android项目 之 记事本(6)----- 加入手写

       想必大家都用过QQ的白板功能,里面主要有两项,一个是涂鸦功能,事实上类似于上节的画板功能,而还有一个就是手写,那记事本怎么能没有这个功能呢,今天就来为我们的记事本加入手写功能。

       先上图,看看效果:

       看了效果图,是不是心动了呢?那就赶紧着手做吧,事实上,手写功能并不难实现,大体就是全屏书写,定时发送handle消息,更新activity。

       实现手写功能的主要步骤:

             1. 自己定义两个View,一个是TouchView,用于在上面绘图,还有一个是EditText,用于将手写的字显示在当中,而且,要将两个自己定义View通过FrameLayout帧式布局重叠在起,以实现全屏手写的功能。

             2  在TouchView中实现写字,并截取画布中的字以Bitmap保存。

             3. 设置定时器,利用handle更新界面。

       

        以下是实现的细节:

            1. 手写的界面设计:

                      如上图所看到的,和上节的画板界面一致,底部分选项菜单条,有5个选项,各自是调整画笔大小,画笔颜色,撤销,恢复,以及清空,对于这些功能,之后几节再实现。

                    布局文件activity_handwrite.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/white"
     >

  	<FrameLayout
 	android:layout_width="fill_parent"
  	android:layout_height="wrap_content"
  	android:id="@+id/finger_layout"  
  	>
        
        <com.example.notes.LineEditText
        android:id="@+id/et_handwrite"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:scrollbars="vertical"
        android:fadingEdge="vertical"
        android:inputType="textMultiLine"
        android:gravity="top"
        android:textSize="20sp"
        android:layout_margin="5dp"
        android:focusable="true"
        android:lineSpacingExtra="10dp"
        android:textColor="#00000000"
        android:background="#00000000"
        
        />
        
 	  <com.example.notes.TouchView
        	android:id="@+id/touch_view"
        	android:layout_width="fill_parent"
        	android:layout_height="wrap_content"
        	android:background="@android:color/transparent" >
     </com.example.notes.TouchView>
  	
    
    </FrameLayout>
    <ImageView 
      android:layout_width="match_parent"
      android:layout_height="wrap_content"
      android:src="@drawable/line"
      android:layout_above="@+id/paintBottomMenu"
      />
   
    <GridView 
       android:id="@+id/paintBottomMenu" 
       android:layout_width="match_parent"
       android:layout_height="45dp"
       android:numColumns="auto_fit"
       android:background="@drawable/navigationbar_bg"
       android:horizontalSpacing="10dp"
       android:layout_alignParentBottom="true"
       ></GridView>

</RelativeLayout>

                 能够看出,里面有两个自己定义view,而且通过FrameLayout重叠在一起。       

           

                先来看com.example.notes.LineEditText,这个事实上和加入记事中的界面一样,就是自己定义EditText,而且在字的以下画一条线。

         LineEditText.java

public class LineEditText extends EditText {
	private Rect mRect;
	private Paint mPaint;
	
	public LineEditText(Context context, AttributeSet attrs) {
		// TODO Auto-generated constructor stub
		super(context,attrs);
		mRect = new Rect();
		mPaint = new Paint();
		mPaint.setColor(Color.GRAY);
	}
	
	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		//得到EditText的总行数
		int lineCount = getLineCount();
		Rect r = mRect;
		Paint p = mPaint;
		//为每一行设置格式 
		for(int i = 0; i < lineCount;i++){
			//取得每一行的基准Y坐标,并将每一行的界限值写到r中
			int baseline = getLineBounds(i, r);
			//设置每一行的文字带下划线
			canvas.drawLine(r.left, baseline+20, r.right, baseline+20, p);
		}
	}
}

