树--四分树(UVa297)

郑重声明: 数据结构这部分内容, 由于博主才学很少(且很浅)的内容, 所以现在所写的(大都是抄的)一些典型例题, 再加上一些自己想法和理解而已, 等博主勤加修炼, 以后会大有补充和改进。 粗浅之处, 还望大牛们哈哈一笑!

UVa297 - Quadtrees

Time limit: 3.000 seconds

http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&category=104&page=show_problem&problem=233

A quadtree is a representation format used to encode images. The fundamental idea behind the quadtree is that any image can be split into four quadrants. Each quadrant may again be split in four sub quadrants, etc. In the quadtree, the image is represented by a parent node, while the four quadrants are represented by four child nodes, in a predetermined order.

 

Of course, if the whole image is a single color, it can be represented by a quadtree consisting of a single node. In general, a quadrant needs only to be subdivided if it consists of pixels of different colors. As a result, the quadtree need not be of uniform depth.

 

A modern computer artist works with black-and-white images of tex2html_wrap_inline34 units, for a total of 1024 pixels per image. One of the operations he performs is adding two images together, to form a new image. In the resulting image a pixel is black if it was black in at least one of the component images, otherwise it is white.

 

This particular artist believes in what he calls the preferred fullness: for an image to be interesting (i.e. to sell for big bucks) the most important property is the number of filled (black) pixels in the image. So, before adding two images together, he would like to know how many pixels will be black in the resulting image. Your job is to write a program that, given the quadtree representation of two images, calculates the number of pixels that are black in the image, which is the result of adding the two images together.

 

In the figure, the first example is shown (from top to bottom) as image, quadtree, pre-order string (defined below) and number of pixels. The quadrant numbering is shown at the top of the figure.

 

Input Specification

The first line of input specifies the number of test cases (N) your program has to process.

The input for each test case is two strings, each string on its own line. The string is the pre-order representation of a quadtree, in which the letter 'p' indicates a parent node, the letter 'f' (full) a black quadrant and the letter 'e' (empty) a white quadrant. It is guaranteed that each string represents a valid quadtree, while the depth of the tree is not more than 5 (because each pixel has only one color).

 

Output Specification

For each test case, print on one line the text 'There are X black pixels.', where X is the number of black pixels in the resulting image.

 

Example Input

 

3
ppeeefpffeefe
pefepeefe
peeef
peefe
peeef
peepefefe

 

Example Output

 

There are 640 black pixels.
There are 512 black pixels.
There are 384 black pixels.


 1 #include<cstdio>
 2 #include<cstring>
 3 
 4 const int len = 32;
 5 const int maxn = 1024 + 10;
 6 char s[maxn];
 7 int buf[len][len], cnt;
 8 
 9 //把字符串s[p..]导出到以(r,c)为左上角, 边长为 w 的缓冲区中。
10 //2 1
11 //3 4
12 void draw(const char* s, int& p, int r, int c, int w)
13  {
14      char ch = s[p++];
15      if(ch == 'p')//看着眼熟吗? 对,就是棋盘覆盖, 又是递归。 
16      {
17          draw(s, p, r,     r+w/2, w/2);
18          draw(s, p, r,     c    , w/2);
19          draw(s, p, r+w/2, c    , w/2);
20          draw(s, p, r+w/2, c+w/2, w/2);
21      } else if(ch == 'f')
22       {//画黑像素(白像素不画) 
23       for(int i=r; i<r+w; i++)
24       for(int j=c; j<c+w; j++)
25       if(buf[i][j] == 0)
26       {
27           buf[i][j] = 1; cnt++;
28       }
29      }
30  }
31  
32  int main()
33  {
34      int T;
35      scanf("%d", &T);
36      while(T--)
37      {
38          memset(buf, 0, sizeof(buf));
39          cnt = 0;
40          for(int i=0; i<2; i++)
41          {
42              scanf("%s", s);
43              int p = 0;
44              draw(s, p, 0, 0, len);
45          } 
46          printf("There are %d black pixels.
", cnt);
47      }
48      return 0;
49  }
View Code
原文地址:https://www.cnblogs.com/acm1314/p/4532062.html