Unity3d 控制物体移动、旋转、缩放

  在Unity中通过利用 Input Manager(输入管理器)可以很简单的实现对一个物体进行移动、旋转、缩放操作。

演示代码:

//通过虚拟轴控制物体移动、旋转、缩放
public class MoveCube : MonoBehaviour
{
    float moveSpeed = 10f;
    float rotateSpeed = 50f;

    void Update()
    {
        float horizontal = Input.GetAxis("Horizontal"); //获取横轴参数。(如:按A键返回-1 按D键返回+1,但中间有一个过度,而不是直接变-1或+1。)
        float vertical = Input.GetAxis("Vertical"); //获取垂直参数。
        Debug.Log("horizontal: " + horizontal + ",vertical:" + vertical);

        float mouseX = Input.GetAxis("Mouse X");//获取鼠标X轴滑动参数
        float mouseY = Input.GetAxis("Mouse Y");//获取鼠标Y轴滑动参数
        Debug.Log("mouseX: " + mouseX + ",mouseY:" + mouseY);

        float mouseScrollWheel = Input.GetAxis("Mouse ScrollWheel");

        //键盘ADWS键控制物体移动。(当乘以Time.deltaTime实际表示:每秒移动物体N米,而不是每帧N米。)
        this.transform.Translate(new Vector3(horizontal * Time.deltaTime * moveSpeed, 0, vertical * Time.deltaTime * moveSpeed));

        //鼠标XY轴滑动控制物体旋转
        this.transform.Rotate(new Vector3(mouseX * Time.deltaTime * rotateSpeed, mouseY * Time.deltaTime * rotateSpeed));

        //鼠标中键控制物体缩放
        this.transform.localScale += new Vector3(mouseScrollWheel, mouseScrollWheel, mouseScrollWheel);
    }
}
原文地址:https://www.cnblogs.com/bigxuan/p/8927504.html