Ue4如何在C++中获得获得当前角色的指针?

#include "ThirdPersonPluginCharacter.h"   
#include "Kismet/GameplayStatics.h"

//包含你的角色头文件以及GameplayStatics.h
AThirdPersonPluginCharacter *MyCharacter = Cast<AThirdPersonPluginCharacter>(UGameplayStatics::GetPlayerPawn(this, 0));

if (MyCharacter)
{


}
原文地址:https://www.cnblogs.com/blueroses/p/5186368.html