actionscript中常用的基本公式(4)

移除出界对象:

 if(sprite.x - sprite.width / 2 > right ||
  sprite.x + sprite.width / 2 < left || 
  sprite.y – sprite.height / 2 > bottom || 
  sprite.y + sprite.height / 2 < top)
{ 
  // 移除影片的代码 
}

重置出界对象: 

if(sprite.x - sprite.width / 2 > right || 
    sprite.x + sprite.width / 2 < left || 
    sprite.y – sprite.height / 2 > bottom || 
    sprite.y + sprite.height / 2 < top) 
{ 
    // 重置影片的位置和速度 
}

屏幕环绕出界对象:

if (sprite.x - sprite.width / 2 > right)
{ 
    sprite.x = left - sprite.width / 2; 
}
else if (sprite.x + sprite.width / 2 < left)
{ 
    sprite.x = right + sprite.width / 2; 
} 
if (sprite.y – sprite.height / 2 > bottom) 
{ 
    sprite.y = top – sprite.height / 2; 
} 
else if (sprite.y + sprite.height / 2 < top) 
{ 
    sprite.y = bottom + sprite.height / 2; 
}

摩擦力应用(正确方法): 

speed = Math.sqrt(vx * vx + vy * vy); 
angle = Math.atan2(vy, vx);

if (speed > friction) { 
    speed -= friction; 
} else { 
    speed = 0; 
} 

vx = Math.cos(angle) * speed; 
vy = Math.sin(angle) * speed;

摩擦力应用(简便方法): 

vx *= friction; 
vy *= friction;

原文地址:https://www.cnblogs.com/alexlee85/p/1936203.html