星空雅梦

一、AnimationTimeline,WPF中的集成关系请查看网址:http://msdn.microsoft.com/en-us/library/system.windows.media.animation.animationtimeline(v=vs.110).aspx#inheritanceContinued

一个简单的动画如下代码所示:

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da.To = 300;
            da.Duration = new Duration(TimeSpan.Parse("0:0:15"));  //从动画开始到结束所用的时间
            da.AccelerationRatio = 0.4;   //加速比率一般与DecelerationRatio相对应,除加速减速的部分其他全是匀速
            da.DecelerationRatio = 0.2;
            da.AutoReverse = true;   //是否自动回复到初始状态
            da.RepeatBehavior = RepeatBehavior.Forever;  //设置动画的重复特性
            btn1.BeginAnimation(Canvas.LeftProperty, da);
            btn1.BeginAnimation(Canvas.TopProperty, da);
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一般动画的使用步骤如下:

1.选定动画对象。2.选定动画对象的相关属性。3.根据相关属性的数据类型,选定相应的动画类,如上例中的Width为double类型,选用DoubleAnimation的动画类。4.设置动画的相关属性,如上例中的From To等。5.选择动画的出发条件,如本例中的点击鼠标触发动画。6.调用所要动画对象中的BeginAnimation方法,该方法把DoubleAnimation和按钮的WidthProperty联系了起来。

动画的相关属性如加速比率AccelerationRatio、减速比率DecelerationRatio、动画时间Duration、开始时刻BeginTime、结束时刻、动画重复次RepeatBehavior、动画终止状态FillBehavior、是否返回到开始状态AutoReverse、相关属性的范围From To 等内容,请查阅帮助文档。相关属性的动画范围By  是在原有属性的基础上加上(By为正)或者减去(By为负)。IsAdditive为True是,相关属性的动画从From+相关属性的当前值。IsCumulative针对连续变化的相关属性动画,为True时,第二次动画的from和to是在原有的基础上加上原来的from和to。

二、StoryBoard,WPF动画的基本操作如前面所叙述的那样,其中都是对一些动画基类的操作,他们的基类都继承自AnimationTimeline,其他的动画类如下图的组织方式。

StoryBoard在WPF动画中起着至关重要的作用,他支持多个动画的并发进行,并且WPF专门设计了BeginStoryBoard,他是一个触发器类,他为StoryBoard提供了宿主(只能含有一个storyboard)。

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 <GroupBox Header="Storyboard">
                <Canvas Height="50">
                    <Ellipse Name="mypp" Canvas.Left="0" Canvas.Top="12" Width="50" Height="50">
                        <Ellipse.Fill>
                            <SolidColorBrush x:Name="brushColor" Color="DarkBlue"></SolidColorBrush>
                        </Ellipse.Fill>
                        <Ellipse.Triggers>
                            <EventTrigger RoutedEvent="Ellipse.MouseEnter">
                                <BeginStoryboard  Name="AnimationColor">
                                    <Storyboard >
                                        <ColorAnimation Storyboard.TargetName="brushColor"
                                                         Storyboard.TargetProperty="Color" 
                                                         To="Red" Duration="0:0:8"></ColorAnimation>
                                    </Storyboard>
                                </BeginStoryboard>
                            </EventTrigger>
                            <EventTrigger RoutedEvent="Ellipse.MouseEnter">
                                <BeginStoryboard  Name="DoubleAnimation">
                                    <Storyboard >
                                        <DoubleAnimation Storyboard.TargetName="mypp"
                                                         Storyboard.TargetProperty="Width" 
                                                         To="288"
                                                          Duration="0:0:8"></DoubleAnimation>
                                    </Storyboard>
                                </BeginStoryboard>
                            </EventTrigger>
                            <EventTrigger RoutedEvent="Ellipse.MouseLeftButtonDown">
                                <PauseStoryboard BeginStoryboardName="DoubleAnimation"/>
                                <PauseStoryboard BeginStoryboardName="AnimationColor"/>
                            </EventTrigger>

                            <EventTrigger RoutedEvent="Ellipse.MouseLeftButtonUp">
                                <ResumeStoryboard BeginStoryboardName="DoubleAnimation"/>

                                <ResumeStoryboard BeginStoryboardName="AnimationColor"/>
                            </EventTrigger>
                            <EventTrigger RoutedEvent="Ellipse.MouseRightButtonUp">
                                <SeekStoryboard BeginStoryboardName="AnimationColor"/>
                            </EventTrigger>

                        </Ellipse.Triggers>
                    </Ellipse>
                </Canvas>
            </GroupBox>
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三、KeyFrame   KeyFrame动画就是程序员需要为某个相关属性在特定的时间内设置特定的值,如Bool、Char等类型在基本动画类中并没有相应的动画类,我们可以利用KeyFrame进行手动设置,在特定的时间设置相应的值。其中KeyFrame包括线性KeyFrame和非线性KeyFrame(spline KeyFrame),以及离散KeyFrame(Discrate KeyFrame)。其中线性和非线性都是以过度的形式进行慢慢的变化,而离散的KeyFrame完全是突然的变化,在相应的时刻变换为相应的值,完全没有过度。

