iOS

1、贝塞尔曲线

  • 贝塞尔曲线(Bézier curve),又称贝兹曲线或贝济埃曲线,是应用于二维图形应用程序的数学曲线。一般的矢量图形软件通过它来精确画出曲线,贝兹曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋,我们在绘图工具上看到的钢笔工具就是来做这种矢量曲线的。贝塞尔曲线是计算机图形学中相当重要的参数曲线,在一些比较成熟的位图软件中也有贝塞尔曲线工具,如 PhotoShop 等。在 Flash4 中还没有完整的曲线工具,而在 Flash5 里面已经提供出贝塞尔曲线工具。

  • 二阶贝塞尔曲线示意图

    Quartz2D2

  • 三阶贝塞尔曲线示意图

    Quartz2D3

  • 贝塞尔路径(UIBezierPath)是 iOS UIKit 框架中对 Quartz 2D 绘图的封装。实际操作起来,使用贝塞尔路径,更为方便。用法与 CGContextRef 类似,但是 OC 对其进行了封装,更加面向对象。

  • 贝塞尔路径常用的方法

    	// 设置起始点
    	- (void)moveToPoint:(CGPoint)point;
    	
    	// 添加直线到一点
    	- (void)addLineToPoint:(CGPoint)point;
    
    	// 封闭闭路径
    	- (void)closePath;
    	
    	// 返回一个描述椭圆的路径
    	+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect;
    
    	// 贝塞尔曲线
    	- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
    
    	// 三次贝塞尔曲线
    	- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
    
    	// 绘制圆弧
    	- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
    

2、基本图形的绘制

3、二三阶贝塞尔曲线示例

3.1 二阶贝塞尔曲线示例

  • QBezierPathView.h

    	@interface QBezierPathView : UIView
    	
    	@end
    
  • QBezierPathView.m

    	@interface QBezierPathView ()
    	
    	/// 路径
    	@property (nonatomic, strong) UIBezierPath *path;
    	
    	/// 起始点
    	@property (nonatomic, assign) CGPoint startP;
    	
    	/// 终止点
    	@property (nonatomic, assign) CGPoint endP;
    	
    	/// 控制点
    	@property (nonatomic, assign) CGPoint controlP;
    	
    	/// 线的颜色
    	@property (nonatomic, strong) UIColor *pathColor;
    	
    	/// 线的宽度
    	@property (nonatomic, assign) CGFloat pathWidth;
    	
    	/// 当前触摸的点
    	@property (nonatomic, assign) NSUInteger currentTouchP;
    	
    	@end
    	
    	@implementation QBezierPathView
    	
    	/// 初始化
    	- (instancetype)initWithFrame:(CGRect)frame {
    	    
    	    if (self = [super initWithFrame:frame]) {
    	        
    	        // 设置初始值
    	        
    	        self.startP    = CGPointMake(20, 300);
    	        self.endP      = CGPointMake(250, 300);
    	        self.controlP  = CGPointMake(100, 100);
    	        
    	        self.pathColor = [UIColor redColor];
    	        self.pathWidth = 2;
    	    }
    	    return self;
    	}
    	
    	/// 绘制二阶贝塞尔曲线
    	- (void)drawRect:(CGRect)rect {
    	    
    	    // 绘制贝塞尔曲线
    	    
    	    self.path = [UIBezierPath bezierPath];
    	    [self.path moveToPoint:self.startP];
    	    
    	    [self.path addQuadCurveToPoint:self.endP controlPoint:self.controlP];
    	    
    	    self.path.lineWidth = self.pathWidth;
    	    [self.pathColor setStroke];
    	    [self.path stroke];
    	    
    	    // 绘制辅助线
    	    
    	    self.path = [UIBezierPath bezierPath];
    	    
    	    self.path.lineWidth = 1;
    	    [[UIColor grayColor] setStroke];
    	    
    	    CGFloat lengths[] = {5};
    	    [self.path setLineDash:lengths count:1 phase:1];
    	    
    	    [self.path moveToPoint:self.controlP];
    	    [self.path addLineToPoint:self.startP];
    	    [self.path stroke];
    	    
