加载TLBB场景(一)

#pragma once
#include <Ogre.h>

using namespace Ogre;

class CTerrainScene
{
public:
	CTerrainScene(void);
	~CTerrainScene(void);

public:
	void SetSceneManager( SceneManager* pManager );

	void LoadScene( const char* strFileName, SceneNode* pRootNode );

	void LoadTerrain( const char* strFileName, SceneNode* pRootNode );

	void LoadGridInfo( const char* strFileName, void* pGridInfo, unsigned int* pWidth, unsigned int* pHeight );

	void LoadModelObject( const char* strFileName, SceneNode* pRootNode );

	void Update( const FrameEvent& evt );

	void ClearScene();

private:
	void TraverseBonesAndBuildSceneNodes( Node* pNode, SceneNode* pSceneNode, String suffix, bool bRoot = true );

private:
	SceneManager* m_pSceneManager;
	std::list<AnimationState*> m_AnimationStates;

	size_t	m_iTerrainWidth;
	size_t	m_iTerrainHeight;
	float*	m_pHeightMapData;
	float	m_fTerrainScale[3];
};
原文地址:https://www.cnblogs.com/LinuxHunter/p/1886095.html