Unity中用触摸控制物体旋转和放大

  1. using UnityEngine;
    using System.Collections;
    using System.IO;

    public class ScaleAndRotate : MonoBehaviour
    {
    private Touch oldTouch1; //上次触摸点1(手指1)
    private Touch oldTouch2; //上次触摸点2(手指2)

    void Start()
    {

    }

    void Update () {

    //没有触摸
    if ( Input.touchCount <= 0 ){
    return;
    }

    //单点触摸, 水平上下旋转
    if( 1 == Input.touchCount ){
    Touch touch = Input.GetTouch (0);
    Vector2 deltaPos = touch.deltaPosition;
    transform.Rotate(Vector3.down * deltaPos.x , Space.World);
    transform.Rotate(Vector3.right * deltaPos.y , Space.World);
    }

    //多点触摸, 放大缩小
    Touch newTouch1 = Input.GetTouch (0);
    Touch newTouch2 = Input.GetTouch (1);

    //第2点刚开始接触屏幕, 只记录,不做处理
    if( newTouch2.phase == TouchPhase.Began ){
    oldTouch2 = newTouch2;
    oldTouch1 = newTouch1;
    return;
    }

    //计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型
    float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
    float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);

    //两个距离之差,为正表示放大手势, 为负表示缩小手势
    float offset = newDistance - oldDistance;

    //放大因子, 一个像素按 0.01倍来算(100可调整)
    float scaleFactor = offset / 100f;
    Vector3 localScale = transform.localScale;
    Vector3 scale = new Vector3(localScale.x + scaleFactor,
    localScale.y + scaleFactor,
    localScale.z + scaleFactor);

    //最小缩放到 0.3 倍
    if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f) {
    transform.localScale = scale;
    }

    //记住最新的触摸点,下次使用
    oldTouch1 = newTouch1;
    oldTouch2 = newTouch2;
    }

    }

原文地址:https://www.cnblogs.com/backlighting/p/5264472.html