MFC实现红黑砖块

MFC实现红黑砖块
##题目 老题目了,给定w,h长宽的图,上面有颜色不同的瓷砖,黑和红,问从给的起点出发,只能走黑色瓷砖,能走多少块,可视化输出过程 ##思路 咋一看搜索水题,但是要用可视化,要用模板类,,,崩溃掉了,又得拾起MFC了,在学会别的可视化之前,先凑活吧 每个点可以连4条边,超过边界的不连,从起点dfs,遍历每一个相邻的点,判断是不是#黑砖块,是就入栈,vis数组更新为true,每次出栈的时候涂色,难点其实不在图算法,而是MFC画图,,,, ###1)图的模板类设计 只用一个class T就行了,没有边权值,基本上都是书上的代码 ``` #pragma once #include using namespace std; const int DefaultSize = 1000; template struct Edge { int dest; Edge*link; Edge(){} Edge(int to) :dest(to), link(NULL){} }; template struct Vertex { T data; Edge*adj; }; template class Graph{ public: Graph(int sz=DefaultSize); ~Graph(); int GetNodeNum() { return numVertices; } bool insertVertex(const T&vertex); bool insertEdge(int v1, int v2); int getFirstNeighbor(int v); int getNextNeighbor(int v, int w); T getValue(int v); void clear(); protected: Vertex*NodeTable; int numVertices; int maxVertices; int numEdge; }; template Graph::Graph(int sz) { maxVertices = sz; numVertices =numEdge=0; NodeTable = new Vertex[maxVertices]; if (NodeTable == NULL) { cerr << "错误" << endl; exit(1); } for (int i(0); i < maxVertices; i++) { NodeTable[i].adj = NULL; } } template Graph::~Graph() { for (int i(0); i < numVertices; i++) { Edge*p = NodeTable[i].adj; while (p != NULL) { NodeTable[i].adj = p->link; delete p; p = NodeTable[i].adj; } } delete[]NodeTable; } template bool Graph::insertVertex(const T&vertex) { if (numVertices == maxVertices)return false; NodeTable[numVertices].data = vertex; numVertices++; return true; } template bool Graph::insertEdge(int v1, int v2) { if (v1 >= 0 && v1 < numVertices&&v2 >= 0 && v2 < numVertices) { Edge*p = NodeTable[v1].adj; while (p != NULL && p->dest != v2) { p = p->link; } if (p != NULL)return false; p = new Edge; p->dest = v2; p->link = NodeTable[v1].adj; NodeTable[v1].adj = p; numEdge++; } return 0; } template int Graph::getFirstNeighbor(int v) { if (v != -1) { Edge*p = NodeTable[v].adj; if (p != NULL)return p->dest; } return -1; } template int Graph::getNextNeighbor(int v, int w) { if (v != -1) { Edge*p = NodeTable[v].adj; while (p != NULL && p->dest != w) { p = p->link; } if (p != NULL && p->link != NULL) return p->link->dest; } return -1; } template void Graph::clear() { for (int i(0); i < numVertices; i++) { Edge*p = NodeTable[i].adj; while (p != NULL) { NodeTable[i].adj = p->link; delete p; p = NULL; p = NodeTable[i].adj; } } numVertices = 0; numEdge = 0; } template T Graph::getValue(int v) { if (v == -1)return NULL; return NodeTable[v].data; } ```

2)界面设计

好了,最简单的模板类设计已经解决了(括弧笑),接下来我们开始做界面。首先建立一个基于单文档的MFC工程,打开资源视图,在工具条那里加3个按钮进去,然后分别在view类里面添加事件处理程序

3)数据输入

先定义view下的自定义数据

	int W, H;
	int Spos;
	bool is_OK = false;
	char feld[30][30];
	Graph<char>G;
	afx_msg void OnReadGraph();
	afx_msg void Onbuild();
	void DrawRect(CRect crect, int border, CBrush&brush);
	void DrawCircle(CRect rect, int border, CBrush&brush);
	afx_msg void Onstart();

数据输入用了自带的资源管理器类,把txt的房间文件读取,需要注意的是,W和H后面都要加空格,这才能从strline中提取单个数字出来

void C走瓷砖View::OnReadGraph()
{
	Invalidate();
	CString fileName;
	CFileDialog dlg(TRUE);
	if (IDOK == dlg.DoModal())
		fileName = dlg.GetPathName();
	if (fileName.IsEmpty())
		return;
	CStdioFile file;
	if (file.Open(fileName, CFile::modeRead))
	{
		is_OK = true;
		CString strLine;
		CString str;
		file.ReadString(strLine);
		AfxExtractSubString(str, strLine, 0, ' ');
		W = _ttoi(str);
		AfxExtractSubString(str, strLine, 1, ' ');
		H = _ttoi(str);
		for (int i(0); i < H; i++) {
			file.ReadString(strLine);
			for (int j(0); j < W; j++) {
				feld[i][j] = strLine[j];
			}
		}
		file.Close();
	}
	// TODO: 在此添加命令处理程序代码
}

4)建图并画图

先定义两个函数,一个画矩形一个画圆,

void C走瓷砖View::DrawRect(CRect rect,int border,CBrush&brush)
{
	CClientDC dc(this);
	//dc.SetROP2(R2_XORPEN);
	
