How to Build ffmpeg with NDK r9

How to Build ffmpeg with NDK r9

This is a updated post for a previous post, where we built ffmpeg 0.8 with Android NDK r5 and r6. This post will give instructions of how to build ffmpeg 2.0.1 with Android NDK r9.

0. Download Android NDK

The latest version of Android NDK can be downloaded at Android NDK website. At the time of writing, the newest version is NDK r9. Note that the website provides both current and legacy toolchains. We only need the current toolchain to compile ffmpeg.

After download NDK, simply decompress the archive. Note that we’ll use $NDK to represent the root path of the decompressed NDK.

1. Download ffmpeg source code

FFMPEG source code can be downloaded from the ffmpeg website. The latest stable release is 2.0.1. Download the source code and decompress it to $NDK/sources folder. We’ll discuss about the reason for doing this later.

2. Update configure file

Open ffmpeg-2.0.1/configure file with a text editor, and locate the following lines.

SLIBNAME_WITH_MAJOR='$(SLIBNAME).$(LIBMAJOR)'

LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'

SLIB_INSTALL_NAME='$(SLIBNAME_WITH_VERSION)'

SLIB_INSTALL_LINKS='$(SLIBNAME_WITH_MAJOR) $(SLIBNAME)'

This cause ffmpeg shared libraries to be compiled to libavcodec.so.<version> (e.g. libavcodec.so.55), which is not compatible with Android build system. Therefore we’ll need to replace the above lines with the following lines.

SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'

LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'

SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'

SLIB_INSTALL_LINKS='$(SLIBNAME)'

3. Build ffmpeg

Copy the following text to a text editor and save it as build_android.sh.

#!/bin/bash

NDK=$HOME/Desktop/adt/android-ndk-r9

SYSROOT=$NDK/platforms/android-9/arch-arm/

TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64

function build_one

{

./configure

    --prefix=$PREFIX

    --enable-shared

    --disable-static

    --disable-doc

    --disable-ffmpeg

    --disable-ffplay

    --disable-ffprobe

    --disable-ffserver

    --disable-avdevice

    --disable-doc

    --disable-symver

    --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi-

    --target-os=linux

    --arch=arm

    --enable-cross-compile

    --sysroot=$SYSROOT

    --extra-cflags="-Os -fpic $ADDI_CFLAGS"

    --extra-ldflags="$ADDI_LDFLAGS"

    $ADDITIONAL_CONFIGURE_FLAG

make clean

make

make install

}

CPU=arm

PREFIX=$(pwd)/android/$CPU

ADDI_CFLAGS="-marm"

build_one

We disabled static library and enabled shared library. Note that the build script is not optimized for a particular CPU. One should refer to ffmpeg documentation for detailed information about available configure options.

Once the file is saved, make sure the script is executable by the command below,

    sudo chmod +x build_android.sh

Then execute the script by the command,

    ./build_android.sh

4. Build Output

The build can take a while to finish depending on your computer speed. Once it’s done, you should be able to find a folder $NDK/sources/ffmpeg-2.0.1/android, which contains arm/lib and arm/include folders.

The arm/lib folder contains the shared libraries, while arm/include folder contains the header files for libavcodec, libavformat, libavfilter, libavutil, libswscale etc.

Note that the arm/lib folder contains both the library files (e.g.: libavcodec-55.so) and symbolic links (e.g.: libavcodec.so) to them. We can remove the symbolic links to avoid confusion.

5. Make ffmpeg Libraries available for Your Projects

Now we’ve compiled the ffmpeg libraries and ready to use them. Android NDK allows us to reuse a compiled module through the import-module build command.

The reason we built our ffmpeg source code under $NDK/sources folder is that NDK build system will search for directories under this path for external modules automatically. To declare the ffmpeg libraries as reusable modules, we’ll need to add a file named $NDK/sources/ffmpeg-2.0.1/android/arm/Android.mk with the following content,

LOCAL_PATH:= $(call my-dir)

 

include $(CLEAR_VARS)

LOCAL_MODULE:= libavcodec

LOCAL_SRC_FILES:= lib/libavcodec-55.so

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include

include $(PREBUILT_SHARED_LIBRARY)

 

include $(CLEAR_VARS)

LOCAL_MODULE:= libavformat

LOCAL_SRC_FILES:= lib/libavformat-55.so

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include

include $(PREBUILT_SHARED_LIBRARY)

 

include $(CLEAR_VARS)

LOCAL_MODULE:= libswscale

LOCAL_SRC_FILES:= lib/libswscale-2.so

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include

include $(PREBUILT_SHARED_LIBRARY)

 

include $(CLEAR_VARS)

LOCAL_MODULE:= libavutil

LOCAL_SRC_FILES:= lib/libavutil-52.so

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include

include $(PREBUILT_SHARED_LIBRARY)

 

include $(CLEAR_VARS)

LOCAL_MODULE:= libavfilter

LOCAL_SRC_FILES:= lib/libavfilter-3.so

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include

include $(PREBUILT_SHARED_LIBRARY)

 

include $(CLEAR_VARS)

LOCAL_MODULE:= libwsresample

LOCAL_SRC_FILES:= lib/libswresample-0.so

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include

include $(PREBUILT_SHARED_LIBRARY)

Below is an example of how we can use the libraries in a Android project’s jni/Android.mk file,

LOCAL_PATH := $(call my-dir)

 

include $(CLEAR_VARS)

 

LOCAL_MODULE    := tutorial03

LOCAL_SRC_FILES := tutorial03.c

LOCAL_LDLIBS := -llog -ljnigraphics -lz -landroid

LOCAL_SHARED_LIBRARIES := libavformat libavcodec libswscale libavutil

 

include $(BUILD_SHARED_LIBRARY)

$(call import-module,ffmpeg-2.0.1/android/arm)

Note that we called import-module with the relative path to $NDK/sources for the build system to locate the reusable ffmpeg libraries.

For real examples to how to use the ffmpeg libraries in Android app, please refer to my github repo of android-ffmpeg-tutorial.

最后 我自己按照这个文档成功的将FFMPEG移植到了android上了,贴上自己的工程连接

http://download.csdn.net/detail/peter_hugh/8295383

注意的是只能在Eclipse里面编译,android studio里面不行。而且调试的时候要用真机调试,不能在虚拟机里调试,至于为什么。。。。我也不知道。。。



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原文地址:https://www.cnblogs.com/TheSnailTowardTheSun/p/4620194.html