Unity Android SDK 详解

一 名词解释

(1)SDK :软件开发工具包(Software Development Kit)应用软件的开发工具的集合

(2)JDK :Java 开发工具,主要提供基础类库,Java编译器,运行时JVM(Java虚拟机),调试器等

  https://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html

(3)JRE :Java运行时环境(Java Runtime Environment)Java运行时环境,时JDK的一部分

   

(4)Android SDK :安卓软件开发工具包,在JDK基础上添加了附加类库android.jar,提供了Android虚拟机DVM和ART

(5)JNI :Java Native Interface JNI是Java调用Native 语言的一种规范,通过JNI可以使得Java与C/C++机型交互

(6)NDK :Native Develp Kit 官方的解释如下:Android NDK 是一套允许您使用原生代码语言(例如C和C++) 实现部分功能的工具集,简单来说就是Android除了可以用Java来实现,部分功能也可以用C++,NDK不依赖Dalvik Java虚拟机

      NDK主要是把Native语言编译为动态链接库(.dll文件,.so文件,.jnilib)

(7).NET :Microsoft .NET Framework,.NET 技术框架组成在Windows系统下的具体的实现,简而言之相当于Java的jdk,即最基础的开发包,最基础的框架

(8)Mono :是.net framework的一个开源的、跨平台的实现,并非微软的产品,它也是有mono编译器和mono运行时组成的

(9)IL :将.NET代码转化为机器语言的一个中间语言,也就是说.NET代码经过编译之后不会直接生成机器语言,而是会先生成IL,类似汇编代码

二 Android程序主要组成

(1)AndroidManifest.xml:对应Unity的路径Assets/Plugins/AndroidManifest.xml  Android 程序清单文件,包含应用程序名称、图标、包名称、四大组件模块、权限等

(6)libs:对应Unity的路径Assets/Plugins/Android  里面存放了Java写的类库jar和aar

(7)src/main/assets:对应Unity的路径Assets/StreamingAssets  外部资源
(8)src/main/Java:Java代码
(9)src/main/jniLibs:c++编译的so库文件
(10)src/main/res:Android资源文件
 

三 Unity调用Android

(1)AndroidJavaClass是java.lang.Class通用实例的Unity表示形式

(2)AndroidJavaObject是java.lang.Object的通用实例的Unity表示形式

例子:

 

 (3)Activity和UnityPlayerActivity

https://www.jianshu.com/p/476087b4c087

 UnityPlayerActivity是unity Android 包的默认的Activity

(4)application

application可以被继承,下面是个例子

 然后在androidmanifest中引用

(5)android 代码调用Unity函数

UnityPlayer.UnitySendMessage(string gameObject, string runtimeScript, string arg);

四 移动MM实例

 application

package com.xx.Racing;
import android.app.Application;
import android.content.Context;
import com.secneo.sdkp.DexHelper;

public class MMApplication
  extends Application
{
  protected void attachBaseContext(Context ctx) {
    super.attachBaseContext(ctx);
    DexHelper.install(this, "mmbilling.3.1.8.jar.protected.jar");
  }
}

  

AndroidforUnity 给unity调用的库

package com.mm.payforunity;

import android.content.Context;
import mm.purchasesdk.Purchase;

public class PayForUnity
{
  private static final String APPID = "300009265921";
  private static final String APPKEY = "065DF5E770AE73C7ECDE5EE7FA174999";
  private static IAPListener listener;
  
  public static void InitSDK(Context context, String gameObject, String runtimeScript) {
    try {
      Purchase.getInstance().setAppInfo("300009265921", "065DF5E770AE73C7ECDE5EE7FA174999");
    }
    catch (Exception e1) {
      
      e1.printStackTrace();
    } 
    listener = new IAPListener(context, gameObject, runtimeScript);   
    try {
      Purchase.getInstance().init(context, listener);
    }
    catch (Exception e) {
      
      e.printStackTrace();
    } 
  } 
  public static void doPay(Context context, String paycode) {
    try {
      Purchase.getInstance().order(context, paycode, 1, listener);
    }
    catch (Exception e1) {
      
      e1.printStackTrace();
      return;
    } 
  }
}

  

Androidmanifest

<manifest android:versionName="1.0" android:versionCode="1" package="com.gzzhengyou.Racing" xmlns:android="http://schemas.android.com/apk/res/android">

<supports-screens android:anyDensity="true" android:xlargeScreens="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true"/>

<application android:label="@string/app_name" android:icon="@drawable/app_icon" android:name="com.xx.Racing.MMApplication">

<activity android:label="@string/app_name" android:name="com.xx.Racing.UnityPlayerNativeActivity" android:configChanges="orientation|keyboardHidden|screenSize" android:screenOrientation="landscape">

<intent-filter>

<action android:name="android.intent.action.MAIN"/>

<category android:name="android.intent.category.LAUNCHER"/>

</intent-filter>

</activity>

</application>

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>

<uses-permission android:name="android.permission.READ_PHONE_STATE"/>

<uses-permission android:name="android.permission.SEND_SMS"/>

<uses-permission android:name="android.permission.INTERNET"/>

<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS"/>

</manifest>

  

unity call Android

using UnityEngine;
using System;
using System.Collections.Generic;

public class MMBillingAndroid
{
#if UNITY_ANDROID

    private AndroidJavaClass klass = new AndroidJavaClass("com.mm.payforunity.PayForUnity");

    private static MMBillingAndroid _instance;
    public static MMBillingAndroid Instance
    {
        get
        {
		if(_instance==null){
                  _instance = new MMBillingAndroid();
		}
            return _instance;
        }
    }
	public void InitSDK(String gameObject, String runtimeScript)
	{
		AndroidJavaClass unityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
		AndroidJavaObject curActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
		curActivity.Call("runOnUiThread", new AndroidJavaRunnable(() =>
        {
            klass.CallStatic("InitSDK", curActivity, gameObject, runtimeScript);
        }));
	}

    public void doPay(string paycode)
    {
        AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        AndroidJavaObject curActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
        curActivity.Call("runOnUiThread", new AndroidJavaRunnable(() =>
        {
            klass.CallStatic("doPay", curActivity, paycode);
        }));
    }
#endif
}

  

 

    

原文地址:https://www.cnblogs.com/July7th/p/11832549.html