Des 加密解密 .NetFlex

    这段时间一直在忙一个Flex+.net的项目,老大让我们把关键数据加密。本来以为很简单,我们选择了Des算法,我的Flex客户端和同事的.net服务端都很快完成了代码。但是一联调发现根本对不上,我这边用的是开源库,他那边是.net类库自带的,调试的结果是两者的算法细节可能有所不同。最后我把flex端的加密解密算法移植到了.net端,以保证两端的一致性。

ActionScript代码:

import EMagazine.Util.Helpers.StringHelper;
	
	import flash.utils.ByteArray;
	
	public class DesKey
	{
		/**
		 * what follows is mainly taken from "Applied Cryptography", by Bruce
		 * Schneier, however it also bears great resemblance to Richard
		 * Outerbridge's D3DES...
		 */
		
		private static const Df_Key:Array = [ 0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef, 0xfe, 0xdc, 0xba, 0x98, 0x76, 0x54, 0x32,
			0x10, 0x89, 0xab, 0xcd, 0xef, 0x01, 0x23, 0x45, 0x67 ];
		
		private static const bytebit:Array = [ 128, 64, 32, 16, 8, 4, 2, 1 ];
		
		private static const bigbyte:Array = [ 0x800000, 0x400000, 0x200000, 0x100000, 0x80000, 0x40000, 0x20000, 0x10000, 0x8000,
			0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 ];
		
		/*
		* Use the key schedule specified in the Standard (ANSI X3.92-1981).
		*/
		
		private static const pc1:Array = [ 56, 48, 40, 32, 24, 16, 8, 0, 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2,
			59, 51, 43, 35, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 60, 52, 44, 36, 28, 20, 12,
			4, 27, 19, 11, 3 ];
		
		private static const totrot:Array = [ 1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28 ];
		
		private static const pc2:Array = [ 13, 16, 10, 23, 0, 4, 2, 27, 14, 5, 20, 9, 22, 18, 11, 3, 25, 7, 15, 6, 26, 19, 12, 1, 40,
			51, 30, 36, 46, 54, 29, 39, 50, 44, 32, 47, 43, 48, 38, 55, 33, 52, 45, 41, 49, 35, 28, 31 ];
		
		private static const SP1:Array = [ 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004,
			0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004,
			0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004,
			0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404,
			0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400,
			0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404,
			0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004,
			0x00010400, 0x00000000, 0x01010004 ];
		
		private static const SP2:Array = [ 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020,
			0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020,
			0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020,
			0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020,
			0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020,
			0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020,
			0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000,
			0x80100020, 0x80108020, 0x00108000 ];
		
		private static const SP3:Array = [ 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208,
			0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208,
			0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208,
			0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000,
			0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208,
			0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208,
			0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208,
			0x00000008, 0x08020008, 0x00020200 ];
		
		private static const SP4:Array = [ 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001,
			0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001,
			0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081,
			0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001,
			0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081,
			0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000,
			0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080,
			0x00800000, 0x00002000, 0x00802080 ];
		
		private static const SP5:Array = [ 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000,
			0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000,
			0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000,
			0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100,
			0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000,
			0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100,
			0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000,
			0x40080000, 0x02080100, 0x40000100 ];
		
		private static const SP6:Array = [ 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010,
			0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010,
			0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010,
			0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010,
			0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000,
			0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010,
			0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000,
			0x20000000, 0x00400010, 0x20004010 ];
		
		private static const SP7:Array = [ 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802,
			0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802,
			0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000,
			0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800,
			0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800,
			0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000,
			0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002,
			0x04000800, 0x00000800, 0x00200002 ];
		
		private static const SP8:Array = [ 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040,
			0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040,
			0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040,
			0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000,
			0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040,
			0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040,
			0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040,
			0x00040040, 0x10000000, 0x10041000 ];
		
		
		protected var key:ByteArray;
		protected var encKey:Array;
		protected var decKey:Array;
		
		
		public function DesKey(key:ByteArray) {
			this.key = key;
			this.encKey = generateWorkingKey(true, key, 0);
			this.decKey = generateWorkingKey(false, key, 0);
		}
		