使用示例如下:

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 <Window.Resources>
        <!--线性变化-->
        <Storyboard x:Key="myBoard" RepeatBehavior="Forever">
            <ColorAnimationUsingKeyFrames BeginTime="00:00:00"
                                          Storyboard.TargetName="circle" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
                <LinearColorKeyFrame KeyTime="00:00:00" Value="AliceBlue"/>
                <LinearColorKeyFrame KeyTime="00:00:03" Value="Blue"/>
                <LinearColorKeyFrame KeyTime="00:00:08" Value="Green"/>
            </ColorAnimationUsingKeyFrames>
            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
                                            Storyboard.TargetName="circle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(TranslateTransform.Y)">
                <LinearDoubleKeyFrame KeyTime="00:00:00" Value=" 0"/>
                <LinearDoubleKeyFrame KeyTime="00:00:03" Value="296"/>
                <LinearDoubleKeyFrame KeyTime="00:00:08" Value="0"/>
            </DoubleAnimationUsingKeyFrames>

            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
                                            Storyboard.TargetName="circle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(TranslateTransform.X)">
                <LinearDoubleKeyFrame KeyTime="00:00:00" Value=" 0"/>
                <LinearDoubleKeyFrame KeyTime="00:00:03" Value="296"/>
                <LinearDoubleKeyFrame KeyTime="00:00:08" Value="0"/>
            </DoubleAnimationUsingKeyFrames>
        </Storyboard>

        <!--离散KeFrame-->
        <Storyboard x:Key="myBoard2" RepeatBehavior="Forever">
            <ColorAnimationUsingKeyFrames BeginTime="00:00:00"
                                          Duration="00:00:3"
                                          Storyboard.TargetName="circle1" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
                <DiscreteColorKeyFrame KeyTime="00:00:00" Value="Red"/>
                <DiscreteColorKeyFrame KeyTime="00:00:01" Value="Green"/>
                <DiscreteColorKeyFrame KeyTime="00:00:02" Value="Yellow"/>
            </ColorAnimationUsingKeyFrames>

            <ColorAnimationUsingKeyFrames BeginTime="00:00:00"
                                          Duration="00:00:3"
                                          Storyboard.TargetName="circle2" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
                <DiscreteColorKeyFrame KeyTime="00:00:00" Value="Green"/>
                <DiscreteColorKeyFrame KeyTime="00:00:01" Value="Red"/>
                <DiscreteColorKeyFrame KeyTime="00:00:02" Value="Yellow"/>
            </ColorAnimationUsingKeyFrames>

            <ColorAnimationUsingKeyFrames BeginTime="00:00:00"
                                          Duration="00:00:3"
                                          Storyboard.TargetName="circle3" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
                <DiscreteColorKeyFrame KeyTime="00:00:00" Value="Yellow"/>
                <DiscreteColorKeyFrame KeyTime="00:00:01" Value="Green"/>
                <DiscreteColorKeyFrame KeyTime="00:00:02" Value="Red"/>
            </ColorAnimationUsingKeyFrames>

        </Storyboard>

    </Window.Resources>
    <Window.Triggers>
        <EventTrigger RoutedEvent="FrameworkElement.Loaded">
            <BeginStoryboard Storyboard="{StaticResource ResourceKey=myBoard}"/>
            <BeginStoryboard Storyboard="{StaticResource ResourceKey=myBoard2}"/>
        </EventTrigger>
    </Window.Triggers>
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在主窗口中定义如下两个元素,

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 <GroupBox Header="线性KeyFrame">
                <Canvas  Height="20">
                    <Ellipse Name="circle" Width="30" Height="30" Stroke="Red" StrokeThickness="3" RenderTransformOrigin="0.5,0.5">
                        <Ellipse.Fill>
                            <SolidColorBrush Color="Blue"/>
                        </Ellipse.Fill>
                        <Ellipse.RenderTransform>
                            <TransformGroup>
                                <ScaleTransform ScaleX="1" ScaleY="1"/>
                                <RotateTransform Angle="0"/>
                                <TranslateTransform X="0" Y="0"/>
                            </TransformGroup>
                        </Ellipse.RenderTransform>
                    </Ellipse>
                </Canvas>
            </GroupBox>

            <GroupBox Header="离散KeyFrame">
                <StackPanel Orientation="Horizontal">
                    <Ellipse Name="circle1" Fill="Black" Width="50" Height="50"/>
                    <Ellipse Name="circle2" Fill="Black" Width="50" Height="50"/>
                    <Ellipse Name="circle3" Fill="Black" Width="50" Height="50"/>
                </StackPanel>
            </GroupBox>
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非线性KeyFrame的使用

   <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0" KeyTime="0:0:6" />替换相应的线性KeyFrame代码即可。
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原文地址:https://www.cnblogs.com/LiZhongZhongY/p/11080882.html