	CPen pen;
	pen.CreatePen(PS_SOLID, border, RGB(128,128, 128));
	CPen *ppen = dc.SelectObject(&pen);
	dc.Rectangle(rect);
	dc.SelectObject(ppen);
	CBrush *pbrush;
	pbrush = dc.SelectObject(&brush);
	dc.Rectangle(rect);
	dc.SelectObject(pbrush);
	// TODO: 在此处添加实现代码.
}
void C走瓷砖View::DrawCircle(CRect rect, int border, CBrush&brush)
{
	CClientDC dc(this);
	int width = 50 / max(W, H);
	CRect newrect(rect.left + width, rect.top +width, rect.right - width, rect.bottom - width);
	CBrush *pbrush;
	pbrush = dc.SelectObject(&brush);
	dc.Ellipse(newrect);
	dc.SelectObject(pbrush);
	// TODO: 在此处添加实现代码.
}

传3个参数进去,矩形,边界宽度,填充颜色,先填充颜色,再用pen画框子好看点
接下来是建图的函数

void C走瓷砖View::Onbuild()
{
	if (is_OK == false) {
		AfxMessageBox(_T("请先读取房间!"));
		return;
	}
	G.clear();
	int cut=0;
	for (int i(0); i < H; i++) {
		for (int j(0); j < W; j++) {
			if (feld[i][j] == '@') {
				Spos = i * W + j;
			}
			G.insertVertex(feld[i][j]);
			cut++;
		}
	}
	int s1, s2, s3, s4;
	for (int i(0); i <H; i++) {
		for (int j(0); j < W; j++) {
			if (j) {
				s1 = i * W + j - 1;
				G.insertEdge(i*W + j, s1);
			}
			if (j < W - 1) {
				s2 = i * W + j + 1;
				G.insertEdge(i*W + j, s2);
			}
			s3 = (i -1)* W + j;
			G.insertEdge(i*W + j, s3);
			s4 = (i +1)* W + j;
			G.insertEdge(i*W + j, s4);
		}
	}
	int width = 500 / max(W, H);
	CRect rect(200, 200, 200 + width * W, 200 + width * H);
	int border = 5;
	CBrush brush;
	brush.CreateSolidBrush(RGB(255, 255,0));
	DrawRect(rect, border, brush);
	border = 2;
	CBrush redbrush, blackbrush;
	redbrush.CreateSolidBrush(RGB(255, 0, 0));
	blackbrush.CreateSolidBrush(RGB(0, 0, 0));
	for (int i(0); i < H; i++) {
		for (int j(0); j < W; j++) {
			CRect rect(200+j*width, 200+i*width, 200 + (j+1) * width, 200 + (i+1) * width);
			if (feld[i][j] == '*') {
				DrawRect(rect, border, redbrush);
			}
			else DrawRect(rect, border, blackbrush);
			if (feld[i][j] == '@') {
				CBrush greenbrush;
				greenbrush.CreateSolidBrush(RGB(0,255,0));
				DrawCircle(rect, border, greenbrush);
			}
		}
	}
	// TODO: 在此添加命令处理程序代码
}

用了画图的函数以后改代码也方便了很多

5)DFS走格子动画显示

其实这里也和上面的差不多,用到了栈

void C走瓷砖View::Onstart()
{
	if (!is_OK) {
		AfxMessageBox(_T("请先读取并绘制图"));
		return;
	}
	int width = 500 / max(W, H);
	int cur = Spos;
	stack<int>P;
	P.push(cur);
	bool *vis= new bool[G.GetNodeNum()];
	for (int i(0); i < G.GetNodeNum(); i++) {
		vis[i] = false;
	}
	CBrush pinkbrush;
	pinkbrush.CreateSolidBrush(RGB(255, 192,203));
	int border = 2;
	vis[cur] = true;
	while (!P.empty()) {
		cur = P.top();
		P.pop();
		CRect rect(200 + cur%W * width, 200 + (cur/W)* width, 200 + ((cur%W) + 1) * width, 200 + (cur / W + 1) * width);
		DrawRect(rect, border, pinkbrush);
		Sleep(50);
		int w = G.getFirstNeighbor(cur);
		if (w != -1) {
			if (!vis[w] && G.getValue(w) == '#') {
				P.push(w);
				vis[w] = true;
			}
			int s = G.getNextNeighbor(cur, w);
			while (s != -1) {
				if (!vis[s] && G.getValue(s) == '#') {
					P.push(s);
					vis[s] = true;
				}
				s = G.getNextNeighbor(cur, s);
			}
		}
	}
	// TODO: 在此添加命令处理程序代码
}

6)房间数据哪里来?

当然不能自己手写了,手写大了太累,再写个程序,生成房间瓷砖数据

#include<iostream>
#include<time.h>
using namespace std;
int main() {
	int x;
	srand(time(0));
	while (cin >> x) {
		int W = rand() % 20 + 5;
		int H = W - rand() % 5;
		cout << W << ' ' << H << ' ' << endl;
		for (int i(0); i < H; i++) {
			for (int j(0); j < W; j++) {
				int s = rand() % 2;
				if (s == 1)
					cout << "*";
				else cout << "#";
			}
			cout << endl;
		}
		cout << endl;
	}
	
}

只要随便输个数,就能生成一个图,然后选个你喜欢的地方,改成@起点,存在txt里就ok

后记

MFC其实还挺好玩的,(真香)
就是脖子好疼
2018/12/26 23:32:09

原文地址:https://www.cnblogs.com/Titordong/p/10182601.html