Direct2D DirectWrite绘制文字

绘制文本使用DirectWrite

为了简化 DirectWrite 的使用,RenderTarget有3个方法可以直接绘制文本:

写一个简单的例子:
别忘了头文件和lib
#include "wincodec.h"
dwrite.lib;
下面的是d2d必须的
d2d1.lib;
dxgi.lib;
dxguid.lib;

创建文本的流程如下:
类似于,还是需要一个Factory,只不过这次是:
  1. IDWriteFactory。然后初始化。
  2. 然后创建文本格式,包括字体,字号等。
  3. 设置绘制布局。
  4. 绘制。

pRenderTarget->BeginDraw();

	IDWriteFactory* pDWriteFactory = NULL;
	IDWriteTextFormat* pTextFormat = NULL;

	// create dwrite factory
	DWriteCreateFactory(
		DWRITE_FACTORY_TYPE_SHARED,
		__uuidof(IDWriteFactory),
		reinterpret_cast<IUnknown**>(&pDWriteFactory));

	//create text format
	hr = pDWriteFactory->CreateTextFormat(
		L"Arial", 
		NULL,
		DWRITE_FONT_WEIGHT_NORMAL, 
		DWRITE_FONT_STYLE_NORMAL, 
		DWRITE_FONT_STRETCH_NORMAL, 
		20.0f * 96.0f/72.0f, 
		L"en-US", 
		&pTextFormat
		);

	D2D1_RECT_F layoutRect = D2D1::RectF(1000.f, 1000.f, 200.f, 200.f);

	//draw text
	pRenderTarget->DrawText(
		L"Hello D2D",
		wcslen(L"Hello D2D"),
		pTextFormat,
		layoutRect, 
		pBlackBrush
		);

	pRenderTarget->EndDraw();

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原文地址:https://www.cnblogs.com/aukle/p/3223599.html