CCNode的属性说明

class CC_DLL CCNode : public CCObject  
{  
protected://属性列表  
    float m_fRotationX;                 ///x轴旋转角度  
    float m_fRotationY;                 ///y轴旋转角度  
    float m_fScaleX;                    ///x轴缩放比例  
    float m_fScaleY;                    ///y轴缩放比例  
    float m_fVertexZ;                   ///z轴设置  
    CCPoint m_obPosition;               ///节点坐标  
    float m_fSkewX;                     ///x轴扭曲角度  
    float m_fSkewY;                     ///y轴扭曲角度  
    CCPoint m_obAnchorPointInPoints;    ///锚点坐标  
    CCPoint m_obAnchorPoint;           ///缺省锚点坐标      
    CCSize m_obContentSize;             ///节点大小      
    CCAffineTransform m_sAdditionalTransform; ///变换信息  
    CCAffineTransform m_sTransform;     ///变换信息  
    CCAffineTransform m_sInverse;       ///变换信息  
    CCCamera *m_pCamera;                ///摄像头对象  
    CCGridBase *m_pGrid;                ///网格对象  
    int m_nZOrder;                      ///Z轴设置,影响图层顺序      
    CCArray *m_pChildren;               ///所有子节点  
    CCNode *m_pParent;                 ///所在父节点  
    int m_nTag;                         ///当前节点标识      
    void *m_pUserData;                  ///用户调用指针  
    CCObject *m_pUserObject;            ///用户调用对象  
    CCGLProgram *m_pShaderProgram;   ///OpenGL shader  
    ccGLServerState m_eGLServerState;   ///OpenGL servier side state  
    unsigned int m_uOrderOfArrival;     ///      
    CCScheduler *m_pScheduler;      ///调度类完成计划任务调度      
    CCActionManager *m_pActionManager;  ///动作管理器      
    bool m_bRunning;                    ///标识当前节点是否在运行  
    bool m_bTransformDirty;             ///< transform dirty flag  
    bool m_bInverseDirty;               ///< transform dirty flag  
    bool m_bAdditionalTransformDirty;   ///  
    bool m_bVisible;                    ///标识当前节点是否可见  
    bool m_bIgnoreAnchorPointForPosition; ///在CCLayer和CCScene中使用      
    bool m_bReorderChildDirty;          ///记录子节点的 dirty flag  
    int m_nScriptHandler;               ///在Javascript 和 Lua 编程使用  
    int m_nUpdateScriptHandler;         ///在Javascript 和 Lua 编程使用           ccScriptType m_eScriptType;         ///标识Javascript或Lua 脚本  
     CCComponentContainer *m_pComponentContainer;  ///组件字典  
    .......  
}  

  

原文地址:https://www.cnblogs.com/as3lib/p/3764527.html