C# 串口接收数据不完整解决办法

//针对数据协议:head + len + playload + check 类型
 private List<byte> buffer = new List<byte>(4096);
 
private void sp_DataReceived(objectsender, EventArgs e) //sp是串口控件
{
    int n = sp.BytesToRead;
    byte[] buf = new byte[n];
    sp.Read(buf, 0, n);
 
    //1.缓存数据
    buffer.AddRange(buf);
 
    //2.完整性判断
    while (buffer.Count >= 4) //至少包含帧头(2字节)、长度(1字节)、校验位(1字节);根据设计不同而不同
    {
        //2.1 查找数据头
        if (buffer[0] == 0x01) //传输数据有帧头,用于判断
        {
            int len = buffer[2];
            
            if (buffer.Count < len + 4) //数据区尚未接收完整
            {
                break;
            }
 
            //得到完整的数据,复制到ReceiveBytes中进行校验
            byte[] ReceiveBytes = new byte[len + 4];
            buffer.CopyTo(0, ReceiveBytes, 0, len + 4);
 
            byte jiaoyan; //开始校验---自定义实现
            jiaoyan = this.JY(ReceiveBytes);//
            if (jiaoyan != ReceiveBytes[len+3]) //校验失败,最后一个字节是校验位
            {
                buffer.RemoveRange(0, len + 4);
                MessageBox.Show("数据包不正确!");
                continue;
            }
 
            buffer.RemoveRange(0, len + 4);
              
            ///执行对数据进行处理操作RunReceiveDataCallback(ReceiveBytes);
        }
        else //帧头不正确时,记得清除
        {
            buffer.RemoveAt(0);
        }
    }
}
原文地址:https://www.cnblogs.com/Lxk0825/p/14648825.html