		public function getBlockSize():uint
		{
			return 8;
		}

		public function dispose():void
		{
			var i:uint=0;
			for (i=0;i<encKey.length;i++) { encKey[i]=0; }
			for (i=0;i<decKey.length;i++) { decKey[i]=0; }
			encKey=null;
			decKey=null;
			for (i=0;i<key.length;i++) { key[i]=0; }
			key.length = 0;
			key = null;
			Memory.gc();
		}
		
		public function encrypt(block:ByteArray, index:uint=0):void
		{
			for(var i:uint = index; i < block.length; i+=8)
			{
				desFunc(encKey, block, i, block, i);
			}
		}
		
		public function decrypt(block:ByteArray, index:uint=0):void
		{
			for(var i:uint = index; i < block.length; i+=8)
			{
				desFunc(decKey, block, i, block, i);
			}
		}
		
		
		/**
		 * generate an integer based working key based on our secret key and what we
		 * processing we are planning to do.
		 * 
		 * Acknowledgements for this routine go to James Gillogly & Phil Karn.
		 */
		protected function generateWorkingKey(encrypting:Boolean, key:ByteArray, off:uint):Array
		{
			//int[] newKey = new int[32];
			var newKey:Array = [];
			//boolean[] pc1m = new boolean[56], pcr = new boolean[56];
			var pc1m:ByteArray = new ByteArray;
			var pcr:ByteArray = new ByteArray;
			
			var l:uint;
			
			for (var j:uint = 0; j < 56; j++)
			{
				l = pc1[j];
				
				pc1m[j] = ((key[off + (l >>> 3)] & bytebit[l & 07]) != 0);
			}
			
			for (var i:uint = 0; i < 16; i++)
			{
				var m:uint;
				var n:uint;
				
				if (encrypting)
				{
					m = i << 1;
				}
				else
				{
					m = (15 - i) << 1;
				}
				
				n = m + 1;
				newKey[m] = newKey[n] = 0;
				
				for (j = 0; j < 28; j++)
				{
					l = j + totrot[i];
					if (l < 28)
					{
						pcr[j] = pc1m[l];
					}
					else
					{
						pcr[j] = pc1m[l - 28];
					}
				}
				
				for (j = 28; j < 56; j++)
				{
					l = j + totrot[i];
					if (l < 56)
					{
						pcr[j] = pc1m[l];
					}
					else
					{
						pcr[j] = pc1m[l - 28];
					}
				}
				
				for (j = 0; j < 24; j++)
				{
					if (pcr[pc2[j]])
					{
						newKey[m] |= bigbyte[j];
					}
					
					if (pcr[pc2[j + 24]])
					{
						newKey[n] |= bigbyte[j];
					}
				}
			}
			
			//
			// store the processed key
			//
			for (i = 0; i != 32; i += 2)
			{
				var i1:uint;
				var i2:uint;
				
				i1 = newKey[i];
				i2 = newKey[i + 1];
				
				newKey[i] = ((i1 & 0x00fc0000) << 6) | ((i1 & 0x00000fc0) << 10) | ((i2 & 0x00fc0000) >>> 10)
					| ((i2 & 0x00000fc0) >>> 6);
				
				newKey[i + 1] = ((i1 & 0x0003f000) << 12) | ((i1 & 0x0000003f) << 16) | ((i2 & 0x0003f000) >>> 4)
					| (i2 & 0x0000003f);
			}
			return newKey;
		}
		
		/**
		 * the DES engine.
		 */
		protected function desFunc(wKey:Array, inp:ByteArray, inOff:uint, out:ByteArray, outOff:uint):void
		{
			var work:uint;
			var right:uint;
			var left:uint;
			
			left = (inp[inOff + 0] & 0xff) << 24;
			left |= (inp[inOff + 1] & 0xff) << 16;
			left |= (inp[inOff + 2] & 0xff) << 8;
			left |= (inp[inOff + 3] & 0xff);
			
			right = (inp[inOff + 4] & 0xff) << 24;
			right |= (inp[inOff + 5] & 0xff) << 16;
			right |= (inp[inOff + 6] & 0xff) << 8;
			right |= (inp[inOff + 7] & 0xff);
			
