GUIImage

1 #import "GLProgram.h"  
  2   
  3 // Base classes  
  4 #import "GPUImageOpenGLESContext.h"  
  5 #import "GPUImageOutput.h"  
  6 #import "GPUImageView.h"  
  7 #import "GPUImageVideoCamera.h"  
  8 #import "GPUImageStillCamera.h"  
  9 #import "GPUImageMovie.h"  
 10 #import "GPUImagePicture.h"  
 11 #import "GPUImageRawDataInput.h"  
 12 #import "GPUImageRawDataOutput.h"  
 13 #import "GPUImageMovieWriter.h"  
 14 #import "GPUImageFilterPipeline.h"  
 15 #import "GPUImageTextureOutput.h"  
 16 #import "GPUImageFilterGroup.h"  
 17 #import "GPUImageTextureInput.h"  
 18 #import "GPUImageUIElement.h"  
 19 #import "GPUImageBuffer.h"  
 20   
 21 // Filters  
 22 #import "GPUImageFilter.h"  
 23 #import "GPUImageTwoInputFilter.h"  
 24   
 25   
 26 #pragma mark - 调整颜色 Handle Color  
 27   
 28 #import "GPUImageBrightnessFilter.h"                //亮度  
 29 #import "GPUImageExposureFilter.h"                  //曝光  
 30 #import "GPUImageContrastFilter.h"                  //对比度  
 31 #import "GPUImageSaturationFilter.h"                //饱和度  
 32 #import "GPUImageGammaFilter.h"                     //伽马线  
 33 #import "GPUImageColorInvertFilter.h"               //反色  
 34 #import "GPUImageSepiaFilter.h"                     //褐色(怀旧)  
 35 #import "GPUImageLevelsFilter.h"                    //色阶  
 36 #import "GPUImageGrayscaleFilter.h"                 //灰度  
 37 #import "GPUImageHistogramFilter.h"                 //色彩直方图,显示在图片上  
 38 #import "GPUImageHistogramGenerator.h"              //色彩直方图  
 39 #import "GPUImageRGBFilter.h"                       //RGB  
 40 #import "GPUImageToneCurveFilter.h"                 //色调曲线  
 41 #import "GPUImageMonochromeFilter.h"                //单色  
 42 #import "GPUImageOpacityFilter.h"                   //不透明度  
 43 #import "GPUImageHighlightShadowFilter.h"           //提亮阴影  
 44 #import "GPUImageFalseColorFilter.h"                //色彩替换(替换亮部和暗部色彩)  
 45 #import "GPUImageHueFilter.h"                       //色度  
 46 #import "GPUImageChromaKeyFilter.h"                 //色度键  
 47 #import "GPUImageWhiteBalanceFilter.h"              //白平横  
 48 #import "GPUImageAverageColor.h"                    //像素平均色值  
 49 #import "GPUImageSolidColorGenerator.h"             //纯色  
 50 #import "GPUImageLuminosity.h"                      //亮度平均  
 51 #import "GPUImageAverageLuminanceThresholdFilter.h" //像素色值亮度平均,图像黑白(有类似漫画效果)  
 52   
 53 #import "GPUImageLookupFilter.h"                    //lookup 色彩调整  
 54 #import "GPUImageAmatorkaFilter.h"                  //Amatorka lookup  
 55 #import "GPUImageMissEtikateFilter.h"               //MissEtikate lookup  
 56 #import "GPUImageSoftEleganceFilter.h"              //SoftElegance lookup  
 57   
 58   
 59   
 60   
 61 #pragma mark - 图像处理 Handle Image  
 62   
 63 #import "GPUImageCrosshairGenerator.h"              //十字  
 64 #import "GPUImageLineGenerator.h"                   //线条  
 65   
 66 #import "GPUImageTransformFilter.h"                 //形状变化  
