coco游戏android.mk

LOCAL_PATH := $(call my-dir)


include $(CLEAR_VARS)


LOCAL_MODULE := game_shared


LOCAL_MODULE_FILENAME := libgame


LOCAL_CPP_EXTENSION := .cc .cpp


LOCAL_SRC_FILES := hellocpp/main.cpp
                   ../../Classes/AppDelegate.cpp
                   ../../Classes/GameAboutScene.cpp
                   ../../Classes/gamecs.pb.cpp
                   ../../Classes/Global.cpp
                   ../../Classes/GameBlood.cpp
  ../../Classes/GameEnemyBullet.cpp
  ../../Classes/GameHeroBullet.cpp
  ../../Classes/GameMark.cpp
  ../../Classes/GameMenuScene.cpp
  ../../Classes/GameObjEnemy.cpp
  ../../Classes/GameObjHero.cpp
  ../../Classes/GameScene.cpp
  ../../Classes/MiBoxController.cpp
  ../../Classes/TouchpadController.cpp
   
                   
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes                   


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += protobuf_static
LOCAL_WHOLE_STATIC_LIBRARIES += socket_static
            
include $(BUILD_SHARED_LIBRARY)


$(call import-add-path, F:cocos2d-x-2.2.3)
$(call import-add-path, F:cocos2d-x-2.2.3cocos2dxplatform hird_partyandroidprebuilt)
$(call import-module,CocosDenshion/android)
$(call import-module,cocos2dx)
$(call import-module,extensions)
$(call import-module,external/protobuf)
$(call import-module,external/socketcocos2d-x)
原文地址:https://www.cnblogs.com/blfshiye/p/5396598.html