    	    [self.path moveToPoint:self.controlP];
    	    [self.path addLineToPoint:self.endP];
    	    [self.path stroke];
    	    
    	    // 绘制辅助点及信息
    	    
    	    self.path = [UIBezierPath bezierPathWithArcCenter:self.startP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    	    [[UIColor blackColor] setStroke];
    	    [self.path fill];
    	    
    	    self.path = [UIBezierPath bezierPathWithArcCenter:self.endP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    	    [[UIColor blackColor] setStroke];
    	    [self.path fill];
    	    
    	    self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    	    self.path.lineWidth = 2;
    	    [[UIColor blackColor] setStroke];
    	    [self.path stroke];
    	    
    	    CGRect startMsgRect = CGRectMake(self.startP.x + 8, self.startP.y - 7, 50, 20);
    	    [@"起始点" drawInRect:startMsgRect withAttributes:nil];
    	    
    	    CGRect endMsgRect = CGRectMake(self.endP.x + 8, self.endP.y - 7, 50, 20);
    	    [@"终止点" drawInRect:endMsgRect withAttributes:nil];
    	    
    	    CGRect control1MsgRect = CGRectMake(self.controlP.x + 8, self.controlP.y - 7, 50, 20);
    	    [@"控制点" drawInRect:control1MsgRect withAttributes:nil];
    	}
    	
    	/// 触摸开始
    	- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    	    
    	    // 获取触摸点位置
    	    CGPoint startPoint = [touches.anyObject locationInView:self];
    	    
    	    CGRect startR   = CGRectMake(self.startP.x   - 4, self.startP.y   - 4, 8, 8);
    	    CGRect endR     = CGRectMake(self.endP.x     - 4, self.endP.y     - 4, 8, 8);
    	    CGRect controlR = CGRectMake(self.controlP.x - 4, self.controlP.y - 4, 8, 8);
    	    
    	    // 判断当前触摸点
    	    if (CGRectContainsPoint(startR, startPoint)) {
    	        self.currentTouchP = 1;
    	    } else if (CGRectContainsPoint(endR, startPoint)) {
    	        self.currentTouchP = 2;
    	    } else if (CGRectContainsPoint(controlR, startPoint)) {
    	        self.currentTouchP = 3;
    	    }
    	}
    	
    	/// 触摸移动
    	- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    	    
    	    // 获取触摸点位置
    	    CGPoint touchPoint = [touches.anyObject locationInView:self];
    	    
    	    // 限制触摸点的边界
    	    
    	    if (touchPoint.x < 0) {
    	        touchPoint.x = 0;
    	    }
    	    
    	    if (touchPoint.x > self.bounds.size.width) {
    	        touchPoint.x = self.bounds.size.width;
    	    }
    	    
    	    if (touchPoint.y < 0) {
    	        touchPoint.y = 0;
    	    }
    	    
    	    if (touchPoint.y > self.bounds.size.height) {
    	        touchPoint.y = self.bounds.size.height;
    	    }
    	    
    	    // 设置当前触摸点的值
    	    switch (self.currentTouchP) {
    	        case 1:
    	            self.startP = touchPoint;
    	            break;
    	            
    	        case 2:
    	            self.endP = touchPoint;
    	            break;
    	            
    	        case 3:
    	            self.controlP = touchPoint;
    	            break;
    	            
    	        default:
    	            break;
    	    }
    	    
    	    // 刷新
    	    [self setNeedsDisplay];
    	}
    	
    	/// 触摸结束
    	- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    	    
    	    // 释放之前的触摸点
    	    self.currentTouchP = 0;
    	}
    	
    	/// 触摸取消
    	- (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event {
    	    [self touchesEnded:touches withEvent:event];
    	}
    	
    	@end
    
  • ViewController.m

    	CGRect frame = CGRectMake(20, 50, self.view.bounds.size.width - 40, 400);
    	    
