Unity WebGL 窗口自适应

unity 打包好WebGL后,用文本编辑器编辑打包生成的 index.html 文件

在生成的html里面修改代码
    <script type="text/javascript">
      function Reset() {
       var canvas = document.getElementById("#canvas"); 
       canvas.height= document.documentElement.clientHeight;
       canvas.width = document.documentElement.clientWidth; 
       console.log(canvas.width );
     } 
    </script>
  </head>
  <body onload="Reset()" onresize="Reset()">
      <div class="webgl-content"style=" 100%; height: 100%" >
      <div id="gameContainer" style=" 100%; height: 100%"></div>
      </div>
  </body>
</html>
来实现网页版随浏览器自适应

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Avater</title>
    <script src="Build/UnityLoader.js"></script>
    <script>
      var gameInstance = UnityLoader.instantiate("gameContainer", "Build/AI_Web.json");
    </script>
    
    
    <script type="text/javascript">
    function Reset() {
    var canvas = document.getElementById("#canvas"); 
    canvas.height= document.documentElement.clientHeight;
    canvas.width = document.documentElement.clientWidth; 
    console.log(canvas.width );
    } 
    </script>
    
    
  </head>
 <body onload="Reset()" onresize="Reset()">
      <div class="webgl-content"style=" 100%; height: 100%" >
      <div id="gameContainer" style=" 100%; height: 100%"></div>
    </div>
  </body>
</html>
 
原文地址:https://www.cnblogs.com/Jason-c/p/9329329.html