Added a new color component to control glint in my Artist Friendly Marschner shader for RenderMan. You may dowload the source code from Ortholab.
I’m working on “An Energy-Conserving Hair Reflectance Model”
Added a new color component to control glint in my Artist Friendly Marschner shader for RenderMan. You may dowload the source code from Ortholab.
I’m working on “An Energy-Conserving Hair Reflectance Model”