模板模式

描述

通过抽象函数定义一个模板,模板中定义抽象的函数。所有继承实现该类的子类都按照自己的实际需求实现其中的类,这样,就把这个抽象类当做了模板。

实例

//模板类
public abstract class Game {
   abstract void initialize();
   abstract void startPlay();
   abstract void endPlay();

   //模板
   public final void play(){

      //初始化游戏
      initialize();

      //开始游戏
      startPlay();

      //结束游戏
      endPlay();
   }
}

//根据模板类实现实体类
//实体类1
public class Cricket extends Game {

   @Override
   void endPlay() {
      System.out.println("Cricket Game Finished!");
   }

   @Override
   void initialize() {
      System.out.println("Cricket Game Initialized! Start playing.");
   }

   @Override
   void startPlay() {
      System.out.println("Cricket Game Started. Enjoy the game!");
   }
}

//实体类2
public class Football extends Game {

   @Override
   void endPlay() {
      System.out.println("Football Game Finished!");
   }

   @Override
   void initialize() {
      System.out.println("Football Game Initialized! Start playing.");
   }

   @Override
   void startPlay() {
      System.out.println("Football Game Started. Enjoy the game!");
   }
}

//主函数
public class TemplatePatternDemo {
   public static void main(String[] args) {

      Game game = new Cricket();
      game.play();
      System.out.println();
      game = new Football();
      game.play();        
   }
}

输出结果:
Cricket Game Initialized! Start playing.
Cricket Game Started. Enjoy the game!
Cricket Game Finished!

Football Game Initialized! Start playing.
Football Game Started. Enjoy the game!
Football Game Finished!

  

代码来源: 特别感谢 菜鸟教程 java设计模式之模板模式

原文地址:https://www.cnblogs.com/K-artorias/p/7976050.html