WPF界面设计

WPF仿360卫士9.0界面设计

 

Chrome插件——一键保存网页为PDF1.0

http://www.cnblogs.com/bdstjk/p/3163723.html

仿照网上的一个代码写的,地址找不到了。

将窗体,控件什么的都封装到一个类库里面了,方便以后使用。

源码下载:http://download.csdn.net/detail/bdstjk/5679651

界面效果:

窗体模板,主要是实现一个无边框窗体,并添加阴影效果。

<Style TargetType="DazzleWPF:DazzleWindow">
    <Setter Property="AllowsTransparency" Value="true"/>
    <Setter Property="Background" Value="Transparent"/>
    <!--<Setter Property="ResizeMode" Value="CanResizeWithGrip"/>-->
    <Setter Property="WindowStyle" Value="None"/>
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="DazzleWPF:DazzleWindow">
                <Grid Margin="5">
                    <Rectangle Fill="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"    >
                        <Rectangle.Effect>
                            <DropShadowEffect BlurRadius="10" ShadowDepth="0"/>
                        </Rectangle.Effect>
                    </Rectangle>
                    <Border Background="{TemplateBinding Background}"   
                    BorderBrush="{TemplateBinding BorderBrush}"   
                    BorderThickness="{TemplateBinding BorderThickness}"   
                    Padding="{TemplateBinding Margin}"   
                    SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">
                        <ContentPresenter />
                    </Border>
                </Grid>
            </ControlTemplate>
        </Setter.Value>
    </Setter>
</Style>

  窗体类,代码也很简单,调用一下类WindowBehaviorHelper 的方法,实现缩放操作的修复,避免最大化覆盖任务栏等。

  再添加一下鼠标左键按下的拖动支持。

  就OK了。

public class DazzleWindow : Window
{
    public DazzleWindow()
    {
        this.DefaultStyleKey = typeof(DazzleWindow);
 
        //缩放,最大化修复
        WindowBehaviorHelper wh = new WindowBehaviorHelper(this);
        wh.RepairBehavior();
 
        this.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(DazzleWindow_MouseLeftButtonDown);
    }
 
    void DazzleWindow_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
    {
        this.DragMove();
    }
}

  窗体行为修复,主要代码来了:

public class WindowBehaviorHelper
    {
        private const int WM_NCHITTEST = 0x0084;    //测试消息
        private const int WM_GETMINMAXINFO = 0x0024;//大小变化
 
        private Window WindowTarget;                //目标窗口
        private int WidthCorner = 3;                //拐角宽度
        private int ThicknessTransparentBorder = 5; //阴影宽度
        private int ThicknessBorder = 4;            //边框宽度
        private Point PointMouse = new Point();     //鼠标坐标
        public enum HitTest : int                   //测试句柄
        {
            #region 测试句柄
 
            HTERROR = -2,
            HTTRANSPARENT = -1,
            HTNOWHERE = 0,
            HTCLIENT = 1,
            HTCAPTION = 2,
            HTSYSMENU = 3,
            HTGROWBOX = 4,
            HTSIZE = HTGROWBOX,
            HTMENU = 5,
            HTHSCROLL = 6,
            HTVSCROLL = 7,
            HTMINBUTTON = 8,
            HTMAXBUTTON = 9,
            HTLEFT = 10,
            HTRIGHT = 11,
            HTTOP = 12,
            HTTOPLEFT = 13,
            HTTOPRIGHT = 14,
            HTBOTTOM = 15,
            HTBOTTOMLEFT = 16,
            HTBOTTOMRIGHT = 17,
            HTBORDER = 18,
            HTREDUCE = HTMINBUTTON,
            HTZOOM = HTMAXBUTTON,
            HTSIZEFIRST = HTLEFT,
            HTSIZELAST = HTBOTTOMRIGHT,
            HTOBJECT = 19,
            HTCLOSE = 20,
            HTHELP = 21
 
            #endregion
        }
 
        //构造函数
        public WindowBehaviorHelper(Window window)
        {
            this.WindowTarget = window;
        }
 
        //修复行为
        public void RepairBehavior()
        {
            if (WindowTarget == null)
                return;
 
            this.WindowTarget.SourceInitialized += delegate
            {
                IntPtr handle = (new WindowInteropHelper(WindowTarget)).Handle;
                HwndSource hwndSource = HwndSource.FromHwnd(handle);
                if (hwndSource != null)
                {
                    hwndSource.AddHook(WindowProc);
                }
            };
        }
 
        //消息循环
        private IntPtr WindowProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
        {
            switch (msg)
            {
                case WM_NCHITTEST:
 
                    if (WindowTarget.WindowState != WindowState.Normal)
                    {
                        break;
                    }
 
                    this.PointMouse.X = (lParam.ToInt32() & 0xFFFF);
                    this.PointMouse.Y = (lParam.ToInt32() >> 16);
 
