MySql(二)_NHibernateHelper管理会话工厂

1.定义接口的好处:

 (1) 清楚的看到里面有哪些方法;

 ( 2 )  可以更换实现类;Nhibernate实现件可以更换;

Manger文件夹(另外两个是Model、Mappings文件夹)

首先Model文件内,(对象)类名,对应着数据库中的表名;在类中定义属性(即对应表中的列名)

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 
 7 namespace NBOWeb.Model
 8 {
 9     class Unity
10     {
11         public virtual int Id { get; set; }
12 
13         public virtual string Name { get; set; }
14 
15         public virtual int Age { get; set; }
16 
17         public virtual int WorkAge { get; set; }
18 
19     }
20 }

在Mappings文件夹内,存放的是Model中所建立的类(对应的是数据库中的表)的配置文件,将所有的类中的属性与数据库中的表中的列名真正对应起来。注意Model中的类名与Mapping中的解析文件名一一对应。 “unity.cs”与表名一致,“unity.cs”与“unity.hbm.xml”一致。

 1 <?xml version="1.0" encoding="utf-8" ?>
 2 <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"
 3                    assembly="NBOWeb"
 4                    namespace="NBOWeb.Model">
 5   <!--assembly= Sikiedu 这是程序集的名称  namespace 是指User在哪个命名空间下的   -->
 6 
 7   <class name="Unity" table="unity">
 8     <id name="Id" column="id" type="Int32">
 9       <generator class="native"></generator>
10       <!--自动增涨-->
11       <!--nativ 是本地 使用数据库自带的生成器-->
12     </id>
13     <property name="Name" column ="name" type="String" ></property>
14     <property name="Age" column ="age" type="Int32" ></property>
15     <property name="WorkAge" column ="workage" type="Int32" ></property>
16 
17   </class>
18 
19 </hibernate-mapping>

Manager文件夹中,存放的是接口与接口的实现,“IUnityManger.cs”和“UnityManager.cs”           "IUnityManager.cs"存放的是各种要实现的方法或功能; “UnityManager”存放的是这些方法怎么具体实现的。