    	QBezierPathView *pathView = [[QBezierPathView alloc] initWithFrame:frame];
    	    
    	pathView.backgroundColor = [UIColor whiteColor];
    	pathView.layer.borderWidth = 1;
    	    
    	[self.view addSubview:pathView];
    
  • 效果

    Quartz2D112 Quartz2D113

3.2 三阶贝塞尔曲线示例

  • QBezierPathView.h

    	@interface QBezierPathView : UIView
    	
    	@end
    
  • QBezierPathView.m

    	@interface QBezierPathView : UIView
    	@interface QBezierPathView ()
    	
    	/// 路径
    	@property (nonatomic, strong) UIBezierPath *path;
    	
    	/// 起始点
    	@property (nonatomic, assign) CGPoint startP;
    	
    	/// 终止点
    	@property (nonatomic, assign) CGPoint endP;
    	
    	/// 控制点
    	@property (nonatomic, assign) CGPoint controlP1;
    	@property (nonatomic, assign) CGPoint controlP2;
    	
    	/// 线的颜色
    	@property (nonatomic, strong) UIColor *pathColor;
    	
    	/// 线的宽度
    	@property (nonatomic, assign) CGFloat pathWidth;
    	
    	/// 当前触摸的点
    	@property (nonatomic, assign) NSUInteger currentTouchP;
    	
    	@end
    	
    	@implementation QBezierPathView
    	
    	/// 初始化
    	- (instancetype)initWithFrame:(CGRect)frame {
    	    
    	    if (self = [super initWithFrame:frame]) {
    	        
    	        // 设置初始值
    	        
    	        self.startP    = CGPointMake(20, 300);
    	        self.endP      = CGPointMake(250, 300);
    	        self.controlP1  = CGPointMake(100, 100);
    	        self.controlP2  = CGPointMake(200, 350);
    	        
    	        self.pathColor = [UIColor redColor];
    	        self.pathWidth = 2;
    	    }
    	    return self;
    	}
    	
    	/// 绘制二阶贝塞尔曲线
    	- (void)drawRect:(CGRect)rect {
    	    
    	    // 绘制贝塞尔曲线
    	    
    	    self.path = [UIBezierPath bezierPath];
    	    [self.path moveToPoint:self.startP];
    	    
    	    [self.path addCurveToPoint:self.endP controlPoint1:self.controlP1 controlPoint2:self.controlP2];
    	    
    	    self.path.lineWidth = self.pathWidth;
    	    [self.pathColor setStroke];
    	    [self.path stroke];
    	    
    	    // 绘制辅助线
    	    
    	    self.path = [UIBezierPath bezierPath];
    	    
    	    self.path.lineWidth = 1;
    	    [[UIColor grayColor] setStroke];
    	    
    	    CGFloat lengths[] = {5};
    	    [self.path setLineDash:lengths count:1 phase:1];
    	    
    	    [self.path moveToPoint:self.controlP1];
    	    [self.path addLineToPoint:self.startP];
    	    [self.path stroke];
    	    
    	    [self.path moveToPoint:self.controlP1];
    	    [self.path addLineToPoint:self.controlP2];
    	    [self.path stroke];
    	    
    	    [self.path moveToPoint:self.controlP2];
    	    [self.path addLineToPoint:self.endP];
    	    [self.path stroke];
    	    
    	    // 绘制辅助点及信息
    	    
    	    self.path = [UIBezierPath bezierPathWithArcCenter:self.startP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    	    [[UIColor blackColor] setStroke];
    	    [self.path fill];
    	    
    	    self.path = [UIBezierPath bezierPathWithArcCenter:self.endP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    	    [[UIColor blackColor] setStroke];
    	    [self.path fill];
    	    
    	    self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP1 radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    	    self.path.lineWidth = 2;
    	    [[UIColor blackColor] setStroke];
    	    [self.path stroke];
    	    
    	    self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP2 radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    	    self.path.lineWidth = 2;
    	    [[UIColor blackColor] setStroke];
    	    [self.path stroke];
    	    
    	    CGRect startMsgRect = CGRectMake(self.startP.x + 8, self.startP.y - 7, 50, 20);
    	    [@"起始点" drawInRect:startMsgRect withAttributes:nil];
    	    
