SharpGL之RenderContextType

DIBSection--比较好的支持控件尺寸变换

NativeWindow

HiddenWindow

FBO---控件尺寸变换只刷新部分

     /// <summary>
        /// A DIB section - offscreen but NEVER hardware accelerated.
        /// </summary>
        DIBSection,
        /// <summary>
        /// A Native Window - directly render to a window, the window handle
        /// must be passed as the parameter to Create. Hardware acceleration
        /// is supported but one can never do GDI drawing on top of the
        /// OpenGL drawing.
        /// </summary>
        NativeWindow,
        /// <summary>
        /// A Hidden Window - more initial overhead but acceleratable.
        /// </summary>
        HiddenWindow,
  /// <summary>
  /// A Framebuffer Object - accelerated but may not be supported on some cards.
  /// </summary>
  FBO
 
/// <摘要>
         /// DIB部分-屏幕外,但从未进行硬件加速。
         /// </ summary>
         分区,

         /// <摘要>
         ///本机窗口-直接渲染到窗口,即窗口句柄
         ///必须作为创建的参数传递。 硬件加速
         ///受支持,但永远无法在
         /// OpenGL绘图。
         /// </ summary>
         NativeWindow,

         /// <摘要>
         ///隐藏的窗口-初始开销较大,但可加速。
         /// </ summary>
         隐藏窗口

/// <摘要>
///一个Framebuffer对象-已加速,但某些卡可能不支持。
/// </ summary>
FBO
原文地址:https://www.cnblogs.com/bile/p/12097785.html