         还有一个就是com.example.notes.TouchView,实现了绘制,及定时更新界面的功能,详细看代码

         TouchView.java

public class TouchView extends View {
 
	private Bitmap  mBitmap,myBitmap;
	private Canvas  mCanvas;
	private Path    mPath;
	private Paint   mBitmapPaint;
	private Paint mPaint;
	private Handler bitmapHandler;
	GetCutBitmapLocation getCutBitmapLocation;
	private Timer timer;
	DisplayMetrics dm;
	private int w,h;
	public TouchView(Context context) {
        super(context);
        dm = new DisplayMetrics();
		((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);
        w = dm.widthPixels;
        h = dm.heightPixels;
		initPaint();
    }
    
	public TouchView(Context context, AttributeSet attrs) {
		super(context,attrs);
		dm = new DisplayMetrics();
		((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);
		w = dm.widthPixels;
        h = dm.heightPixels;
		initPaint();
	}
	//设置handler
	public void setHandler(Handler mBitmapHandler){
		bitmapHandler = mBitmapHandler;
	}
	
	//初始化画笔,画布
	private void initPaint(){
		mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(0xFF00FF00);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(15);  
        getCutBitmapLocation = new GetCutBitmapLocation();
        
        //画布大小 
        mBitmap = Bitmap.createBitmap(w, h, 
            Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);  //全部mCanvas画的东西都被保存在了mBitmap中
        
        mCanvas.drawColor(Color.TRANSPARENT);
        mPath = new Path();
        mBitmapPaint = new Paint(Paint.DITHER_FLAG);
        timer = new Timer(true);
	}
	

	/**
	 * 处理屏幕显示
	 */
	Handler handler = new Handler(){
		public void handleMessage(Message msg) {
			switch (msg.what) {			
			case 1:	
				myBitmap = getCutBitmap(mBitmap); 
				Message message = new Message();
				message.what=1;
				Bundle bundle = new Bundle();;
				bundle.putParcelable("bitmap",myBitmap);
				message.setData(bundle);
				bitmapHandler.sendMessage(message);
				RefershBitmap();
				break;
			}
			super.handleMessage(msg);
		}
	};
	
	/**
	 * 发送消息给handler更新ACTIVITY		
	 */
	TimerTask task = new TimerTask() {
		public void run() {
			Message message = new Message();
			message.what=1;
			Log.i("线程", "来了");
			handler.sendMessage(message);
		}
	};
	
	//分割画布中的字并返回
	public Bitmap getCutBitmap(Bitmap mBitmap){
		//得到手写字的四周位置,并向外延伸10px
		float cutLeft = getCutBitmapLocation.getCutLeft() - 10;
		float cutTop = getCutBitmapLocation.getCutTop() - 10;
		float cutRight = getCutBitmapLocation.getCutRight() + 10;
		float cutBottom = getCutBitmapLocation.getCutBottom() + 10;
		
		cutLeft = (0 > cutLeft ? 0 : cutLeft);
		cutTop = (0 > cutTop ? 0 : cutTop);
		
		cutRight = (mBitmap.getWidth() < cutRight ? mBitmap.getWidth() : cutRight);
		cutBottom = (mBitmap.getHeight() < cutBottom ? mBitmap.getHeight() : cutBottom);
		
		//取得手写的的高度和宽度 
		float cutWidth = cutRight - cutLeft;
		float cutHeight = cutBottom - cutTop;
		
		Bitmap cutBitmap = Bitmap.createBitmap(mBitmap, (int)cutLeft, (int)cutTop, (int)cutWidth, (int)cutHeight);
		if (myBitmap!=null ) {
			myBitmap.recycle();
			myBitmap= null;
		}
		
		return cutBitmap;
	}
	
	//刷新画布
	private void RefershBitmap(){
		initPaint();
		invalidate();
		if(task != null)
			task.cancel();
	}
	
    @Override
    protected void onDraw(Canvas canvas) {            
        canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);     //显示旧的画布       
        canvas.drawPath(mPath, mPaint);  //画最后的path
    }
    
    private float mX, mY;
    private static final float TOUCH_TOLERANCE = 4;
    
