libgdx判断actor与circle是否重叠

实质是检测矩形与circle是否重叠

基本函数,判断点是否在circle中

1     public static boolean IsInside( float x, float y, Circle circle ){
2         float disX = x - circle.x;
3         float disY = y - circle.y;
4         return disX*disX + disY*disY <= circle.radius*circle.radius;
5     }

再判断矩形4个点是否在其中,有一个在即重叠

1     public static boolean IsOverlap( Actor actor, Circle circle ){
2         float x = actor.getX(), y = actor.getY(), w = actor.getWidth(), h = actor.getHeight();
3                 
4         return IsInside(x,y,circle) || IsInside(x+w,y,circle) || IsInside(x,y+h,circle) || IsInside(x+w,y+h,circle);
5     }
原文地址:https://www.cnblogs.com/MiniHouse/p/3761175.html