数学图形之球面,椭球面,胶囊体,刺球

从这一节开始讲3D的数学图形,为此我准备了好久.这一节中将为你展示如何生成球面,椭球面,胶囊体,刺球,圆弧面.

相关软件参见:数学图形可视化工具,使用我自定义语法的脚本代码生成数学图形.

在我刚学计算机图形学的时候,就写过生成球面的程序,代码曾发布在球(Sphere)图形的生成算法.

球与圆很相关,一个是三维,一个是二维,可以参考下:圆,椭圆

(1)sphere的第一种写法

vertices = D1:100 D2:100

t = from 0 to (PI*2) D1
r = from 0 to 1 D2

x = 2*r*sin(t)*sqrt(1-r^2)
y = 2*r*cos(t)*sqrt(1-r^2)
z = 1-2*(r^2)

球的网格线:


(2)sphere的另两种写法

vertices = dimension1:36 dimension2:72
u = from 0 to (2*PI) dimension1
v = from (-PI*0.5) to (PI*0.5) dimension2
r = 10.0
x = r*cos(v)*sin(u)
y = r*sin(v)
z = r*cos(v)*cos(u)
vertices = dimension1:36 dimension2:72
u = from 0 to (2*PI) dimension1
v = from 0 to (PI) dimension2
r = 10.0
x = r*sin(v)*sin(u)
y = r*cos(v)
z = r*sin(v)*cos(u)

两种写法生成的图形是一样的


(3)彩色球

在脚本中给rgb变量设值,就能设置顶点色.

vertices = dimension1:72 dimension2:72

u = from 0 to (2*PI) dimension1
v = from (-PI*0.5) to (PI*0.5) dimension2

x = cos(v)*sin(u)
y = sin(v)
z = cos(v)*cos(u)

a = 10.0

r = (x+1.0)/2
g = (y+1.0)/2
b = (z+1.0)/2

x = a*x
y = a*y
z = a*z


(4)圆弧面

将球的第二维度范围减小,即得到圆弧面

vertices = dimension1:36 dimension2:72
u = from 0 to (2*PI) dimension1
v = from (PI*0.1) to (PI*0.5) dimension2
r = 10.0
x = r*cos(v)*sin(u)
y = r*sin(v)
z = r*cos(v)*cos(u)

(5)椭球面

#http://www.mathcurve.com/surfaces/ellipsoid/ellipsoid.shtml

vertices = D1:100 D2:100

u = from 0 to (2*PI) D1
v = from (-PI*0.5) to (PI*0.5) D2

a = rand2(1, 10)
b = rand2(1, 10)
c = rand2(1, 10)

x = a*cos(v)*sin(u)
y = b*sin(v)
z = c*cos(v)*cos(u)

(6)胶囊体

将球面向上下两头拉伸,即得到胶囊体,我也曾经写过胶囊体的生成算法胶囊体(Capsule)图形的生成算法

(7)刺球

将球面上顶点到球心的距离,有规律地变化,可以得到多变的球,如刺球

vertices = dimension1:129 dimension2:65

u = from 0 to (2*PI) dimension1
v = from (-PI*0.5) to (PI*0.5) dimension2

n =4

a = from 0 to 128 D1
b = from 0 to 64 D2

t = (mod(a, n) + mod(b, n))/n*4

r = 10.0 + t

x = r*cos(v)*sin(u)
y = r*sin(v)
z = r*cos(v)*cos(u)

原文地址:https://www.cnblogs.com/WhyEngine/p/3864824.html