python——贪吃蛇代码分享

  1 import random  
  2 import pygame  
  3 import sys  
  4 from pygame.locals import *  
  5   
  6 Snakespeed = 17
  7 Window_Width = 800  
  8 Window_Height = 500  
  9 Cell_Size = 20  # Width and height of the cells  
 10 # Ensuring that the cells fit perfectly in the window. eg if cell size was  
 11 # 10     and window width or windowheight were 15 only 1.5 cells would  
 12 # fit.  
 13 assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."  
 14 # Ensuring that only whole integer number of cells fit perfectly in the window.  
 15 assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."  
 16 Cell_W = int(Window_Width / Cell_Size)  # Cell Width  
 17 Cell_H = int(Window_Height / Cell_Size)  # Cellc Height  
 18   
 19   
 20 White = (255, 255, 255)  
 21 Black = (0, 0, 0)  
 22 Red = (255, 0, 0)  # Defining element colors for the program.  
 23 Green = (0, 255, 0)  
 24 DARKGreen = (0, 155, 0)  
 25 DARKGRAY = (40, 40, 40)  
 26 YELLOW = (255, 255, 0)  
 27 Red_DARK = (150, 0, 0)  
 28 BLUE = (0, 0, 255)  
 29 BLUE_DARK = (0, 0, 150)  
 30   
 31   
 32 BGCOLOR = Black  # Background color  
 33   
 34   
 35 UP = 'up'  
 36 DOWN = 'down'      # Defining keyboard keys.  
 37 LEFT = 'left'  
 38 RIGHT = 'right'  
 39   
 40 HEAD = 0  # Syntactic sugar: index of the snake's head  
 41   
 42   
 43 def main():  
 44     global SnakespeedCLOCK, DISPLAYSURF, BASICFONT  
 45   
 46     pygame.init()  
 47     SnakespeedCLOCK = pygame.time.Clock()  
 48     DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))  
 49     BASICFONT = pygame.font.Font('freesansbold.ttf', 18)  
 50     pygame.display.set_caption('Snake')  
 51   
 52     showStartScreen()  
 53     while True:  
 54         runGame()  
 55         showGameOverScreen()  
 56   
 57   
 58 def runGame():  
 59     # Set a random start point.  
 60     startx = random.randint(5, Cell_W - 6)  
 61     starty = random.randint(5, Cell_H - 6)  
 62     wormCoords = [{'x': startx, 'y': starty},  
 63                   {'x': startx - 1, 'y': starty},  
 64                   {'x': startx - 2, 'y': starty}]  
 65     direction = RIGHT  
 66   
 67     # Start the apple in a random place.  
 68     apple = getRandomLocation()  
 69   
 70     while True:  # main game loop  
 71         for event in pygame.event.get():  # event handling loop  
 72             if event.type == QUIT:  
 73                 terminate()  
 74             elif event.type == KEYDOWN:  
 75                 if (event.key == K_LEFT) and direction != RIGHT:  
 76                     direction = LEFT  
 77                 elif (event.key == K_RIGHT) and direction != LEFT:  
 78                     direction = RIGHT  
 79                 elif (event.key == K_UP) and direction != DOWN:  
 80                     direction = UP  
 81                 elif (event.key == K_DOWN) and direction != UP:  
 82                     direction = DOWN  
 83                 elif event.key == K_ESCAPE:  
 84                     terminate()  
 85   
 86         # check if the Snake has hit itself or the edge  
 87         if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H:  
 88             return  # game over  
 89         for wormBody in wormCoords[1:]:  
 90             if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:  
 91                 return  # game over  
 92   
 93         # check if Snake has eaten an apply  
 94         if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:  
 95             # don't remove worm's tail segment  
 96             apple = getRandomLocation()  # set a new apple somewhere  
 97         else:  
 98             del wormCoords[-1]  # remove worm's tail segment  
 99   
100         # move the worm by adding a segment in the direction it is moving  
101         if direction == UP:  
102             newHead = {'x': wormCoords[HEAD]['x'],  
103                        'y': wormCoords[HEAD]['y'] - 1}  
104         elif direction == DOWN:  
105             newHead = {'x': wormCoords[HEAD]['x'],  
106                        'y': wormCoords[HEAD]['y'] + 1}  
107         elif direction == LEFT:  
108             newHead = {'x': wormCoords[HEAD][  
109                 'x'] - 1, 'y': wormCoords[HEAD]['y']}  
110         elif direction == RIGHT:  
111             newHead = {'x': wormCoords[HEAD][  
112                 'x'] + 1, 'y': wormCoords[HEAD]['y']}  