 67 #import "GPUImageCropFilter.h"                      //剪裁  
 68 #import "GPUImageSharpenFilter.h"                   //锐化  
 69 #import "GPUImageUnsharpMaskFilter.h"               //反遮罩锐化  
 70   
 71 #import "GPUImageFastBlurFilter.h"                  //模糊  
 72 #import "GPUImageGaussianBlurFilter.h"              //高斯模糊  
 73 #import "GPUImageGaussianSelectiveBlurFilter.h"     //高斯模糊,选择部分清晰  
 74 #import "GPUImageBoxBlurFilter.h"                   //盒状模糊  
 75 #import "GPUImageTiltShiftFilter.h"                 //条纹模糊,中间清晰,上下两端模糊  
 76 #import "GPUImageMedianFilter.h"                    //中间值,有种稍微模糊边缘的效果  
 77 #import "GPUImageBilateralFilter.h"                 //双边模糊  
 78 #import "GPUImageErosionFilter.h"                   //侵蚀边缘模糊,变黑白  
 79 #import "GPUImageRGBErosionFilter.h"                //RGB侵蚀边缘模糊,有色彩  
 80 #import "GPUImageDilationFilter.h"                  //扩展边缘模糊,变黑白  
 81 #import "GPUImageRGBDilationFilter.h"               //RGB扩展边缘模糊,有色彩  
 82 #import "GPUImageOpeningFilter.h"                   //黑白色调模糊  
 83 #import "GPUImageRGBOpeningFilter.h"                //彩色模糊  
 84 #import "GPUImageClosingFilter.h"                   //黑白色调模糊,暗色会被提亮  
 85 #import "GPUImageRGBClosingFilter.h"                //彩色模糊,暗色会被提亮  
 86 #import "GPUImageLanczosResamplingFilter.h"         //Lanczos重取样,模糊效果  
 87 #import "GPUImageNonMaximumSuppressionFilter.h"     //非最大抑制,只显示亮度最高的像素,其他为黑  
 88 #import "GPUImageThresholdedNonMaximumSuppressionFilter.h" //与上相比,像素丢失更多  
 89   
 90 #import "GPUImageSobelEdgeDetectionFilter.h"        //Sobel边缘检测算法(白边,黑内容,有点漫画的反色效果)  
 91 #import "GPUImageCannyEdgeDetectionFilter.h"        //Canny边缘检测算法(比上更强烈的黑白对比度)  
 92 #import "GPUImageThresholdEdgeDetectionFilter.h"    //阈值边缘检测(效果与上差别不大)  
 93 #import "GPUImagePrewittEdgeDetectionFilter.h"      //普瑞维特(Prewitt)边缘检测(效果与Sobel差不多,貌似更平滑)  
 94 #import "GPUImageXYDerivativeFilter.h"              //XYDerivative边缘检测,画面以蓝色为主,绿色为边缘,带彩色  
 95 #import "GPUImageHarrisCornerDetectionFilter.h"     //Harris角点检测,会有绿色小十字显示在图片角点处  
 96 #import "GPUImageNobleCornerDetectionFilter.h"      //Noble角点检测,检测点更多  
 97 #import "GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi角点检测,与上差别不大  
 98 #import "GPUImageMotionDetector.h"                  //动作检测  
 99 #import "GPUImageHoughTransformLineDetector.h"      //线条检测  
100 #import "GPUImageParallelCoordinateLineTransformFilter.h" //平行线检测  
101   
102 #import "GPUImageLocalBinaryPatternFilter.h"        //图像黑白化,并有大量噪点  
103   
104 #import "GPUImageLowPassFilter.h"                   //用于图像加亮  
105 #import "GPUImageHighPassFilter.h"                  //图像低于某值时显示为黑  
106   
107   
108 #pragma mark - 视觉效果 Visual Effect  
109   
110 #import "GPUImageSketchFilter.h"                    //素描  
111 #import "GPUImageThresholdSketchFilter.h"           //阀值素描,形成有噪点的素描  
112 #import "GPUImageToonFilter.h"                      //卡通效果(黑色粗线描边)  
113 #import "GPUImageSmoothToonFilter.h"                //相比上面的效果更细腻,上面是粗旷的画风  