			//trace(inp[6] + "," + inp[7]);
			
			work = ((left >>> 4) ^ right) & 0x0f0f0f0f;
			right ^= work;
			left ^= (work << 4);
			work = ((left >>> 16) ^ right) & 0x0000ffff;
			right ^= work;
			left ^= (work << 16);
			work = ((right >>> 2) ^ left) & 0x33333333;
			left ^= work;
			right ^= (work << 2);
			work = ((right >>> 8) ^ left) & 0x00ff00ff;
			left ^= work;
			right ^= (work << 8);
			right = ((right << 1) | ((right >>> 31) & 1)) & 0xffffffff;
			work = (left ^ right) & 0xaaaaaaaa;
			left ^= work;
			right ^= work;
			left = ((left << 1) | ((left >>> 31) & 1)) & 0xffffffff;
			
			for (var round:uint = 0; round < 8; round++)
			{
				var fval:uint;
				
				work = (right << 28) | (right >>> 4);
				work ^= wKey[round * 4 + 0];
				fval = SP7[work & 0x3f];
				fval |= SP5[(work >>> 8) & 0x3f];
				fval |= SP3[(work >>> 16) & 0x3f];
				fval |= SP1[(work >>> 24) & 0x3f];
				work = right ^ wKey[round * 4 + 1];
				fval |= SP8[work & 0x3f];
				fval |= SP6[(work >>> 8) & 0x3f];
				fval |= SP4[(work >>> 16) & 0x3f];
				fval |= SP2[(work >>> 24) & 0x3f];
				left ^= fval;
				work = (left << 28) | (left >>> 4);
				work ^= wKey[round * 4 + 2];
				fval = SP7[work & 0x3f];
				fval |= SP5[(work >>> 8) & 0x3f];
				fval |= SP3[(work >>> 16) & 0x3f];
				fval |= SP1[(work >>> 24) & 0x3f];
				work = left ^ wKey[round * 4 + 3];
				fval |= SP8[work & 0x3f];
				fval |= SP6[(work >>> 8) & 0x3f];
				fval |= SP4[(work >>> 16) & 0x3f];
				fval |= SP2[(work >>> 24) & 0x3f];
				right ^= fval;
			}
			
			right = (right << 31) | (right >>> 1);
			work = (left ^ right) & 0xaaaaaaaa;
			left ^= work;
			right ^= work;
			left = (left << 31) | (left >>> 1);
			work = ((left >>> 8) ^ right) & 0x00ff00ff;
			right ^= work;
			left ^= (work << 8);
			work = ((left >>> 2) ^ right) & 0x33333333;
			right ^= work;
			left ^= (work << 2);
			work = ((right >>> 16) ^ left) & 0x0000ffff;
			left ^= work;
			right ^= (work << 16);
			work = ((right >>> 4) ^ left) & 0x0f0f0f0f;
			left ^= work;
			right ^= (work << 4);
			
			out[outOff + 0] = ((right >>> 24) & 0xff);
			out[outOff + 1] = ((right >>> 16) & 0xff);
			out[outOff + 2] = ((right >>> 8) & 0xff);
			out[outOff + 3] = (right & 0xff);
			out[outOff + 4] = ((left >>> 24) & 0xff);
			out[outOff + 5] = ((left >>> 16) & 0xff);
			out[outOff + 6] = ((left >>> 8) & 0xff);
			out[outOff + 7] = (left & 0xff);
		}
		
		
		public function toString():String {
			return "des";
		}
	}

C#代码:

public class DesKey
    {
		private static readonly uint[] Df_Key = { 0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef, 0xfe, 0xdc, 0xba, 0x98, 0x76, 0x54, 0x32,
				0x10, 0x89, 0xab, 0xcd, 0xef, 0x01, 0x23, 0x45, 0x67 };
	
		private static readonly uint[] bytebit = { 128, 64, 32, 16, 8, 4, 2, 1 };
	
