unity震动效果

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//思想:在短时间内在规定圆内随机震动对象位置,从而实现震动效果
public class CamZhengDong : MonoBehaviour {
    //震动对象属性
    private Transform Tr = null;
    //
    public float zhenDongShiJian = 6.0f;
    //震动幅度
    public float fuDu = 10.0f;
    //震动对象移动速度
    public float speed = 2.0f;
    
    // Use this for initialization
    void Start () {
        Tr = GetComponent<Transform>();
        StartCoroutine(CamShake());
    }


    //private void Update()
    //{
    //    if (ElapsedTime < ShakeTime) {
    //        Vector3 RanPoint = OrigPosition + Random.insideUnitSphere * ShakeAmount;
    //        Tr.localPosition = Vector3.Lerp(Tr.localPosition, RanPoint, Time.deltaTime * speed);
    //        //计时
    //        ElapsedTime += Time.deltaTime;
    //    }
    //}

    public IEnumerator CamShake() {
        float jishi = 0.0f;
        Vector3 OrigPosition = Tr.localPosition;
        while (jishi < zhenDongShiJian) {
            //Random.insideUnitSphere单位圆内随机数
            Vector3 RanPoint = OrigPosition + Random.insideUnitSphere * zhenDongShiJian;
            Tr.localPosition = Vector3.Lerp(Tr.localPosition,RanPoint,Time.deltaTime * speed);
            yield return null;
            //计时
            jishi += Time.deltaTime;
        }
    }

}
原文地址:https://www.cnblogs.com/Prode/p/10002093.html