3D图形程序的调试技术

注:大部分类容摘自GDC2008:<>

1.工具

  Microsoft: PIX

  NVIDIA: PerfHUD,Fx Composer

  AMD: GPU PerStudio

2.诊断方法

(1)错误分析

Game Cresh(游戏崩溃)

Blank Screen

Missing Objects

Flickerring

(2)瓶颈分析

Culling & Render Order

Order of culling methods used:

     Software (portal/scene)

     View Frustum

     Z-test

     Bounding box – hw queries (did any pixels render or potentially render?)

Buffer Sizes Ineffective

Code Inefficient Shaders

Batch Size

原文地址:https://www.cnblogs.com/arun/p/2406861.html