113         wormCoords.insert(0, newHead)  
114         DISPLAYSURF.fill(BGCOLOR)  
115         drawGrid()  
116         drawWorm(wormCoords)  
117         drawApple(apple)  
118         drawScore(len(wormCoords) - 3)  
119         pygame.display.update()  
120         SnakespeedCLOCK.tick(Snakespeed)  
121   
122   
123 def drawPressKeyMsg():  
124     pressKeySurf = BASICFONT.render('Press a key to play.', True, White)  
125     pressKeyRect = pressKeySurf.get_rect()  
126     pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)  
127     DISPLAYSURF.blit(pressKeySurf, pressKeyRect)  
128   
129   
130 def checkForKeyPress():  
131     if len(pygame.event.get(QUIT)) > 0:  
132         terminate()  
133     keyUpEvents = pygame.event.get(KEYUP)  
134     if len(keyUpEvents) == 0:  
135         return None  
136     if keyUpEvents[0].key == K_ESCAPE:  
137         terminate()  
138     return keyUpEvents[0].key  
139   
140   
141 def showStartScreen():  
142     titleFont = pygame.font.Font('freesansbold.ttf', 100)  
143     titleSurf1 = titleFont.render('Lei python!', True, White, DARKGreen)  
144     degrees1 = 0  
145     degrees2 = 0  
146     while True:  
147         DISPLAYSURF.fill(BGCOLOR)  
148         rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)  
149         rotatedRect1 = rotatedSurf1.get_rect()  
150         rotatedRect1.center = (Window_Width / 2, Window_Height / 2)  
151         DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)  
152   
153         drawPressKeyMsg()  
154   
155         if checkForKeyPress():  
156             pygame.event.get()  # clear event queue  
157             return  
158         pygame.display.update()  
159         SnakespeedCLOCK.tick(Snakespeed)  
160         degrees1 += 3  # rotate by 3 degrees each frame  
161         degrees2 += 7  # rotate by 7 degrees each frame  
162   
163   
164 def terminate():  
165     pygame.quit()  
166     sys.exit()  
167   
168   
169 def getRandomLocation():  
170     return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}  
171   
172   
173 def showGameOverScreen():  
174     gameOverFont = pygame.font.Font('freesansbold.ttf', 100)  
175     gameSurf = gameOverFont.render('Game', True, White)  
176     overSurf = gameOverFont.render('Over', True, White)  
177     gameRect = gameSurf.get_rect()  
178     overRect = overSurf.get_rect()  
179     gameRect.midtop = (Window_Width / 2, 10)  
180     overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)  
181   
182     DISPLAYSURF.blit(gameSurf, gameRect)  
183     DISPLAYSURF.blit(overSurf, overRect)  
184     drawPressKeyMsg()  
185     pygame.display.update()  
186     pygame.time.wait(500)  
187     checkForKeyPress()  # clear out any key presses in the event queue  
188   
189     while True:  
190         if checkForKeyPress():  
191             pygame.event.get()  # clear event queue  
192             return  
193   
194   
195 def drawScore(score):  
196     scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)  
197     scoreRect = scoreSurf.get_rect()  
198     scoreRect.topleft = (Window_Width - 120, 10)  
199     DISPLAYSURF.blit(scoreSurf, scoreRect)  
200   
201   
202 def drawWorm(wormCoords):  
203     for coord in wormCoords:  
204         x = coord['x'] * Cell_Size  
205         y = coord['y'] * Cell_Size  
206         wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)  
207         pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)  
208         wormInnerSegmentRect = pygame.Rect(  
209             x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)  
210         pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)  
211   
212   
213 def drawApple(coord):  
214     x = coord['x'] * Cell_Size  
215     y = coord['y'] * Cell_Size  
216     appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)  
217     pygame.draw.rect(DISPLAYSURF, Red, appleRect)  
218   
219   
220 def drawGrid():  
221     for x in range(0, Window_Width, Cell_Size):  # draw vertical lines  
222         pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))  
223     for y in range(0, Window_Height, Cell_Size):  # draw horizontal lines  
224         pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))  
225   
226   
227 if __name__ == '__main__':  
228     try:  
229         main()  
230     except SystemExit:  
231         pass 
原文地址:https://www.cnblogs.com/Leonardo-li/p/8630836.html