[原]unity调Android(三)

    private UnityPlayer mUnityPlayer;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        mUnityPlayer = new UnityPlayer(this);
        if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
            getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                   WindowManager.LayoutParams.FLAG_FULLSCREEN);

        int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
        boolean trueColor8888 = false;
        mUnityPlayer.init(glesMode, trueColor8888);

        View playerView = mUnityPlayer.getView();
        setContentView(playerView);
        playerView.requestFocus();
    }

采用此种写法 无需继承unityplayActivity  直接继承Activity即可!

原文地址:https://www.cnblogs.com/U-tansuo/p/Android_three.html