114 #import "GPUImageKuwaharaFilter.h"                  //桑原(Kuwahara)滤波,水粉画的模糊效果;处理时间比较长,慎用  
115   
116 #import "GPUImageMosaicFilter.h"                    //黑白马赛克  
117 #import "GPUImagePixellateFilter.h"                 //像素化  
118 #import "GPUImagePolarPixellateFilter.h"            //同心圆像素化  
119 #import "GPUImageCrosshatchFilter.h"                //交叉线阴影,形成黑白网状画面  
120 #import "GPUImageColorPackingFilter.h"              //色彩丢失,模糊(类似监控摄像效果)  
121   
122 #import "GPUImageVignetteFilter.h"                  //晕影,形成黑色圆形边缘,突出中间图像的效果  
123 #import "GPUImageSwirlFilter.h"                     //漩涡,中间形成卷曲的画面  
124 #import "GPUImageBulgeDistortionFilter.h"           //凸起失真,鱼眼效果  
125 #import "GPUImagePinchDistortionFilter.h"           //收缩失真,凹面镜  
126 #import "GPUImageStretchDistortionFilter.h"         //伸展失真,哈哈镜  
127 #import "GPUImageGlassSphereFilter.h"               //水晶球效果  
128 #import "GPUImageSphereRefractionFilter.h"          //球形折射,图形倒立  
129       
130 #import "GPUImagePosterizeFilter.h"                 //色调分离,形成噪点效果  
131 #import "GPUImageCGAColorspaceFilter.h"             //CGA色彩滤镜,形成黑、浅蓝、紫色块的画面  
132 #import "GPUImagePerlinNoiseFilter.h"               //柏林噪点,花边噪点  
133 #import "GPUImage3x3ConvolutionFilter.h"            //3x3卷积,高亮大色块变黑,加亮边缘、线条等  
134 #import "GPUImageEmbossFilter.h"                    //浮雕效果,带有点3d的感觉  
135 #import "GPUImagePolkaDotFilter.h"                  //像素圆点花样  
136 #import "GPUImageHalftoneFilter.h"                  //点染,图像黑白化,由黑点构成原图的大致图形  
137   
138   
139 #pragma mark - 混合模式 Blend  
140   
141 #import "GPUImageMultiplyBlendFilter.h"             //通常用于创建阴影和深度效果  
142 #import "GPUImageNormalBlendFilter.h"               //正常  
143 #import "GPUImageAlphaBlendFilter.h"                //透明混合,通常用于在背景上应用前景的透明度  
144 #import "GPUImageDissolveBlendFilter.h"             //溶解  
145 #import "GPUImageOverlayBlendFilter.h"              //叠加,通常用于创建阴影效果  
146 #import "GPUImageDarkenBlendFilter.h"               //加深混合,通常用于重叠类型  
147 #import "GPUImageLightenBlendFilter.h"              //减淡混合,通常用于重叠类型  
148 #import "GPUImageSourceOverBlendFilter.h"           //源混合  
149 #import "GPUImageColorBurnBlendFilter.h"            //色彩加深混合  
150 #import "GPUImageColorDodgeBlendFilter.h"           //色彩减淡混合  
151 #import "GPUImageScreenBlendFilter.h"               //屏幕包裹,通常用于创建亮点和镜头眩光  
152 #import "GPUImageExclusionBlendFilter.h"            //排除混合  
153 #import "GPUImageDifferenceBlendFilter.h"           //差异混合,通常用于创建更多变动的颜色  
154 #import "GPUImageSubtractBlendFilter.h"             //差值混合,通常用于创建两个图像之间的动画变暗模糊效果  
155 #import "GPUImageHardLightBlendFilter.h"            //强光混合,通常用于创建阴影效果  
156 #import "GPUImageSoftLightBlendFilter.h"            //柔光混合  
157 #import "GPUImageChromaKeyBlendFilter.h"            //色度键混合  
158 #import "GPUImageMaskFilter.h"                      //遮罩混合  
159 #import "GPUImageHazeFilter.h"                      //朦胧加暗  
160 #import "GPUImageLuminanceThresholdFilter.h"        //亮度阈  
