unity8个入门代码

01,基本碰撞检测代码

function OnCollisionEnter(theCollision:Collision){

  if(theCollision.gameObject.name=="Floor"){

      Debug.Log("Hit the floor");

  } else if(theCollision.gameObject.name=="Wall"){

    Debug.Log("Hit the Wall);

  }

}

02,检测输入

function Update(){

  if( Input.GetButtonUp("Jump"){

   Debug.Log("We Have HIt The Space Bar");

  }

}

03,销毁对象

function Update(){

  Destroy(game.Find("Box"),3); 

}

04,实例创建对象

GameObject g=Instantiate(PREFAB,Pos,transform.rotation);

05,简易定时器

var myTimer: float =5.0f;

function Update(){

  if(myTimer>0)

  myTimer-=Time.deltaTime;}

  if(myTimer<=0)

  Debug.log("Game  End");}

}

06,物体移动

var speed:float =5.0f;

function Update(){

  transform.Translate(Vector3(0,0,speed)*Time.deltaTime);//Time.deltaTime:每秒耗时

}

07,刚体向目标处移动

var power:float =500.0f;

function Update(){

  rigibody.AddForce(Vector3(0,0,power);//Time.deltaTime:每秒耗时

}

08,碰撞然后转到下一个场景

function OnCollisionEnter(theCollision:Collision){

  if(theCollision.gameObject.name=="Floor"){

      Application.LoadLevel("name");//参数亦可以是int型的

  } 

}

原文地址:https://www.cnblogs.com/allyh/p/9240244.html