UE4 ShooterGame GameSession

1.构造函数:委托绑定(FindSessionComplete,Start,Join,Create,Destroy)

2.OnStartOnlineGameComplete : 调用playercontroller->ClientStartOnlineGame(),清理绑定的委托

3.HandleMatchHasStarted:AddOnStartSessionCompleteDelegate_Handle绑定,session->StartSession()

4.HandleMatchHasEnded:调用playercontroller->ClientEndOnlineGame(),Session->EndSession()

5.HostSession

6.FindSession

7.JoinSession

原文地址:https://www.cnblogs.com/LynnVon/p/14577734.html