                 }
47                 else
48                     curFrame = 0;
49             }
50             CvInvoke.cvSetCaptureProperty(_capture, CAP_PROP.CV_CAP_PROP_POS_FRAMES, curFrame++);
51             IntPtr iplImage = CvInvoke.cvQueryFrame(_capture);
52             return ConvertIntPtrToBitmap(iplImage);
53         }
54 
55         public static System.Drawing.Bitmap ConvertIntPtrToBitmap(IntPtr ptrImage)
56         {
57             MIplImage mi = (MIplImage)Marshal.PtrToStructure(ptrImage, typeof(MIplImage));
58             Image<Rgb, Byte> image = new Image<Rgb, Byte>(mi.width, mi.height, mi.widthStep, mi.imageData);
59             return image.ToBitmap();
60         }
61 
62         public override void Stop()
63         {
64 
65         }
66 
67         public override void Next()
68         {
69             if (curFrame >= totalFrames)
70             {
71                 if (GlobalVar.CyclePlay)
72                 {
73                     curFrame = 0;
74                 }
75                 else
76                     curFrame = totalFrames - 1;
77             }
78             else
79                 curFrame = curFrame + 1;
80         }
81 
82         public override void Prev()
83         {
84             if (curFrame <= 0)
85             {
86                 if (GlobalVar.CyclePlay)
87                 {
88                     curFrame = totalFrames - 1;
89                 }
90                 else
91                     curFrame = 0;
92             }
93             else
94                 curFrame = curFrame - 1;
95         }
96     }
97 }

三、图片文件回放

这个比较简单,因为在存的时候文件名是以id号命名,这样的话就直接控制好文件名相关信息就行

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 
 6 using System.IO;
 7 using System.Drawing;
 8 
 9 namespace HARS_WFmApp.Replay
10 {
11     class ColorStreamJPGReplay:ColorStreamReplay
12     {
13         private string _path;
14         //private int frameID;
15 
16         internal ColorStreamJPGReplay(string path)
17         {
18             _path = Path.Combine(path, "Color");
19             //frameID = 1;
20         }
21 
22         public override Bitmap Replay()
23         {
24             string pathtmp = Path.Combine(_path, GlobalVar.ReplayFrameID.ToString() + ".jpg");
25             //frameID++;
26             return new Bitmap(pathtmp);
27         }
28 
29         public override void Stop()
30         {
31             
32         }
33 
34         public override void Next()
35         {
36             //throw new NotImplementedException();
37         }
38 
39         public override void Prev()
40         {
41             //throw new NotImplementedException();
42         }
43     }
44 }
原文地址:https://www.cnblogs.com/cane/p/3778182.html