CyclicBarrier源码解析

CyclicBarrier

CyclicBarrier栅栏,与CountDownLatch类似,但不是基于AQS实现的同步器,用于多个线程之间等待。CyclicBarrier每次使用完之后可以重置,CountDownLatch不可重置,CyclicBarrier同步一组线程,

CountDownLatch同步两组线程(一组调用await()方法阻塞等待,另一组调用countDown()唤醒阻塞线程)。

CyclicBarrier接收一个Runnable对象,当线程全部到达(调用await()),执行Runnable

内部类Generation

CyclicBarrier每次重置都会生成新一代,所以CyclicBarrier可以复用。

private static class Generation {
    // broker = true意味着所有线程已经全部到达,可重置`CyclicBarrier`
    boolean broken = false;
}

关键属性

    /** The lock for guarding barrier entry */
    private final ReentrantLock lock = new ReentrantLock();
    // 当有线程到达时,如果count不能减到1,线程将会在该条件上等待
    private final Condition trip = lock.newCondition();
    // 总共需要等待的线程数
    private final int parties;
    // 所有等待线程都到达时执行该命令
    private final Runnable barrierCommand;
    /** The current generation */
    private Generation generation = new Generation();

    /**
     * 还需要等待的线程。初始值为总共需要等待的线程,每到达一个线程,count减1,当count减0,表示所有线程
     * 全部到达。当新产生一代或者栅栏被打破,count重置为parties
     */
    private int count;

构造函数

/**
 * @param parties 总共需要等待的线程数,线程数小于1,抛出异常
 * @param barrierAction 最后一个线程到达,执行该command
 */
public CyclicBarrier(int parties, Runnable barrierAction) {
    if (parties <= 0) throw new IllegalArgumentException();
    this.parties = parties;
    this.count = parties;
    this.barrierCommand = barrierAction;
}

public CyclicBarrier(int parties) {
    this(parties, null);
}

阻塞等待

线程到达之后,会在条件上等待,直到最后一个线程到达,最后一个线程到达时会执行command,并产生下一代。

// 阻塞线程
public int await() throws InterruptedException, BrokenBarrierException {
    try {
        return dowait(false, 0L);
    } catch (TimeoutException toe) {
        throw new Error(toe); // cannot happen
    }
}

private int dowait(boolean timed, long nanos)
    throws InterruptedException, BrokenBarrierException,
TimeoutException {
    final ReentrantLock lock = this.lock;
    lock.lock();
    try {
        final Generation g = generation;
		
        // 如果阻塞线程时,发现栅栏已经被打破,抛出异常
        if (g.broken)
            throw new BrokenBarrierException();

        // 如果线程被打断,则打断栅栏,并抛出异常
        if (Thread.interrupted()) {
            breakBarrier();
            throw new InterruptedException();
        }

        // 当前线程到达后剩余线程数
        int index = --count;
        // 线程已经全部到达
        if (index == 0) {  // tripped
            boolean ranAction = false;
            try {
                // 在最后一个到达的线程上执行command
                final Runnable command = barrierCommand;
                if (command != null)
                    command.run();
                ranAction = true;
                // 产生新的一代 唤醒等待线程,重置count到parties,产生新一代,
                nextGeneration();
                return 0;
            } finally {
                // command执行失败,打破栅栏
                if (!ranAction)
                    breakBarrier();
            }
        }

        // loop until tripped, broken, interrupted, or timed out
        // 自旋等待条件出现,线程中断,或超时
        for (;;) {
            try {
                if (!timed)
                    trip.await();
                else if (nanos > 0L)
                    nanos = trip.awaitNanos(nanos);
            } catch (InterruptedException ie) {
                if (g == generation && ! g.broken) {
                    breakBarrier();
                    throw ie;
                } else {
                    // We're about to finish waiting even if we had not
                    // been interrupted, so this interrupt is deemed to
                    // "belong" to subseque	nt execution.
                    Thread.currentThread().interrupt();
                }
            }

            // 栅栏被打破,抛出异常
            if (g.broken)
                throw new BrokenBarrierException();

            if (g != generation)
                return index;

            // 超时,打破栅栏,抛出异常
            if (timed && nanos <= 0L) {
                breakBarrier();
                throw new TimeoutException();
            }
        }
    } finally {
        lock.unlock();
    }
}

/**
 * 产生新一代
 * 1、唤醒所有等待的线程
 * 2、重置count到parties
 * 3、产生新的一代
 */
private void nextGeneration() {
    // signal completion of last generation
    trip.signalAll();
    // set up next generation
    count = parties;
    generation = new Generation();
}

/**
 * 打破栅栏
 * 1、generation.broker = true标识栅栏已经被打破
 * 2、重置count到parties
 * 3、唤醒所有等待的线程
 */
private void breakBarrier() {
    generation.broken = true;
    count = parties;
    trip.signalAll();
}

重置

/**
 * 重置栅栏
 * 1、打破栅栏
 * 2、生成新一代
 */
public void reset() {
    final ReentrantLock lock = this.lock;
    lock.lock();
    try {
        breakBarrier();   // break the current generation
        nextGeneration(); // start a new generation
    } finally {
        lock.unlock();
    }
}

已到达等待线程

public int getNumberWaiting() {
    final ReentrantLock lock = this.lock;
    lock.lock();
    try {
        return parties - count;
    } finally {
        lock.unlock();
    }
}
原文地址:https://www.cnblogs.com/QullLee/p/12247745.html