经典代码IOCP的C#实现(转)

using System;
using System.Threading;  // Included for the Thread.Sleep call
using Continuum.Threading;
namespace Sample
{
    //============================================
    /// <summary> Sample class for the threading class </summary>
    public class UtilThreadingSample
    {
        //*******************************************
        /// <summary> Test Method </summary>
        static void Main()
        {
            // Create the MSSQL IOCP Thread Pool
            IOCPThreadPool pThreadPool = new IOCPThreadPool(0, 5, 10, new IOCPThreadPool.USER_FUNCTION(IOCPThreadFunction));
            pThreadPool.PostEvent(10);
            Thread.Sleep(100);
            pThreadPool.Dispose();
        }
        //*****************************************
        /// <summary> Function to be called by the IOCP thread pool.  Called when
        ///           a command is posted for processing by the SocketManager </summary>
        /// <param name="iValue"> The value provided by the thread posting the event </param>
        static public void IOCPThreadFunction(Int32 iValue)
        {
            try
            {
                Console.WriteLine("Value: {0}", iValue);
            }
            catch (Exception pException)
            {
                Console.WriteLine(pException.Message);
            }
        }
    }
}

 

using System;
using System.Threading;
using System.Runtime.InteropServices;

namespace Continuum.Threading
{

    // Structures
    //==========================================
    /// <summary> This is the WIN32 OVERLAPPED structure </summary>
    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
    public unsafe struct OVERLAPPED
    {
        UInt32* ulpInternal;
        UInt32* ulpInternalHigh;
        Int32 lOffset;
        Int32 lOffsetHigh;
        UInt32 hEvent;
    }

    // Classes
    //============================================
    /// <summary> This class provides the ability to create a thread pool to manage work.  The
    ///           class abstracts the Win32 IOCompletionPort API so it requires the use of
    ///           unmanaged code.  Unfortunately the .NET framework does not provide this functionality </summary>
    public sealed class IOCPThreadPool
    {

        // Win32 Function Prototypes
        /// <summary> Win32Func: Create an IO Completion Port Thread Pool </summary>
        [DllImport("Kernel32", CharSet = CharSet.Auto)]
        private unsafe static extern UInt32 CreateIoCompletionPort(UInt32 hFile, UInt32 hExistingCompletionPort, UInt32* puiCompletionKey, UInt32 uiNumberOfConcurrentThreads);

        /// <summary> Win32Func: Closes an IO Completion Port Thread Pool </summary>
        [DllImport("Kernel32", CharSet = CharSet.Auto)]
        private unsafe static extern Boolean CloseHandle(UInt32 hObject);

        /// <summary> Win32Func: Posts a context based event into an IO Completion Port Thread Pool </summary>
        [DllImport("Kernel32", CharSet = CharSet.Auto)]
        private unsafe static extern Boolean PostQueuedCompletionStatus(UInt32 hCompletionPort, UInt32 uiSizeOfArgument, UInt32* puiUserArg, OVERLAPPED* pOverlapped);

        /// <summary> Win32Func: Waits on a context based event from an IO Completion Port Thread Pool.
        ///           All threads in the pool wait in this Win32 Function </summary>
        [DllImport("Kernel32", CharSet = CharSet.Auto)]
        private unsafe static extern Boolean GetQueuedCompletionStatus(UInt32 hCompletionPort, UInt32* pSizeOfArgument, UInt32* puiUserArg, OVERLAPPED** ppOverlapped, UInt32 uiMilliseconds);

        // Constants
        /// <summary> SimTypeConst: This represents the Win32 Invalid Handle Value Macro </summary>
        private const UInt32 INVALID_HANDLE_VALUE = 0xffffffff;

        /// <summary> SimTypeConst: This represents the Win32 INFINITE Macro </summary>
        private const UInt32 INIFINITE = 0xffffffff;

        /// <summary> SimTypeConst: This tells the IOCP Function to shutdown </summary>
        private const Int32 SHUTDOWN_IOCPTHREAD = 0x7fffffff;


        // Delegate Function Types
        /// <summary> DelType: This is the type of user function to be supplied for the thread pool </summary>
        public delegate void USER_FUNCTION(Int32 iValue);