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 using NBOWeb.Model;
 7 
 8 namespace NBOWeb.Manger
 9 {
10     interface IUnityManager
11     {
12         void Add(Unity unity);
13         void Update(Unity unity);
14         void Remove(Unity unity);
15         Unity GetById(int id);
16         Unity GetByName(string name);                 //先定义出来有哪些操作
17 
18         ICollection<Unity> GetAllUnityCollection();
19 
20         bool VerifyUnity(string name, int age);
21     }
22 }
  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Text;
  5 using System.Threading.Tasks;
  6 using System.Xml;
  7 using NBOWeb.Model;
  8 using NHibernate;
  9 using NHibernate.Criterion;
 10 
 11 namespace NBOWeb.Manger
 12 {
 13     class UnityManger : IUnityManager
 14     {
 15         
 16 
 17         public void Add(Unity unity)
 18         {
 19             //ISession session = NHibernateHelper.OpenSession();
 20             //session.Save(unity);
 21             //session.Close();
 22 
 23 
 24 
 25             //ISession session = NHibernateHelper.OpenSession()                     //当使用OpenSession方法的时候,将SessionFactory属性  中字段可读get创建           “属性”的加强
 26             using (ISession session = NHibernateHelper.OpenSession()) //需要释放的资源   using的用法
 27             {
 28                 using (ITransaction transaction = session.BeginTransaction())
 29                 {
 30                     session.Save(unity);
 31                     transaction.Commit();
 32                 }
 33             } //自动实现资源的释放    
 34         }
 35 
 36         public ICollection<Unity> GetAllUnityCollection()
 37         {
 38             using (ISession session = NHibernateHelper.OpenSession()) //需要释放的资源   using的用法
 39             {
 40                 //ICriteria criteria = session.CreateCriteria(typeof(Unity));                      // criteria标准
 41                 //criteria.Add(Restrictions.Eq("Name",name));                                      //更新,根据主键来操作  Restrictions限制约束,严格相等
 42                 //                                                                                 //将查询条件封装成了对象
 43                 //Unity unity = criteria.UniqueResult<Unity>();                                    //调用唯一的结果,  //只会取到查询结果的第一行记录
 44 
 45                 IList<Unity> unity = session.CreateCriteria(typeof(Unity)).List<Unity>();
 46                 return unity;
 47             }
 48         }
 49 
 50         public Unity GetById(int id)
 51         {
 52             using (ISession session = NHibernateHelper.OpenSession()) //需要释放的资源   using的用法
 53             {
 54                 using (ITransaction transaction = session.BeginTransaction())
 55                 {
 56                     Unity unity = session.Get<Unity>(id); //更新,根据主键来操作
 57                     transaction.Commit();
 58                     return unity;
 59                 }
 60             }
 61         }
 62 
 63         public Unity GetByName(string name)
 64         {
 65             using (ISession session = NHibernateHelper.OpenSession()) //需要释放的资源   using的用法
 66             {
 67                 //ICriteria criteria = session.CreateCriteria(typeof(Unity));                      // criteria标准
 68                 //criteria.Add(Restrictions.Eq("Name",name));                                      //更新,根据主键来操作  Restrictions限制约束,严格相等
 69                 //                                                                                 //将查询条件封装成了对象
 70                 //Unity unity = criteria.UniqueResult<Unity>();                                    //调用唯一的结果
 71 
 72                 Unity unity = session.CreateCriteria(typeof(Unity)).Add(Restrictions.Eq("Name", name))
 73                     .UniqueResult<Unity>();
 74                 return unity;
 75             }
 76         }
 77 
 78         public void Remove(Unity unity)
 79         {
 80             using (ISession session = NHibernateHelper.OpenSession()) //需要释放的资源   using的用法
 81             {
 82                 using (ITransaction transaction = session.BeginTransaction())
 83                 {
 84                     session.Delete(unity); //更新,根据主键来操作
 85                     transaction.Commit();
 86                 }
 87             }
 88         }
 89 
 90         public void Update(Unity unity)
 91         {
 92             using (ISession session = NHibernateHelper.OpenSession()) //需要释放的资源   using的用法
 93             {
 94                 using (ITransaction transaction = session.BeginTransaction())
 95                 {
 96                     session.Update(unity); //更新,根据主键来操作
 97                     transaction.Commit();
 98                 }
 99             }
100         }
101 
102         public bool VerifyUnity(string name, int age)
103         {
104             using (ISession session = NHibernateHelper.OpenSession()) //需要释放的资源   using的用法
105             {
106          
107                 Unity unity = session
108                     .CreateCriteria(typeof(Unity))                                     //建立unity标准格式
109                     .Add(Restrictions.Eq("Name", name))                                //添加条件约束
110                     .Add(Restrictions.Eq("Age", age))
111                     .UniqueResult<Unity>();                                           //主键            加深对“主键”的理解
112                 if (unity==null)
113                 {
114                     return false;
115                 }
116                 else
117                 {
118                     return true;
119                 }
120               
121             }
122         }
123     }
124 }

NHibernateHelper.cs

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 using NHibernate;
 7 using NHibernate.Cfg;
 8 
 9 namespace NBOWeb
10 {
11     class NHibernateHelper
12     {
13  
14             private static ISessionFactory _sessionFactory;
15 
16         private static ISessionFactory SessionFactory
17         {
18             get
19             {
20                 if (_sessionFactory==null)
21                 {
22                     var configuration=new Configuration();
23                     configuration.Configure();
24                     configuration.AddAssembly("NBOWeb");
25 
26                     _sessionFactory = configuration.BuildSessionFactory();
27                 }
28                 return _sessionFactory;
29             }
30         }
31              
32         public static ISession OpenSession()
33         {
34             return SessionFactory.OpenSession();
35         }
36 
37     }
38 }

