DirectX.DirectSound声音播放资料

参考:https://msdn.microsoft.com/en-us/library/windows/desktop/bb318665(v=vs.85).aspx

Microsoft DirectSound提供了一个系统,可以捕捉来自输入设备的声音,并通过使用高级三维定位效果的各种播放设备播放声音,以及用于回声,失真,混响和其他效果的滤波器。
信息显示在以下主题中。

Playing Sounds This section is a guide to playing WAV sounds through DirectSound buffers.
3-D Sound Using DirectSound, you can locate sounds in space and apply Doppler shift to moving sounds. 3-D effects are applied to individual DirectSound buffers. Global parameters are set on an object called the listener.
Using Effects DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs).
Capturing Waveforms DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats.
Optimizing Performance This section offers some miscellaneous tips for improving the performance of applications that play their audio data directly into DirectSound buffers.

For more information, see the Microsoft.DirectX.DirectSound managed code reference documentation.

原文地址:https://www.cnblogs.com/boonya/p/8318242.html