        // Private Properties
        private UInt32 m_hHandle;
        /// <summary> SimType: Contains the IO Completion Port Thread Pool handle for this instance </summary>
        private UInt32 GetHandle { get { return m_hHandle; } set { m_hHandle = value; } }

        private Int32 m_uiMaxConcurrency;
        /// <summary> SimType: The maximum number of threads that may be running at the same time </summary>
        private Int32 GetMaxConcurrency { get { return m_uiMaxConcurrency; } set { m_uiMaxConcurrency = value; } }

        private Int32 m_iMinThreadsInPool;
        /// <summary> SimType: The minimal number of threads the thread pool maintains </summary>
        private Int32 GetMinThreadsInPool { get { return m_iMinThreadsInPool; } set { m_iMinThreadsInPool = value; } }

        private Int32 m_iMaxThreadsInPool;
        /// <summary> SimType: The maximum number of threads the thread pool maintains </summary>
        private Int32 GetMaxThreadsInPool { get { return m_iMaxThreadsInPool; } set { m_iMaxThreadsInPool = value; } }

        private Object m_pCriticalSection;
        /// <summary> RefType: A serialization object to protect the class state </summary>
        private Object GetCriticalSection { get { return m_pCriticalSection; } set { m_pCriticalSection = value; } }

        private USER_FUNCTION m_pfnUserFunction;
        /// <summary> DelType: A reference to a user specified function to be call by the thread pool </summary>
        private USER_FUNCTION GetUserFunction { get { return m_pfnUserFunction; } set { m_pfnUserFunction = value; } }

        private Boolean m_bDisposeFlag;
        /// <summary> SimType: Flag to indicate if the class is disposing </summary>
        private Boolean IsDisposed { get { return m_bDisposeFlag; } set { m_bDisposeFlag = value; } }

        // Public Properties
        private Int32 m_iCurThreadsInPool;
        /// <summary> SimType: The current number of threads in the thread pool </summary>
        public Int32 GetCurThreadsInPool { get { return m_iCurThreadsInPool; } set { m_iCurThreadsInPool = value; } }
        /// <summary> SimType: Increment current number of threads in the thread pool </summary>
        private Int32 IncCurThreadsInPool() { return Interlocked.Increment(ref m_iCurThreadsInPool); }
        /// <summary> SimType: Decrement current number of threads in the thread pool </summary>
        private Int32 DecCurThreadsInPool() { return Interlocked.Decrement(ref m_iCurThreadsInPool); }
        private Int32 m_iActThreadsInPool;
        /// <summary> SimType: The current number of active threads in the thread pool </summary>
        public Int32 GetActThreadsInPool { get { return m_iActThreadsInPool; } set { m_iActThreadsInPool = value; } }
        /// <summary> SimType: Increment current number of active threads in the thread pool </summary>
        private Int32 IncActThreadsInPool() { return Interlocked.Increment(ref m_iActThreadsInPool); }
        /// <summary> SimType: Decrement current number of active threads in the thread pool </summary>
        private Int32 DecActThreadsInPool() { return Interlocked.Decrement(ref m_iActThreadsInPool); }
        private Int32 m_iCurWorkInPool;
        /// <summary> SimType: The current number of Work posted in the thread pool </summary>
        public Int32 GetCurWorkInPool { get { return m_iCurWorkInPool; } set { m_iCurWorkInPool = value; } }
        /// <summary> SimType: Increment current number of Work posted in the thread pool </summary>
        private Int32 IncCurWorkInPool() { return Interlocked.Increment(ref m_iCurWorkInPool); }
        /// <summary> SimType: Decrement current number of Work posted in the thread pool </summary>
        private Int32 DecCurWorkInPool() { return Interlocked.Decrement(ref m_iCurWorkInPool); }

