Unity

1,烘焙LightMap

2,让组件有右键Save功能
[ContextMenu("SaveLightMap")]

3,代码设置

        render.lightmapIndex = mlightmapIndex;
        render.lightmapScaleOffset = mlightmapScaleOffset;
原文地址:https://www.cnblogs.com/Jaysonhome/p/14269111.html