		private static readonly uint[] bigbyte = { 0x800000, 0x400000, 0x200000, 0x100000, 0x80000, 0x40000, 0x20000, 0x10000, 0x8000,
				0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 };	
		
		private static readonly uint[] pc1 = { 56, 48, 40, 32, 24, 16, 8, 0, 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2,
				59, 51, 43, 35, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 60, 52, 44, 36, 28, 20, 12,
				4, 27, 19, 11, 3 };
	
		private static readonly uint[] totrot = { 1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28};
	
		private static readonly uint[] pc2 ={ 13, 16, 10, 23, 0, 4, 2, 27, 14, 5, 20, 9, 22, 18, 11, 3, 25, 7, 15, 6, 26, 19, 12, 1, 40,
				51, 30, 36, 46, 54, 29, 39, 50, 44, 32, 47, 43, 48, 38, 55, 33, 52, 45, 41, 49, 35, 28, 31};

        private static readonly uint[] SP1 = { 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004,
			0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004,
			0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004,
			0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404,
			0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400,
			0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404,
			0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004,
			0x00010400, 0x00000000, 0x01010004 };
	
		private static readonly uint[] SP2 = { 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020,
				0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020,
				0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020,
				0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020,
				0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020,
				0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020,
				0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000,
				0x80100020, 0x80108020, 0x00108000 };
	
		private static readonly uint[] SP3 = { 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208,
				0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208,
				0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208,
				0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000,
				0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208,
				0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208,
				0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208,
				0x00000008, 0x08020008, 0x00020200 };
	
		private static readonly uint[] SP4 = { 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001,
				0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001,
				0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081,
				0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001,
				0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081,
				0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000,
				0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080,
				0x00800000, 0x00002000, 0x00802080 };
	
		private static readonly uint[] SP5 = { 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000,
				0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000,
				0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000,
				0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100,
				0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000,
				0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100,
				0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000,
				0x40080000, 0x02080100, 0x40000100 };
	
		private static readonly uint[] SP6 = { 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010,
				0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010,
				0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010,
				0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010,
				0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000,
				0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010,
				0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000,
				0x20000000, 0x00400010, 0x20004010 };

        private static readonly uint[] SP7 = { 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802,
				0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802,
				0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000,
				0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800,
				0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800,
				0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000,
				0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002,
				0x04000800, 0x00000800, 0x00200002};
	
		private static readonly uint[] SP8 = { 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040,
				0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040,
				0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040,
				0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000,
				0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040,
				0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040,
				0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040,
				0x00040040, 0x10000000, 0x10041000 };

	
		protected byte[] key;
		protected uint[] encKey;
		protected uint[] decKey;


        public DesKey(byte[] key)
        {
			this.key = key;
			this.encKey = generateWorkingKey(true, key, 0);
			this.decKey = generateWorkingKey(false, key, 0);
		}

		public uint getBlockSize()
		{
			return 8;
		}
		
		public void dispose()
		{
			uint i = 0;
			for (i=0;i<encKey.Length;i++) { encKey[i]=0; }
			for (i=0;i<decKey.Length;i++) { decKey[i]=0; }
			encKey=null;
			decKey=null;
			for (i=0;i<key.Length;i++) { key[i]=0; }
			key = null;
		}

        public byte[] encrypt(byte[] block, uint index = 0)
		{
            if (block.Length % 8 != 0)
            {
                byte[] newBlock = new byte[(block.Length/8 + 1)*8];
                for (int i = block.Length; i < newBlock.Length; ++i)
                {
                    newBlock[i] = 0;
                }
                Array.Copy(block, newBlock, block.Length);
                block = newBlock;
            }
            for(uint i = index; i < block.Length; i+=8)
			{
                desFunc(encKey, block, i, block, i);
			}
            return block;
		}

        public byte[] decrypt(byte[] block, uint index = 0)
        {
            if (block.Length % 8 != 0)
            {
                byte[] newBlock = new byte[(block.Length / 8 + 1) * 8];
                for (int i = block.Length; i < newBlock.Length; ++i)
                {
                    newBlock[i] = 0;
                }
                Array.Copy(block, newBlock, block.Length);
                block = newBlock;
            }
            for (uint i = index; i < block.Length; i += 8)
            {
                desFunc(decKey, block, i, block, i);
            }
            return block;
        }
			
