cocos2d-x中读取plist文件和集成的png图片

//精灵帧缓存读取plist
SpriteFrameCache *sfc = SpriteFrameCache::sharedSpriteFrameCache();
sfc->addSpriteFramesWithFile("pic/sprites.plist");
//加载大图
auto sprites = SpriteBatchNode::create("pic/sprites.png");
sprites->setPosition(Point::ZERO);
this->addChild(sprites,1);
//从大图中截取小图创建精灵
auto s = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
s->setPosition(Point(CCRANDOM_0_1() * 480, CCRANDOM_0_1() * 320));
this->addChild(s);

工作中的代码:

  self.cache = cc.SpriteFrameCache:getInstance()
    self.cache:addSpriteFrames("game_element.plist")

    cc.SpriteFrameCache:getInstance():addSpriteFrames("public/im_head.plist")
    
    local fishName=string.format("Avatar%d.png", GlobalUserItem.wFaceID)
   
    local sprite = cc.Sprite:createWithSpriteFrameName(fishName)
    sprite:setPosition(48.5,706.4)
    sprite:addTo(self)
    sprite:setScale(0.55)

    cc.SpriteFrameCache:getInstance():removeSpriteFramesFromFile("public/im_head.plist")
原文地址:https://www.cnblogs.com/aibox222/p/8716015.html