Learning OSG programing---osgClip

OSG Clip例程剖析

首先是创建剪切节点的函数代码:

 1 osg::ref_ptr<osg::Node> decorate_with_clip_node(const osg::ref_ptr<osg::Node>& subgraph)
 2 {
 3     osg::ref_ptr<osg::Group> rootnode = new osg::Group;
 4 
 5     // create wireframe view of the model so the user can see
 6     // what parts are being culled away.
 7     osg::StateSet* stateset = new osg::StateSet;
 8     //osg::Material* material = new osg::Material;
 9     osg::PolygonMode* polymode = new osg::PolygonMode;
10     polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
11     stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
12 
13     osg::Group* wireframe_subgraph = new osg::Group;
14     wireframe_subgraph->setStateSet(stateset);
15     wireframe_subgraph->addChild(subgraph);
16     rootnode->addChild(wireframe_subgraph);
17 
18     // more complex approach to managing ClipNode, allowing
19     // ClipNode node to be transformed independently from the subgraph
20     // that it is clipping.
21 
22     osg::MatrixTransform* transform= new osg::MatrixTransform;
23 
24     osg::NodeCallback* nc = new osg::AnimationPathCallback(subgraph->getBound().center(),osg::Vec3(0.0f,1.0f,1.0f),osg::inDegrees(45.0f));
25     transform->setUpdateCallback(nc);
26 
27     osg::ClipNode* clipnode = new osg::ClipNode;
28     osg::BoundingSphere bs = subgraph->getBound();
29     bs.radius()*= 0.4f;
30 
31     osg::BoundingBox bb;
32     bb.expandBy(bs);
33 
34     clipnode->createClipBox(bb);
35     clipnode->setCullingActive(false);
36 
37     transform->addChild(clipnode);
38     rootnode->addChild(transform);
39 
40 
41     // create clipped part.
42     osg::Group* clipped_subgraph = new osg::Group;
43 
44     clipped_subgraph->setStateSet(clipnode->getStateSet());
45     clipped_subgraph->addChild(subgraph);
46     rootnode->addChild(clipped_subgraph);
47 
48     return rootnode;
49 }

  经过梳理发现这段代码主要有两大部分组成:根节点下包含线框子图wireframe_subgraph和裁剪子图clipped_subgraph两部分。他们分别负责绘制线框模型和裁剪模型。

通过将线框子图的状态集设置为osg::PolygonMode::LINE,并将函数的参数osg::Node& subgraph加入到其下作为子节点。

  声明转换矩阵transform,并设置其模拟路径回调函数。声明裁剪节点clipnode,并创建其边界盒(边界正方体),设置边界盒的边长为函数的参数osg::Node& subgraph的边界球半径的0.4倍。将裁剪节点clipnode作为转换矩阵transform的字节点,以使其按照模拟回调函数不断地进行旋转裁剪,显示动态裁剪效果。

  最后将已裁剪的节点clipped_subgraph的状态集设置为裁剪节点clipnode的状态集。并将其加入到根节点。

  利用绘图工具对以上函数的对象关系进行梳理分析如下:

  注意在上图中,裁剪节点并没有包含函数参数subgraph作为其子节点。它仅仅是一个旋转的裁剪盒子。

  下一个函数是简单裁剪函数,与以上函数不同的是,它没有显示模型的线框模式,而是对模型直接进行裁剪。其函数代码如下:

 1 osg::ref_ptr<osg::Node> simple_decorate_with_clip_node(const osg::ref_ptr<osg::Node>& subgraph)
 2 {
 3     osg::ref_ptr<osg::Group> rootnode = new osg::Group;
 4 
 5 
 6     // more complex approach to managing ClipNode, allowing
 7     // ClipNode node to be transformed independently from the subgraph
 8     // that it is clipping.
 9 
10     osg::MatrixTransform* transform= new osg::MatrixTransform;
11 
12     osg::NodeCallback* nc = new osg::AnimationPathCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
13     transform->setUpdateCallback(nc);
14 
15     osg::ClipNode* clipnode = new osg::ClipNode;
16     osg::BoundingSphere bs = subgraph->getBound();
17     bs.radius()*= 0.4f;
18 
19     osg::BoundingBox bb;
20     bb.expandBy(bs);
21 
22     clipnode->createClipBox(bb);
23     clipnode->setCullingActive(false);
24 
25     transform->addChild(clipnode);
26     rootnode->addChild(transform);
27 
28 
29     // create clipped part.
30     osg::Group* clipped_subgraph = new osg::Group;
31 
32     clipped_subgraph->setStateSet(clipnode->getStateSet());
33     clipped_subgraph->addChild(subgraph);
34     rootnode->addChild(clipped_subgraph);
35 
36     return rootnode;
37 }

  可以看到,简单裁剪函数去掉了第一个函数中5~16行创建线框模型的代码。分别用正常和简单模式运行程序,结果如下:

普通模式

简单模式

总结:

  程序通过函数参数subgraph获得其边界球,并取其边界球半径的0.4倍建立边界盒。将上述边界盒设为裁剪节点clipnode的裁剪盒。建立转换矩阵transform,设置其模拟路径(动态旋转效果),并将clipnode作为其子节点。将裁剪节点clipnode的状态集设置为裁剪后的子图clipped_subgraph的状态集,以完成对子图参数subgrpah的动态裁剪。最后将转换矩阵transform,裁剪后的子图clipped_subgraph,线框模型添加到根节点中,实现最终的裁剪效果。通过设置转换矩阵transform的模拟回调路径,或修改裁剪节点clipnode的大小和形状,可修改动态裁剪的效果。

原文地址:https://www.cnblogs.com/SupremeGIS-Developer/p/10615924.html