canvas实现图片缩放、移动、旋转

canvas实现图片缩放、移动、旋转功能基于两个方面:1. canvas图像变换; 2. drawImage()方法。其他就是一些坐标点的计算了。

html部分:

 1 <!doctype html>
 2 <html>
 3 <head>
 4 <meta charset="utf-8">
 5 <style>
 6 *{margin:0;padding:0;}
 7 body{background-color:#000;}
 8 canvas{display:block;border:1px solid #eee; margin:10px auto;}
 9 .btn-box{margin:10px auto;width:800px;text-align:center;}
10 .btn-box a{ display: inline-block; width: 80px; height: 32px; line-height: 32px; text-decoration: none; color: #ddd; border: 1px solid #fff; }
11 .btn-box a:hover{background-color: #333;color:#eee;}
12 </style>
13 <title>demo</title>
14 </head>
15 <body>
16 <canvas id="canvas"></canvas>
17 <!-- 按钮区 -->
18 <div class="btn-box">
19     <a href="javascript:void(0);" id="bigBtn">点击放大</a>
20     <a href="javascript:void(0);" id="smallBtn">点击缩小</a>
21     <a href="javascript:void(0);" id="leftRotate">点击左旋</a>
22     <a href="javascript:void(0);" id="rightRotate">点击右旋</a>
23 </div>
24 <script>
25 // js 部分
26 </script>
27 </body>
28 </html>

js部分:

  1 (function(){
  2     // 基础配置
  3     var config = {
  4         width : 900,        // 设置canvas的宽
  5         height : 600,        // 设置canvas的高
  6         imgSrc : '../images/001.jpg',    // 图片路径
  7         maxScale : 4.0,        // 最大放大倍数
  8         minScale : 0.1,        // 最小放大倍数
  9         step : 0.1            // 每次放大、缩小 倍数的变化值
 10     };
 11 
 12     // 标记是否移动事件
 13     var isMove = false;
 14     
 15     var imgStatus = {
 16         'scale' : 1.0,
 17         'rotate' : 0
 18     };
 19     var lastStatus = {};
 20     var currentStatus = {};
 21 
 22     var bigBtn = document.getElementById("bigBtn");
 23     var smallBtn = document.getElementById("smallBtn");
 24     var leftRotate = document.getElementById("leftRotate");
 25     var rightRotate = document.getElementById("rightRotate");
 26     var canvas = document.getElementById("canvas");
 27     canvas.width = config.width;
 28     canvas.height = config.height;
 29     var ctx = canvas.getContext("2d");
 30 
 31     var img = new Image();
 32     img.src = config.imgSrc;
 33 
 34     img.onload = function() {
 35         lastStatus = {
 36             "imgX" : -1 * img.width / 2,
 37             "imgY" : -1 * img.height / 2,
 38             'mouseX' : 0,
 39             'mouseY' : 0,
 40             'translateX' : canvas.width / 2,
 41             'translateY' : canvas.height /2,
 42             'scale' : 1.0,
 43             'rotate' : 0
 44         };
 45         drawImgByStatus(canvas.width / 2, canvas.height / 2);
 46     };
 47 
 48     bigBtn.onclick = function() {
 49         imgStatus.scale = (imgStatus.scale >= config.maxScale) ? config.maxScale : imgStatus.scale + config.step;
 50         drawImgByStatus(canvas.width / 2, canvas.height / 2);
 51     }
 52 
 53     smallBtn.onclick = function() {
 54         imgStatus.scale = (imgStatus.scale <= config.minScale) ? config.minScale : imgStatus.scale - config.step;
 55         drawImgByStatus(canvas.width / 2, canvas.height / 2);
 56     }
 57 
 58     leftRotate.onclick = function() {
 59         var rotate = parseInt(imgStatus.rotate / 90) * 90 - 90;
 60         imgStatus.rotate = rotate;
 61         drawImgByStatus(canvas.width / 2, canvas.height / 2);
 62     }
 63 
 64     rightRotate.onclick = function() {
 65         var rotate = parseInt(imgStatus.rotate / 90) * 90 + 90;
 66         imgStatus.rotate = rotate;
 67         drawImgByStatus(canvas.width / 2, canvas.height / 2);
 68     }
 69 
 70     canvas.onmousedown = function(e) {
 71         isMove = true;
 72         canvas.style.cursor = "move";
 73 
 74         var box = windowToCanvas(e.clientX, e.clientY);
 75         lastStatus.mouseX = box.x;
 76         lastStatus.mouseY = box.y;
 77     }
 78 
 79     canvas.onmouseout = function(e) {
 80         isMove = false;
 81         canvas.style.cursor = "default";
 82     }
 83 
 84     canvas.onmouseup = function(e) {
 85         isMove = false;
 86         canvas.style.cursor = "default";
 87     }
 88 
 89     canvas.onmousemove = function(e) {
 90         if(isMove) {
 91             var box = windowToCanvas(e.clientX, e.clientY);
 92             drawImgByMove(box.x, box.y);
 93         }
 94     }
 95     
 96     canvas.onmousewheel = function(e) {
 97         if(e.wheelDelta > 0) {
 98             imgStatus.scale = (imgStatus.scale >= config.maxScale) ? config.maxScale : imgStatus.scale + config.step;
 99         } else {
100             imgStatus.scale = (imgStatus.scale <= config.minScale) ? config.minScale : imgStatus.scale - config.step;
101         }
102         var mXY = windowToCanvas(e.clientX, e.clientY);
103         drawImgByStatus(mXY.x, mXY.y);
104     }
105 
106     function drawImgByMove(x, y) {
107         lastStatus.translateX = lastStatus.translateX + (x - lastStatus.mouseX);
108         lastStatus.translateY = lastStatus.translateY + (y - lastStatus.mouseY);
109         ctx.clearRect(0, 0, canvas.width, canvas.height);
110         ctx.save();
111         ctx.translate(lastStatus.translateX, lastStatus.translateY);
112         ctx.rotate(imgStatus.rotate * Math.PI / 180);
113         ctx.scale(imgStatus.scale, imgStatus.scale);
114         ctx.drawImage(img, lastStatus.imgX, lastStatus.imgY, img.width, img.height);
115         ctx.restore();
116 
117         lastStatus.mouseX = x;
118         lastStatus.mouseY = y;
119     }
120     
121     function drawImgByStatus(x, y) {
122         var imgX = lastStatus.imgX - (x - lastStatus.translateX) / lastStatus.scale;
123         var imgY = lastStatus.imgY - (y - lastStatus.translateY) / lastStatus.scale;
124         ctx.clearRect(0, 0, canvas.width, canvas.height);
125         ctx.save();
126         ctx.translate(x, y);
127         ctx.rotate(imgStatus.rotate * Math.PI / 180);
128         ctx.scale(imgStatus.scale, imgStatus.scale);
129         ctx.drawImage(img, imgX, imgY, img.width, img.height);
130         ctx.restore();
131 
132         lastStatus = {
133             'imgX' : imgX,
134             'imgY' : imgY,
135             'translateX' : x,
136             'translateY' : y,
137             'scale' : imgStatus.scale,
138             'rotate' : imgStatus.rotate
139         };
140     }
141 
142     /**
143      * 计算相对于canvas左上角的坐标值
144      */
145     function windowToCanvas(x, y) {
146         var box = canvas.getBoundingClientRect();
147         return {
148             'x' : x - box.left,
149             'y' : y - box.top
150         };
151     }
152 })();
原文地址:https://www.cnblogs.com/LikeStar/p/5374875.html