接口,具体在进行学习。

总的运行

  1 using System;
  2 using System.Collections.Generic;
  3 using System.Diagnostics;
  4 using System.Linq;
  5 using System.Text;
  6 using System.Threading.Tasks;
  7 using NHibernate;
  8 using NHibernate.Cfg;
  9 using NBOWeb.Model;
 10 using NBOWeb.Manger;
 11 
 12 namespace MySql_StudyTest
 13 {
 14     class Program
 15     {
 16         static void Main(string[] args)
 17         {
 18             //var configuration=new Configuration();                        
 19             //configuration.Configure();             
 20             //configuration.AddAssembly("NBOWeb");
 21             //ISessionFactory sessionFactory = null;
 22             //ITransaction transaction = null;
 23             //ISession session = null;
 24             //try
 25             //{
 26             //    sessionFactory = configuration.BuildSessionFactory();
 27             //    session = sessionFactory.OpenSession();
 28 
 29             //    //Unity unity = new Unity() {Name = "L.Juhnko", Age = 29, WorkAge = 10  };
 30             //    //session.Save(unity);
 31 
 32             //    //事务,对数据库更改 
 33             //    transaction= session.BeginTransaction();//开启事务
 34             //    Unity unity1 = new Unity() { Name = "ko01", Age = 29, WorkAge = 10 };
 35             //    Unity unity2 = new Unity() { Name = "ko02", Age = 29, WorkAge = 10 };
 36 
 37             //    session.Save(unity1);
 38             //    session.Save(unity2);
 39             //    transaction.Commit();//事务提交
 40             //}
 41             //catch (Exception e)
 42             //{
 43             //    Console.WriteLine(e);
 44 
 45             //}
 46             //finally
 47 
 48             //{
 49             //    if (transaction!=null)
 50             //    {
 51             //        transaction.Dispose();
 52             //    }
 53 
 54             //    if (session!=null)
 55             //    {
 56             //        session.Close();
 57             //    }
 58             //    if (sessionFactory!=null)
 59             //    {
 60             //        sessionFactory.Close();
 61             //    }
 62             //}
 63 
 64             //Unity unity=new Unity()  { Id=0};        //创建一个Unity的对象
 65             //IUnityManager unityManager=new UnityManger();        //接口的应用            “接口” //此时与数据库未发生链接
 66             ////unityManager.Add(unity);
 67 
 68             ////unityManager.Update(unity);
 69             //unityManager.Remove(unity);
 70 
 71             //IUnityManager unityManager = new UnityManger();
 72             //Unity unity = unityManager.GetById(23);
 73 
 74             //Console.WriteLine("");
 75             //Console.WriteLine(unity.Id);
 76             //Console.WriteLine(unity.Name);   
 77             //Console.WriteLine(unity.Age);         
 78             //Console.WriteLine(unity.WorkAge);
 79             //Console.ReadKey();
 80 
 81 
 82 
 83 
 84 
 85             //IUnityManager unityManager=new UnityManger();
 86             //Unity unity = unityManager.GetByName("juhnko");
 87 
 88             //Console.WriteLine("");
 89             //Console.WriteLine(unity.Id);
 90             //Console.WriteLine(unity.Name);
 91             //Console.WriteLine(unity.Age);
 92             //Console.WriteLine(unity.WorkAge);
 93             //Console.ReadKey();
 94 
 95 
 96 
 97 
 98 
 99 
100 
101             //IUnityManager unityManager = new UnityManger();
102             //ICollection<Unity> unity= unityManager.GetAllUnityCollection();
103             //foreach (var u in unity)
104             //{
105             //    Console.WriteLine("用户名:{0}" + "	" + "Id:{1}" + "	" + "年龄:{2}" + "	" + "工作年龄:{3}"+ "
", u.Name, u.Id, u.Age, u.WorkAge);      
106             //}
107             //Console.ReadKey();
108 
109 
110 
111             IUnityManager unityManager = new UnityManger();
112             Console.WriteLine(unityManager.VerifyUnity("juhnko",30));
113 
114             Console.ReadKey();
115 
116         }
117     }
118 }
原文地址:https://www.cnblogs.com/NBOWeb/p/10060051.html