        // Constructor, Finalize, and Dispose
        //***********************************************
        /// <summary> Constructor </summary>
        /// <param name = "iMaxConcurrency"> SimType: Max number of running threads allowed </param>
        /// <param name = "iMinThreadsInPool"> SimType: Min number of threads in the pool </param>
        /// <param name = "iMaxThreadsInPool"> SimType: Max number of threads in the pool </param>
        /// <param name = "pfnUserFunction"> DelType: Reference to a function to call to perform work </param>
        /// <exception cref = "Exception"> Unhandled Exception </exception>
        public IOCPThreadPool(Int32 iMaxConcurrency, Int32 iMinThreadsInPool, Int32 iMaxThreadsInPool, USER_FUNCTION pfnUserFunction)
        {
            try
            {
                // Set initial class state
                GetMaxConcurrency = iMaxConcurrency;
                GetMinThreadsInPool = iMinThreadsInPool;
                GetMaxThreadsInPool = iMaxThreadsInPool;
                GetUserFunction = pfnUserFunction;
                // Init the thread counters
                GetCurThreadsInPool = 0;
                GetActThreadsInPool = 0;
                GetCurWorkInPool = 0;
                // Initialize the Monitor Object
                GetCriticalSection = new Object();
                // Set the disposing flag to false
                IsDisposed = false;
                unsafe
                {
                    // Create an IO Completion Port for Thread Pool use
                    GetHandle = CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, null, (UInt32)GetMaxConcurrency);
                }
                // Test to make sure the IO Completion Port was created
                if (GetHandle == 0)
                    throw new Exception("Unable To Create IO Completion Port");
                // Allocate and start the Minimum number of threads specified
                Int32 iStartingCount = GetCurThreadsInPool;
                ThreadStart tsThread = new ThreadStart(IOCPFunction);
                for (Int32 iThread = 0; iThread < GetMinThreadsInPool; ++iThread)
                {
                    // Create a thread and start it
                    Thread thThread = new Thread(tsThread);
                    thThread.Name = "IOCP " + thThread.GetHashCode();
                    thThread.Start();
                    // Increment the thread pool count
                    IncCurThreadsInPool();
                }
            }
            catch
            {
                throw new Exception("Unhandled Exception");
            }
        }

        //***********************************************
        /// <summary> Finalize called by the GC </summary>
        ~IOCPThreadPool()
        {
            if (!IsDisposed)
                Dispose();
        }

        //**********************************************
        /// <summary> Called when the object will be shutdown.  This
        ///           function will wait for all of the work to be completed
        ///           inside the queue before completing </summary>
        public void Dispose()
        {
            try
            {
                // Flag that we are disposing this object
                IsDisposed = true;
                // Get the current number of threads in the pool
                Int32 iCurThreadsInPool = GetCurThreadsInPool;
                // Shutdown all thread in the pool
                for (Int32 iThread = 0; iThread < iCurThreadsInPool; ++iThread)
                {
                    unsafe
                    {
                        bool bret = PostQueuedCompletionStatus(GetHandle, 4, (UInt32*)SHUTDOWN_IOCPTHREAD, null);
                    }
                }
                // Wait here until all the threads are gone
                while (GetCurThreadsInPool != 0) Thread.Sleep(100);
                unsafe
                {
                    // Close the IOCP Handle
                    CloseHandle(GetHandle);
                }
            }
            catch
            {
            }
        }

        // Private Methods
        //*******************************************
        /// <summary> IOCP Worker Function that calls the specified user function </summary>
        private void IOCPFunction()
        {
            UInt32 uiNumberOfBytes;
            Int32 iValue;
            try
            {
                while (true)
                {
                    unsafe
                    {
                        OVERLAPPED* pOv;
                        // Wait for an event
                        GetQueuedCompletionStatus(GetHandle, &uiNumberOfBytes, (UInt32*)&iValue, &pOv, INIFINITE);
                    }
                    // Decrement the number of events in queue
                    DecCurWorkInPool();
                    // Was this thread told to shutdown
                    if (iValue == SHUTDOWN_IOCPTHREAD)
                        break;
                    // Increment the number of active threads
                    IncActThreadsInPool();
                    try
                    {
                        // Call the user function
                        GetUserFunction(iValue);
                    }
                    catch
                    {
                    }
                    // Get a lock
                    Monitor.Enter(GetCriticalSection);
                    try
                    {
                        // If we have less than max threads currently in the pool
                        if (GetCurThreadsInPool < GetMaxThreadsInPool)
                        {
                            // Should we add a new thread to the pool
                            if (GetActThreadsInPool == GetCurThreadsInPool)
                            {
                                if (IsDisposed == false)
                                {
                                    // Create a thread and start it
                                    ThreadStart tsThread = new ThreadStart(IOCPFunction);
                                    Thread thThread = new Thread(tsThread);
                                    thThread.Name = "IOCP " + thThread.GetHashCode();
                                    thThread.Start();
                                    // Increment the thread pool count
                                    IncCurThreadsInPool();
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                    // Relase the lock
                    Monitor.Exit(GetCriticalSection);
                    // Increment the number of active threads
                    DecActThreadsInPool();
                }
            }
            catch
            {
            }
            // Decrement the thread pool count
            DecCurThreadsInPool();
        }

