zoj 1670 Jewels from Heaven

题意:三个人,在给定正方形内,求第一个人拿到珠宝的概率。珠宝随机出现在正方形内。

思路:中垂线+半平面相交。

  1 #include<cstdio>
  2 #include<cstring>
  3 #include<algorithm>
  4 #include<iostream>
  5 #include<cstdlib>
  6 #include<string>
  7 #include<cmath>
  8 #include<vector>
  9 using namespace std;
 10 const int maxn=1e5+7;
 11 const double eps=1e-8;
 12 const double pi=acos(-1);
 13 
 14 double dcmp(double x)
 15 {
 16     if(fabs(x) < eps) return 0;
 17     else return x < 0 ? -1 : 1;
 18 }
 19 
 20 struct Point
 21 {
 22     double x, y;
 23     Point(double x=0, double y=0):x(x),y(y) { }
 24 };
 25 
 26 typedef Point Vector;
 27 
 28 Vector operator + (const Point& A, const Point& B)
 29 {
 30     return Vector(A.x+B.x, A.y+B.y);
 31 }
 32 
 33 Vector operator - (const Point& A, const Point& B)
 34 {
 35     return Vector(A.x-B.x, A.y-B.y);
 36 }
 37 
 38 Vector operator * (const Point& A, double v)
 39 {
 40     return Vector(A.x*v, A.y*v);
 41 }
 42 
 43 Vector operator / (const Point& A, double v)
 44 {
 45     return Vector(A.x/v, A.y/v);
 46 }
 47 
 48 double Cross(const Vector& A, const Vector& B)
 49 {
 50     return A.x*B.y - A.y*B.x;
 51 }
 52 
 53 double Dot(const Vector& A, const Vector& B)
 54 {
 55     return A.x*B.x + A.y*B.y;
 56 }
 57 
 58 double Length(const Vector& A)
 59 {
 60     return sqrt(Dot(A,A));
 61 }
 62 
 63 Vector Rotate(Vector A,double rad)
 64 {
 65     return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
 66 }
 67 
 68 bool operator < (const Point& p1, const Point& p2)
 69 {
 70     return p1.x < p2.x || (p1.x == p2.x && p1.y < p2.y);
 71 }
 72 
 73 bool operator == (const Point& p1, const Point& p2)
 74 {
 75     return p1.x == p2.x && p1.y == p2.y;
 76 }
 77 
 78 Vector Normal(Vector A)
 79 {
 80     double L=Length(A);
 81     return Vector(-A.y/L,A.x/L);
 82 }
 83 struct Line
 84 {
 85     Point P;
 86     Vector v;
 87     double ang;
 88     Line() {}
 89     Line(Point P, Vector v):P(P),v(v)
 90     {
 91         ang = atan2(v.y, v.x);
 92     }
 93     bool operator < (const Line& L) const
 94     {
 95         return ang < L.ang;
 96     }
 97 };
 98 
 99 bool OnLeft(const Line& L, const Point& p)
100 {
101     return Cross(L.v, p-L.P) > 0;
102 }
103 
104 
105 Point GetLineIntersection(const Line& a, const Line& b)
106 {
107     Vector u = a.P-b.P;
108     double t = Cross(b.v, u) / Cross(a.v, b.v);
109     return a.P+a.v*t;
110 }
111 
112 const double INF = 1e8;
113 
114 Point ansPoly[maxn];
115 int HalfplaneIntersection(vector<Line> L)     //L为切割平面的直线集合,求半平面交,返回点的个数,点存在anspoly数组中
116 {
117     int n = L.size();
118     sort(L.begin(), L.end()); // 按极角排序
119     int first, last;         // 双端队列的第一个元素和最后一个元素的下标
120     vector<Point> p(n);      // p[i]为q[i]和q[i+1]的交点
121     vector<Line> q(n);       //
122     q[first=last=0] = L[0];  //
123     for(int i = 1; i < n; i++)
124     {
125         while(first < last && !OnLeft(L[i], p[last-1])) last--;
126         while(first < last && !OnLeft(L[i], p[first])) first++;
127         q[++last] = L[i];
128         if(fabs(Cross(q[last].v, q[last-1].v)) < eps)   //
129         {
130             last--;
131             if(OnLeft(q[last], L[i].P)) q[last] = L[i];
132         }
133         if(first < last) p[last-1] = GetLineIntersection(q[last-1], q[last]);
134     }
135     while(first < last && !OnLeft(q[first], p[last-1])) last--; //
136     if(last - first <= 1) return 0; //
137     p[last] = GetLineIntersection(q[last], q[first]); //
138     // 从deque复制到输出中
139     int index=0;
140     for(int i = first; i <= last; i++) ansPoly[index++]=p[i];
141     return index;
142 }
143 
144 double PolygonArea(int n,Point *p)
145 {
146     double area=0;
147     for(int i=1; i<n-1; i++)
148         area+=Cross(p[i]-p[0],p[i+1]-p[0]);
149     return area/2;
150 }
151 
152 Point p[5];
153 int main()
154 {
155 //  freopen("in.txt","r",stdin);
156     while(cin>>p[0].x>>p[0].y>>p[1].x>>p[1].y>>p[2].x>>p[2].y)
157     {
158         if(p[0].x==p[1].x&&p[0].y==p[1].y&&p[0].x==0)break;
159 //        Point zd1,zd2;
160         vector<Line>  vec;
161         vec.push_back(Line(Point(0,0),Point(1,0)));
162         vec.push_back(Line(Point(10000,0),Point(0,1)));
163         vec.push_back(Line(Point(10000,10000),Point(-1,0)));
164         vec.push_back(Line(Point(0,10000),Point(0,-1)));
165         Vector v=(p[1]-p[0]);
166         vec.push_back(Line((p[1]+p[0])*0.5,Normal(v)));
167         v=(p[2]-p[0]);
168         vec.push_back(Line((p[2]+p[0])*0.5,Normal(v)));
169         int m=HalfplaneIntersection(vec);
170         double ans=PolygonArea(m,ansPoly);
171         printf("%.3f
",ans/(1.0*10000*10000));
172     }
173     return 0;
174 }
View Code
原文地址:https://www.cnblogs.com/ITUPC/p/5137532.html