161 #import "GPUImageAdaptiveThresholdFilter.h"         //自适应阈值  
162 #import "GPUImageAddBlendFilter.h"                  //通常用于创建两个图像之间的动画变亮模糊效果  
163 #import "GPUImageDivideBlendFilter.h"               //通常用于创建两个图像之间的动画变暗模糊效果  
164   
165   
166 #pragma mark - 尚不清楚  
167 #import "GPUImageJFAVoroniFilter.h"  
168 #import "GPUImageVoroniConsumerFilter.h"  
2.GUIImages使用实例
[objc] view plain copy 在CODE上查看代码片派生到我的代码片
1 - (void)viewDidLoad {  
 2     [super viewDidLoad];  
 3       
 4     UIImage *inputImage = [UIImage imageNamed:@"zzy"];  
 5     //创建一个亮度的滤镜  
 6 //    GPUImageBrightnessFilter *passthroughFilter = [[GPUImageBrightnessFilter alloc] init];  
 7 //    passthroughFilter.brightness = -0.5f;  
 8 //    //设置要渲染的区域  
 9 //    [passthroughFilter forceProcessingAtSize:inputImage.size];  
10 //    [passthroughFilter useNextFrameForImageCapture];  
11 //    //获取数据源  
12 //    GPUImagePicture *stillImageSource = [[GPUImagePicture alloc]initWithImage:inputImage];  
13 //    //添加上滤镜  
14 //    [stillImageSource addTarget:passthroughFilter];  
15 //    //开始渲染  
16 //    [stillImageSource processImage];  
17 //    //获取渲染后的图片  
18 //    UIImage *newImage = [passthroughFilter imageFromCurrentFramebuffer];  
19 //    //加载出来  
20 //    UIImageView *imageView = [[UIImageView alloc] initWithImage:newImage];  
21 //    imageView.frame = CGRectMake(0,0,inputImage.size.width ,inputImage.size.height);  
22 //    [self.view addSubview:imageView];  
23       
24       
25     //GPUImageStretchDistortionFilter *disFilter =[[GPUImageStretchDistortionFilter alloc] init];  
26     //GPUImageBulgeDistortionFilter *disFilter = [[GPUImageBulgeDistortionFilter alloc] init];  
27     //GPUImagePinchDistortionFilter *disFilter = [[GPUImagePinchDistortionFilter alloc] init];  
28     //GPUImageGlassSphereFilter *disFilter = [[GPUImageGlassSphereFilter alloc] init];  
29     //GPUImageSphereRefractionFilter *disFilter = [[GPUImageSphereRefractionFilter alloc] init];  
30     //GPUImageToonFilter *disFilter = [[GPUImageToonFilter alloc] init];  
31     GPUImageVignetteFilter *disFilter = [[GPUImageVignetteFilter alloc] init];  
32     //设置要渲染的区域  
33     [disFilter forceProcessingAtSize:inputImage.size];  
34     [disFilter useNextFrameForImageCapture];  
35     //获取数据源  
36     GPUImagePicture *stillImageSource = [[GPUImagePicture alloc]initWithImage:inputImage];  
37     //添加上滤镜  
38     [stillImageSource addTarget:disFilter];  
39     //开始渲染  
40     [stillImageSource processImage];  
41     //获取渲染后的图片  
42     UIImage *newImage = [disFilter imageFromCurrentFramebuffer];  
43     //加载出来  
44     UIImageView *imageView = [[UIImageView alloc] initWithImage:newImage];  
45     imageView.frame = CGRectMake(50,50,inputImage.size.width ,inputImage.size.height);  
46     [self.view addSubview:imageView];  
47 }  

  转自:http://blog.csdn.net/qthdsy/article/details/53020944

原文地址:https://www.cnblogs.com/KingQiangzi/p/6422624.html