	
		/**
		 * generate an integer based working key based on our secret key and what we
		 * processing we are planning to do.
		 * 
		 * Acknowledgements for this routine go to James Gillogly & Phil Karn.
		 */
		protected uint[] generateWorkingKey(bool encrypting, byte[] key, uint off)
		{
			uint[] newKey = new uint[32];
			bool[] pc1m = new bool[56], pcr = new bool[56];
			
			uint l;
	
			for (uint j = 0; j < 56; j++)
			{
				l = pc1[j];
	
				pc1m[j] = ((key[off + (l >> 3)] & bytebit[l & 07]) != 0);
			}
	
			for (uint i = 0; i < 16; i++)
			{
				uint m;
				uint n;
	
				if (encrypting)
				{
					m = i << 1;
				}
				else
				{
					m = (15 - i) << 1;
				}
	
				n = m + 1;
				newKey[m] = newKey[n] = 0;
	
				for (uint j = 0; j < 28; j++)
				{
					l = j + totrot[i];
					if (l < 28)
					{
						pcr[j] = pc1m[l];
					}
					else
					{
						pcr[j] = pc1m[l - 28];
					}
				}
	
				for (uint j = 28; j < 56; j++)
				{
					l = j + totrot[i];
					if (l < 56)
					{
						pcr[j] = pc1m[l];
					}
					else
					{
						pcr[j] = pc1m[l - 28];
					}
				}
	
				for (uint j = 0; j < 24; j++)
				{
					if (pcr[pc2[j]])
					{
						newKey[m] |= bigbyte[j];
					}
	
					if (pcr[pc2[j + 24]])
					{
						newKey[n] |= bigbyte[j];
					}
				}
			}
	
			//
			// store the processed key
			//
			for (uint i = 0; i != 32; i += 2)
			{
				uint i1;
				uint i2;
	
				i1 = newKey[i];
				i2 = newKey[i + 1];
	
				newKey[i] = ((i1 & 0x00fc0000) << 6) | ((i1 & 0x00000fc0) << 10) | ((i2 & 0x00fc0000) >> 10)
						| ((i2 & 0x00000fc0) >> 6);
	
				newKey[i + 1] = ((i1 & 0x0003f000) << 12) | ((i1 & 0x0000003f) << 16) | ((i2 & 0x0003f000) >> 4)
						| (i2 & 0x0000003f);
			}
			return newKey;
		}
	
		/**
		 * the DES engine.
		 */
        protected void desFunc(uint[] wKey, byte[] inp, uint inOff,byte[] outp, uint outOff)
		{
			uint work = 0;
            uint right = 0;
            uint left = 0;

            //处理数组长度不够8的情况
            int[] shiftOffset = { 24, 16, 8, 0, 24, 16, 8, 0};
            for (int i = 0; i < 8; ++i)
            {
                if (inOff + i >= inp.Length)
                    break;

                if (i < 4)
                {
                    if (left == 0)
                    {
                        left = ((uint)inp[inOff + i] & 0xff) << shiftOffset[i];
                    }
                    else
                    {
                        left |= ((uint)inp[inOff + i] & 0xff) << shiftOffset[i];
                    }
                }
                else
                {
                    if (right == 0)
                    {
                        right = ((uint)inp[inOff + i] & 0xff) << shiftOffset[i];
                    }
                    else
                    {
                        right |= ((uint)inp[inOff + i] & 0xff) << shiftOffset[i];
                    }
                }
            }

            //老的代码
            //left = ((uint)inp[inOff + 0] & 0xff) << 24;
            //left |= ((uint)inp[inOff + 1] & 0xff) << 16;
            //left |= ((uint)inp[inOff + 2] & 0xff) << 8;
            //left |= ((uint)inp[inOff + 3] & 0xff);

