cocosCreator 新版本的动作函数API的应用

利用触摸位置判断,点击的是屏幕的左侧还是右侧,控制主角左右移动;

见代码:

InputControl:function () {
        var self=this;
        //cc.systemEvent
        self.node.on(cc.Node.EventType.TOUCH_START,function(event){
            var target=event.getCurrentTarget();
            var touches = event.getTouches();
            var touchLoc = touches[0].getLocation();
            var locationNode=target.convertToNodeSpace(touchLoc);
            if(locationNode.x< self.node.width/2){
                self.MoveToLeft(); //向左边移动的函数
            }
            else{
                self.MoveToRight();//向右边移动的函数
            }
            return true;
        },self.node);
        self.node.on(cc.Node.EventType.TOUCH_MOVE, function (event) {
        }, self.node);
        self.node.on(cc.Node.EventType.TOUCH_END, function (event) {
        }, self.node);
    },
    MoveToRight:function () {
        var goright=cc.moveTo(0.2,cc.p(this.node.width/2-this.borderWith,this.player.getPositionY())).easing(cc.easeCubicActionIn());
        this.player.runAction(goright);
    },
    MoveToLeft:function () {
        var goleft=cc.moveTo(0.2,cc.p(-(this.node.width/2-this.borderWith),this.player.getPositionY())).easing(cc.easeCubicActionIn());
        this.player.runAction(goleft);
        },
原文地址:https://www.cnblogs.com/allyh/p/9538948.html