    	    CGRect endMsgRect = CGRectMake(self.endP.x + 8, self.endP.y - 7, 50, 20);
    	    [@"终止点" drawInRect:endMsgRect withAttributes:nil];
    	    
    	    CGRect control1MsgRect = CGRectMake(self.controlP1.x + 8, self.controlP1.y - 7, 50, 20);
    	    [@"控制点1" drawInRect:control1MsgRect withAttributes:nil];
    	    
    	    CGRect control2MsgRect = CGRectMake(self.controlP2.x + 8, self.controlP2.y - 7, 50, 20);
    	    [@"控制点2" drawInRect:control2MsgRect withAttributes:nil];
    	}
    	
    	/// 触摸开始
    	- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    	    
    	    // 获取触摸点位置
    	    CGPoint startPoint = [touches.anyObject locationInView:self];
    	    
    	    CGRect startR    = CGRectMake(self.startP.x   - 4, self.startP.y   - 4, 8, 8);
    	    CGRect endR      = CGRectMake(self.endP.x     - 4, self.endP.y     - 4, 8, 8);
    	    CGRect controlR1 = CGRectMake(self.controlP1.x - 4, self.controlP1.y - 4, 8, 8);
    	    CGRect controlR2 = CGRectMake(self.controlP2.x - 4, self.controlP2.y - 4, 8, 8);
    	    
    	    // 判断当前触摸点
    	    if (CGRectContainsPoint(startR, startPoint)) {
    	        self.currentTouchP = 1;
    	    } else if (CGRectContainsPoint(endR, startPoint)) {
    	        self.currentTouchP = 2;
    	    } else if (CGRectContainsPoint(controlR1, startPoint)) {
    	        self.currentTouchP = 3;
    	    } else if (CGRectContainsPoint(controlR2, startPoint)) {
    	        self.currentTouchP = 4;
    	    }
    	}
    	
    	/// 触摸移动
    	- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    	    
    	    // 获取触摸点位置
    	    CGPoint touchPoint = [touches.anyObject locationInView:self];
    	    
    	    // 限制触摸点的边界
    	    
    	    if (touchPoint.x < 0) {
    	        touchPoint.x = 0;
    	    }
    	    
    	    if (touchPoint.x > self.bounds.size.width) {
    	        touchPoint.x = self.bounds.size.width;
    	    }
    	    
    	    if (touchPoint.y < 0) {
    	        touchPoint.y = 0;
    	    }
    	    
    	    if (touchPoint.y > self.bounds.size.height) {
    	        touchPoint.y = self.bounds.size.height;
    	    }
    	    
    	    // 设置当前触摸点的值
    	    switch (self.currentTouchP) {
    	        case 1:
    	            self.startP = touchPoint;
    	            break;
    	            
    	        case 2:
    	            self.endP = touchPoint;
    	            break;
    	            
    	        case 3:
    	            self.controlP1 = touchPoint;
    	            break;
    	            
    	        case 4:
    	            self.controlP2 = touchPoint;
    	            break;
    	            
    	        default:
    	            break;
    	    }
    	    
    	    // 刷新
    	    [self setNeedsDisplay];
    	}
    	
    	/// 触摸结束
    	- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    	    
    	    // 释放之前的触摸点
    	    self.currentTouchP = 0;
    	}
    	
    	/// 触摸取消
    	- (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event {
    	    [self touchesEnded:touches withEvent:event];
    	}
    	
    	@end
    
  • ViewController.m

    	CGRect frame = CGRectMake(20, 50, self.view.bounds.size.width - 40, 400);
    	    
    	QBezierPathView *pathView = [[QBezierPathView alloc] initWithFrame:frame];
    	    
    	pathView.backgroundColor = [UIColor whiteColor];
    	pathView.layer.borderWidth = 1;
    	    
    	[self.view addSubview:pathView];
    
  • 效果

    Quartz2D114 Quartz2D115

原文地址:https://www.cnblogs.com/QianChia/p/6291282.html