vtk类之vtkImageCanvasSource2D:用现有图形绘制图像

vtkImageCanvasSource2D 数据源,开始创建一个空白的图像. 可以再上面画很多图像,如果线,管子,正方形,圆形等。

基本方法:

  SetScalarTypeToUnsignedChar:设置值类型为无符号字符

  SetDrawColor:设置画刷颜色

  FillBox(0,511, 0,511) 背景方块
 
   FillTube(500,20, 30,400, 5)有宽度的线段

     DrawSegment(10,20, 500,510)线段

     DrawCircle(400,350, 80.0) 园周

     FillPixel(450,350) 填充
     

  FillTriangle(100,100, 300,150, 150,300) 三角形

例子:

#-*- coding: UTF-8 -*-
from ActorFactory import ActorFactory
from vtk import *

class ImageCanvasActorFactory(ActorFactory):
    def __init__(self):
        ActorFactory.__init__(self)
        self.__CanvasImage2D = vtkImageCanvasSource2D()
    
    def __del__(self):
        del self.__CanvasImage2D 
    
    def __UpdateData(self):
        #设置图像画布的大小和标量值类型
        self.__CanvasImage2D.SetScalarTypeToUnsignedChar()
        self.__CanvasImage2D.SetExtent(0,511, 0,511, 0,0)
        
        # 画各种图形
        
        # 背景方块
        self.__CanvasImage2D.SetDrawColor(200, 100, 50)
        self.__CanvasImage2D.FillBox(0,511, 0,511)
        
        # 有宽度的线段
        self.__CanvasImage2D.SetDrawColor(50, 200, 37)
        self.__CanvasImage2D.FillTube(500,20, 30,400, 5)
        
        # 线段
        self.__CanvasImage2D.SetDrawColor(255)
        self.__CanvasImage2D.DrawSegment(10,20, 500,510)
        
        # 园周
        self.__CanvasImage2D.SetDrawColor(255, 0, 200)
        self.__CanvasImage2D.DrawCircle(400,350, 80.0)
        
        
        # 填充
        self.__CanvasImage2D.SetDrawColor(170)
        self.__CanvasImage2D.FillPixel(450,350)
        
 
        #三角形
        self.__CanvasImage2D.FillTriangle(100,100, 300,150, 150,300)
        
        self.__CanvasImage2D.Update()
    
    
    
    def _MakeActors(self):
        self.__UpdateData()
        
        plane = vtkPlaneSource()
        plane.SetCenter(0.0, 0.0, 0.0)
        plane.SetNormal(0.0, 0.0, 1.0)
        
        texture = vtkTexture()
        texture.SetInputConnection(self.__CanvasImage2D.GetOutputPort())
        
        planeMapper = vtkPolyDataMapper()
        planeMapper.SetInputConnection(plane.GetOutputPort())

        texturedPlane = self._NewActor()
        texturedPlane.SetMapper(planeMapper)
        texturedPlane.SetTexture(texture)
        
        del plane
        del texture
        del planeMapper
        
        return [texturedPlane]

 输出结果:

原文地址:https://www.cnblogs.com/ankier/p/2806189.html