OpenGL之抗锯齿 以及 线宽的设置

转自原文 OpenGL之抗锯齿 以及 线宽的设置

 

抗锯齿

1.线的抗锯齿

glEnable(GL_LINE_SMOOTH); //启用

glHint(GL_LINE_SMOOTH,GL_NICEST);


//绘制

glDisable(GL_LINE_SMOOTH); //关闭


2.点的抗锯齿

glEnable(GL_POINT_SMOOTH); //启用

glHint(GL_POINT_SMOOTH,GL_NICEST);


//绘制

glDisable(GL_POINT_SMOOTH); //关闭


3.多边形的抗锯齿

glEnable(GL_POLYGON_SMOOTH); //启用

glHint(GL_POLYGON_SMOOTH,GL_NICEST);


//绘制

glDisable(GL_POLYGON_SMOOTH); //关闭


线宽的设置

glLineWidth(线宽);

glPointSize(点的直径);

原文地址:https://www.cnblogs.com/arxive/p/7002305.html