 
                    //窗口左上角
                    if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                        && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner
                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                        && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTTOPLEFT);
                    }
                    //窗口左下角
                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                        && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner
                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
                        && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTBOTTOMLEFT);
                    }
                    //窗口右上角
                    else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                        && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner
                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                        && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTTOPRIGHT);
                    }
                    //窗口右下角
                    else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                        && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner
                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
                        && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTBOTTOMRIGHT);
                    }
                    //窗口左侧
                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                        && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.ThicknessBorder
                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTLEFT);
                    }
                    //窗口右侧
                    else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                        && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.ThicknessBorder
                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTRIGHT);
                    }
                    //窗口上方
                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                        && this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder
                        && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.ThicknessBorder)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTTOP);
                    }
                    //窗口下方
                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder
                        && this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder
                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder
                        && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.ThicknessBorder)
                    {
                        handled = true;
                        return new IntPtr((int)HitTest.HTBOTTOM);
                    }
                    //其他消息
                    else
                    {
                        break;
                    }
 
                case WM_GETMINMAXINFO:
                    WmGetMinMaxInfo(hwnd, lParam);
                    handled = true;
                    break;
 
                default:
                    break;
            }
            return IntPtr.Zero;
        }
 
        //更改最小化最大化时窗口位置大小
        private void WmGetMinMaxInfo(IntPtr hwnd, IntPtr lParam)
        {
            MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
 
            int MONITOR_DEFAULTTONEAREST = 0x00000002;
            IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
 
            if (monitor != IntPtr.Zero)
            {
                MONITORINFO monitorInfo = new MONITORINFO();
                GetMonitorInfo(monitor, monitorInfo);
                RECT rcWorkArea = monitorInfo.rcWork;
                RECT rcMonitorArea = monitorInfo.rcMonitor;
                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left) - 3;
                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top) - 3;
                mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left) + 6;
                mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top) + 6;
                mmi.ptMinTrackSize.x = (int)this.WindowTarget.MinWidth;
                mmi.ptMinTrackSize.y = (int)this.WindowTarget.MinHeight;
            }
 
            Marshal.StructureToPtr(mmi, lParam, true);
        }
 
        [DllImport("user32")]
        internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
        [DllImport("User32")]
        internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);
 
        #region Nested type: MINMAXINFO
        [StructLayout(LayoutKind.Sequential)]
        internal struct MINMAXINFO
        {
            public POINT ptReserved;
            public POINT ptMaxSize;
            public POINT ptMaxPosition;
            public POINT ptMinTrackSize;
            public POINT ptMaxTrackSize;
        }
        #endregion
 
        #region Nested type: MONITORINFO
        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
        internal class MONITORINFO
        {
            public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
            public RECT rcMonitor;
            public RECT rcWork;
            public int dwFlags;
        }
        #endregion
 
        #region Nested type: POINT
        [StructLayout(LayoutKind.Sequential)]
        internal struct POINT
        {
            public int x;
            public int y;
            public POINT(int x, int y)
            {
                this.x = x;
                this.y = y;
            }
        }
        #endregion
 
        #region Nested type: RECT
        [StructLayout(LayoutKind.Sequential, Pack = 0)]
        internal struct RECT
        {
            public int left;
            public int top;
            public int right;
            public int bottom;
 
            public static readonly RECT Empty;
 
            public int Width
            {
                get { return Math.Abs(right - left); }
            }
            public int Height
            {
                get { return bottom - top; }
            }
 
            public RECT(int left, int top, int right, int bottom)
            {
                this.left = left;
                this.top = top;
                this.right = right;
                this.bottom = bottom;
            }
 
            public RECT(RECT rcSrc)
            {
                left = rcSrc.left;
                top = rcSrc.top;
                right = rcSrc.right;
                bottom = rcSrc.bottom;
            }
 
            public bool IsEmpty
            {
                get
                {
                    return left >= right || top >= bottom;
                }
            }
 
            public override string ToString()
            {
                if (this == Empty)
                {
                    return "RECT {Empty}";
                }
                return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
            }
 
            public override bool Equals(object obj)
            {
                if (!(obj is Rect))
                {
                    return false;
                }
                return (this == (RECT)obj);
            }
 
            public override int GetHashCode()
            {
                return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
            }
 
            public static bool operator ==(RECT rect1, RECT rect2)
            {
                return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
            }
 
            public static bool operator !=(RECT rect1, RECT rect2)
            {
                return !(rect1 == rect2);
            }
        }
        #endregion
    }

  

 
 
分类: [技术]WPF
原文地址:https://www.cnblogs.com/Leo_wl/p/3165269.html