     //手按下时
    private void touch_start(float x, float y) {
        mPath.reset();//清空path
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
        if(task != null)
        	task.cancel();//取消之前的任务
        task = new TimerTask() {
			
			@Override
			public void run() {
				Message message = new Message();
				message.what=1;
				Log.i("线程", "来了");
				handler.sendMessage(message);
			}
		};
        getCutBitmapLocation.setCutLeftAndRight(mX,mY);
    }
    //手移动时
    private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            mPath.quadTo(mX, mY, x, y);
            // mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//源码是这样写的,但是我没有弄明确,为什么要这样?
            mX = x;
            mY = y;
            if(task != null)
            	task.cancel();//取消之前的任务
            task = new TimerTask() {
    			
    			@Override
    			public void run() {
    				Message message = new Message();
    				message.what=1;
    				Log.i("线程", "来了");
    				handler.sendMessage(message);
    			}
    		};
            getCutBitmapLocation.setCutLeftAndRight(mX,mY);
          
        }
    }
    //手抬起时
    private void touch_up() {
        //mPath.lineTo(mX, mY);
        mCanvas.drawPath(mPath, mPaint);
        mPath.reset();
        
        if (timer!=null) {
			if (task!=null) {
				task.cancel();
				task = new TimerTask() {
					public void run() {
						Message message = new Message();
						message.what = 1;
						handler.sendMessage(message);
					}
				};
				timer.schedule(task, 1000, 1000);				//2200秒后发送消息给handler更新Activity
			}
		}else {
			timer = new Timer(true);
			timer.schedule(task, 1000, 1000);					//2200秒后发送消息给handler更新Activity
		}
        
    }
    
    //处理界面事件
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();
        
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate(); //刷新
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
        }
        return true;
    }

}

        这里面的难点就是利用TimerTask和Handle来更新界面显示,须要在onTouchEvent的三个事件中都要通过handle发送消息来更新显示界面。

        

       接下来就是在activity里通过handle来得到绘制的字,并加入在editText中。

       关于配置底部菜单,以及顶部标题栏,这里不再赘述,直接怎样将绘制的字得到,并加入在edittext中:

      

         得到绘制字体的Bitmap

	   //处理界面
	    Handler handler = new Handler(){
			@Override
			public void handleMessage(Message msg) {
				super.handleMessage(msg);
				
				Bundle bundle = new Bundle();
				bundle = msg.getData();
				Bitmap myBitmap = bundle.getParcelable("bitmap");	
				InsertToEditText(myBitmap);
			}
	   };


          当中myBitmap就是取得的手写字,保存在Bitmap中,  InsertToEditText(myBitmap);是将该图片加入在edittext中,详细例如以下:

	private LineEditText et_handwrite;      
	et_handwrite = (LineEditText)findViewById(R.id.et_handwrite);

                   

	   //将手写字插入到EditText中
	    private void InsertToEditText(Bitmap mBitmap){
	    		    	
			int imgWidth = mBitmap.getWidth();
			int imgHeight = mBitmap.getHeight();
			//缩放比例
			float scaleW = (float) (80f/imgWidth);
			float scaleH = (float) (100f/imgHeight);
			
			Matrix mx = new Matrix();
			//对原图片进行缩放
			mx.postScale(scaleW, scaleH);
			
			mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, imgWidth, imgHeight, mx, true);
			//将手写的字插入到edittext中
			SpannableString ss = new SpannableString("1");
			ImageSpan span = new ImageSpan(mBitmap, ImageSpan.ALIGN_BOTTOM);
			ss.setSpan(span, 0, 1, Spannable.SPAN_INCLUSIVE_EXCLUSIVE);
			et_handwrite.append(ss);
	   }
	    

            这样,就实现了手写的功能,下节就实现手写字的撤销,恢复,以及清空的功能。

                 

            

              

      

原文地址:https://www.cnblogs.com/blfshiye/p/4264408.html