flutter 嵌入ios

  在iosapp同级路径下

flutter create -t module --org com.example my_flutter

在iosapp的跟路径下

pod init

在生成的podfile文件中添加

flutter_application_path = '../my_flutter'
load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')

install_all_flutter_pods(flutter_application_path)

 安装

pod install

用xcode工程打开修改文件

//
//  SceneDelegate.swift
//  com.memglingchao.testUI
//
//  Created by meng on 2020/10/1.
//  Copyright © 2020 meng. All rights reserved.
//

import UIKit
import SwiftUI
//添加
import Flutter

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).

        // Create the SwiftUI view that provides the window contents.
        
        //注释
        //let contentView = ContentView()
        //添加
        let flutterViewController = FlutterViewController(project: nil, nibName: nil, bundle: nil)
        // Use a UIHostingController as window root view controller.
        if let windowScene = scene as? UIWindowScene {
            let window = UIWindow(windowScene: windowScene)
            //修改
            window.rootViewController = flutterViewController
            self.window = window
            window.makeKeyAndVisible()
        }
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }


}

 

运行

原文地址:https://www.cnblogs.com/buchizaodian/p/13758029.html