Drools6:规则互斥

在Drools中,有的时候会出现一种情况,一个事实Fact,满足了两个规则。

比如Fact的POJO是下面的

public class Message {

    public static final int HELLO = 1;

    public static final int GOODBYE = 0;

    private String message;

    private int status;

    public String getMessage() {
        return message;
    }

    public void setMessage(String message) {
        this.message = message;
    }

    public int getStatus() {
        return status;
    }

    public void setStatus(int status) {
        this.status = status;
    }

}

而规则文件的定义是下面这样的:

package com.china.lxl.droolstest.entity

import com.china.lxl.droolstest.entity.Message

rule "Hello"
    when
        m : Message(status == Message.HELLO, myMessage : message)
    then
        System.out.println(myMessage);
        m.setMessage("GoodBye");
        m.setStatus(Message.GOODBYE);
        update(m);
end

rule "GoodBye"
    salience 1
    activation-group "Bye"
    when
       m : Message(status == Message.GOODBYE, myMessage : message)
    then
       System.out.println("GoodBye");
end

rule "GoodBye1"
    salience 2
    activation-group "Bye"
    when
       m : Message(status == Message.GOODBYE, myMessage : message)
    then
       System.out.println("GoodBye1");
end

假如rule "GoodBye"和rule "GoodBye1"中都没有设定activation-group,那么当发布一个事实,status=Message.HELLO时,就会先执行rule "Hello",再执行"GoodBye1",然后再执行"GoodBye",因为"GoodBye1"设定的优先级salience比"GoodBye"高。

而activation-group设定了规则的激活组,那么当出现一个事实造成规则冲突时,同一个激活组下只会执行优先级高的规则。

原文地址:https://www.cnblogs.com/ScorchingSun/p/6718430.html