            //right = ((uint)inp[inOff + 4] & 0xff) << 24;
            //right |= ((uint)inp[inOff + 5] & 0xff) << 16;
            //right |= ((uint)inp[inOff + 6] & 0xff) << 8;
            //right |= ((uint)inp[inOff + 7] & 0xff);

			work = ((left >> 4) ^ right) & 0x0f0f0f0f;
			right ^= work;
			left ^= (work << 4);
			work = ((left >> 16) ^ right) & 0x0000ffff;
			right ^= work;
			left ^= (work << 16);
			work = ((right >> 2) ^ left) & 0x33333333;
			left ^= work;
			right ^= (work << 2);
			work = ((right >> 8) ^ left) & 0x00ff00ff;
			left ^= work;
			right ^= (work << 8);
			right = ((right << 1) | ((right >> 31) & 1)) & 0xffffffff;
			work = (left ^ right) & 0xaaaaaaaa;
			left ^= work;
			right ^= work;
			left = ((left << 1) | ((left >> 31) & 1)) & 0xffffffff;

			for (uint round = 0; round < 8; round++)
			{
				uint fval;
	
				work = (right << 28) | (right >> 4);
				work ^= wKey[round * 4 + 0];
                //work = work;
				fval = SP7[work & 0x3f];
				fval |= SP5[(work >> 8) & 0x3f];
				fval |= SP3[(work >> 16) & 0x3f];
				fval |= SP1[(work >> 24) & 0x3f];
				work = right ^ wKey[round * 4 + 1];
				fval |= SP8[work & 0x3f];
				fval |= SP6[(work >> 8) & 0x3f];
				fval |= SP4[(work >> 16) & 0x3f];
				fval |= SP2[(work >> 24) & 0x3f];
				left ^= fval;
				work = (left << 28) | (left >> 4);
				work ^= wKey[round * 4 + 2];
				fval = SP7[work & 0x3f];
				fval |= SP5[(work >> 8) & 0x3f];
				fval |= SP3[(work >> 16) & 0x3f];
				fval |= SP1[(work >> 24) & 0x3f];
				work = left ^ wKey[round * 4 + 3];
				fval |= SP8[work & 0x3f];
				fval |= SP6[(work >> 8) & 0x3f];
				fval |= SP4[(work >> 16) & 0x3f];
				fval |= SP2[(work >> 24) & 0x3f];
				right ^= fval;
			}
	
			right = (right << 31) | (right >> 1);
			work = (left ^ right) & 0xaaaaaaaa;
			left ^= work;
			right ^= work;
			left = (left << 31) | (left >> 1);
			work = ((left >> 8) ^ right) & 0x00ff00ff;
			right ^= work;
			left ^= (work << 8);
			work = ((left >> 2) ^ right) & 0x33333333;
			right ^= work;
			left ^= (work << 2);
			work = ((right >> 16) ^ left) & 0x0000ffff;
			left ^= work;
			right ^= (work << 16);
			work = ((right >> 4) ^ left) & 0x0f0f0f0f;
			left ^= work;
			right ^= (work << 4);

            //处理数组长度不够8的情况
            for (uint i = 0; i < 8; ++i)
            {
                if (outOff + i >= outp.Length)
                    break;
                if (i < 4)
                {
                    outp[outOff + i] = (byte)((right >> shiftOffset[i]) & 0xff);
                }
                else
                {
                    outp[outOff + i] = (byte)((left >> shiftOffset[i]) & 0xff);
                }
                
            }

            //outp[outOff + 0] = (byte)((right >> 24) & 0xff);
            //outp[outOff + 1] = (byte)((right >> 16) & 0xff);
            //outp[outOff + 2] = (byte)((right >> 8) & 0xff);
            //outp[outOff + 3] = (byte)(right & 0xff);
            //outp[outOff + 4] = (byte)((left >> 24) & 0xff);
            //outp[outOff + 5] = (byte)((left >> 16) & 0xff);
            //outp[outOff + 6] = (byte)((left >> 8) & 0xff);
            //outp[outOff + 7] = (byte)(left & 0xff);
		}

		public string toString() {
			return "des";
		}
    }

原文地址:https://www.cnblogs.com/alala666888/p/2040861.html