rust变量和类型
变量声明
可变变量mut
类型推导
类型别名type xx=xx
静态变量
常量
基本类型: bool,char,整型,整型溢出,浮点类型,指针类型
类型转换
复合类型
1. tuple
2. struct, tuple struct
3. enum例如Option<T>
fn main() { println!("Hello, world!"); let var1 :i32 = 123; println!("{}", var1); let mut x = 123; x = x+1; println!("{}", x); let x2 = 1234; println!("{}", x2); /* type age = i32; let x3 age = 12345; println!("{}", x3); */ static S1:i32 = 124321; println!("{}", S1); const ABC:i32 = 123; println!("{}", ABC); let flag :bool = true; println!("{}", flag); let var4 = 0x_123_ABC; println!("{}", var4); let tup1 = (1i32, 2i32); println!("{}", tup1.0); let tup2 = (1,2); println!("{}", tup2.0); //let emmpty:() = (); //println!("{}", empty); struct Point{ x:i32, y:i32, } let p1 = Point{x:0, y:1}; println!("{},{}", p1.x, p1.y); struct Color(i32,i32, i32); let c = Color{0:1,1:2,2:3}; println!("{}", c.0); let n:Name = Name::Int(20); read_num(&n); let n2:Name = Name::Float(20.123); read_num(&n2); } #[derive(Debug)] enum Name { Int(i32), Float(f32), } fn read_num(num :&Name){ match num{ &Name::Int(value) => println!("int {}", value), &Name::Float(value) => println!("float {}", value), } }