        // Public Methods
        //******************************************
        /// <summary> IOCP Worker Function that calls the specified user function </summary>
        /// <param name="iValue"> SimType: A value to be passed with the event </param>
        /// <exception cref = "Exception"> Unhandled Exception </exception>
        public void PostEvent(Int32 iValue)
        {
            try
            {
                // Only add work if we are not disposing
                if (IsDisposed == false)
                {
                    unsafe
                    {
                        // Post an event into the IOCP Thread Pool
                        PostQueuedCompletionStatus(GetHandle, 4, (UInt32*)iValue, null);
                    }
                    // Increment the number of item of work
                    IncCurWorkInPool();
                    // Get a lock
                    Monitor.Enter(GetCriticalSection);
                    try
                    {
                        // If we have less than max threads currently in the pool
                        if (GetCurThreadsInPool < GetMaxThreadsInPool)
                        {
                            // Should we add a new thread to the pool
                            if (GetActThreadsInPool == GetCurThreadsInPool)
                            {
                                if (IsDisposed == false)
                                {
                                    // Create a thread and start it
                                    ThreadStart tsThread = new ThreadStart(IOCPFunction);
                                    Thread thThread = new Thread(tsThread);
                                    thThread.Name = "IOCP " + thThread.GetHashCode();
                                    thThread.Start();
                                    // Increment the thread pool count
                                    IncCurThreadsInPool();
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                    // Release the lock
                    Monitor.Exit(GetCriticalSection);
                }
            }
            catch (Exception e)
            {
                throw e;
            }
            catch
            {
                throw new Exception("Unhandled Exception");
            }
        }
        //*****************************************
        /// <summary> IOCP Worker Function that calls the specified user function </summary>
        /// <exception cref = "Exception"> Unhandled Exception </exception>
        public void PostEvent()
        {
            try
            {
                // Only add work if we are not disposing
                if (IsDisposed == false)
                {
                    unsafe
                    {
                        // Post an event into the IOCP Thread Pool
                        PostQueuedCompletionStatus(GetHandle, 0, null, null);
                    }
                    // Increment the number of item of work
                    IncCurWorkInPool();
                    // Get a lock
                    Monitor.Enter(GetCriticalSection);
                    try
                    {
                        // If we have less than max threads currently in the pool
                        if (GetCurThreadsInPool < GetMaxThreadsInPool)
                        {
                            // Should we add a new thread to the pool
                            if (GetActThreadsInPool == GetCurThreadsInPool)
                            {
                                if (IsDisposed == false)
                                {
                                    // Create a thread and start it
                                    ThreadStart tsThread = new ThreadStart(IOCPFunction);
                                    Thread thThread = new Thread(tsThread);
                                    thThread.Name = "IOCP " + thThread.GetHashCode();
                                    thThread.Start();
                                    // Increment the thread pool count
                                    IncCurThreadsInPool();
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                    // Release the lock
                    Monitor.Exit(GetCriticalSection);
                }
            }
            catch (Exception e)
            {
                throw e;
            }
            catch
            {
                throw new Exception("Unhandled Exception");
            }
        }
    }
}

 

原文地址:https://www.cnblogs.com/bigmouthz/p/946811.html