改题专用神器

http://namerena.github.io/

#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
string name[2000];
int n;
struct I {
int heal;
int att;
int stand;
int buff;
int baoji;
int lengdong;
int flag;
string s;
}id[2000];
//显示部分
void welcome(){
printf(" SDFZ版名字竞技场 ");
printf("几人对战? ");cin>>n;
printf("输入名字: ");
for(int i = 1;i <= n;i++){
cin>>name[i];
}
printf("按顺序输入战队(数字):");
for(int i = 1;i <= n;i++){
cin>>id[i].flag;
}
printf("请稍后");
}
void print() {
printf(" SDFZ版名字竞技场 ");
// --------------------------------------------------------------------------------
printf(" by floatiy ");
for(int i = 1; i <= n; i++) {
cout <<" "<<id[i].s<<" HP:"<<id[i].heal<<" 攻击:"<<id[i].att<<" 防御:"<<id[i].stand;
cout<<" 暴击:"<<id[i].baoji<<" 冷冻:"<<id[i].lengdong<<endl;
}
for(int i = 1; i <= n; i++) {
cout<<id[i].flag<<"队 "<<id[i].s<<" HP ";
int tmp=id[i].heal;
while(tmp > 0) {
tmp-=30;
cout<<"-";
}
cout<<endl;
}
printf(" ");
}
//初始化
void init_Teacher(string x,int num) {
if(x== "静静") {
id[num].baoji = 0;
id[num].heal += 400;
id[num].lengdong = 0;
id[num].att += 50;
id[num].stand = 30;
}
}
void init_MP5(string x,int num) {
if(x== "MP5娘") {
id[num].baoji += 100;
id[num].heal += 150;
id[num].lengdong = 0;
id[num].stand = 10;
}
}
void init_WWQ(string x,int num) {
if(x== "程歆宇") {
id[num].baoji = 1000;
id[num].heal += 2500;
id[num].lengdong = 1000;
id[num].att = 1050;
}
}
void BOSS() {
for(int i = 1; i <= n; i++) {
init_MP5(name[i],i);
init_WWQ(name[i],i);
init_Teacher(name[i],i);
}
}
void join(I &x,string neko) {
x.s = neko;
x.att = x.s[1] + (rand() % 20);
if(x.att < 0) x.att *= -1;
x.heal = x.s[0] - x.s[2] + rand() % 211;
x.heal *= 7;
x.stand = rand() % x.s[1];
x.att += 70;
Sleep(200);
x.baoji = rand() + x.s[2];
x.baoji %= 10;
Sleep(500);
x.lengdong = rand()-x.s[1];
x.lengdong %= 10;
x.lengdong += 10;
x.baoji += 20;
if(x.heal < 0) x.heal *= -1;
Sleep(1000);
}
void init() {
for(int i = 1;i <= n;i++){
join(id[i],name[i]);
}
BOSS();
system("cls");
}
//技能
void hit(I &x,I &y);
bool teacher_BOSS(I &x,I &y,int opt){
if(x.s == "静静" && opt % 2 == 0) {
y.heal = -100;
print();
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<"静静发现"<<y.s<<"在玩游戏,来查房了!"<<endl;
Sleep(500);
cout<<y.s<<"出局了!"<<endl;
Sleep(1500);
system("cls");
return 1;
}
return 0;
}
bool tongji_BOSS(I &x,I &y,int opt) {
if(x.s == "王文强" && opt % 3 == 0) {
x.baoji += 10;
x.heal += 300;
x.lengdong += 5;
print();
cout<<" 当前回合:"<<x.s<<endl;
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<"王文强开始了通技课,各项能力提高了!"<<endl;
Sleep(500);
cout<<"然而大家都睡着了。。。对方跳过一回合"<<endl;
Sleep(1500);
system("cls");
hit(x,y);
return 1;
}
return 0;
}
bool MP5_BOSS(I &x,I &y,int opt) {
if(x.s == "MP5娘" && opt % 3 == 0) {
int ham = x.att;
if(ham <= 5) ham = 5;
x.stand += 10;
y.heal -= ham*7;
print();
cout<<" 当前回合:"<<x.s<<endl;
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<x.s<<"启动了核心"<<endl;
cout<<x.s<<"造成了"<<ham*7<<"点伤害!"<<endl;
Sleep(500);
cout<<y.s<<"还有"<<y.heal<<"点生命!"<<endl;
Sleep(500);
cout<<"MP5娘开启了力场,防御++"<<endl;
if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<<y.s<<"被击倒了"<<endl;
}
Sleep(1500);
system("cls");
return 1;
}
return 0;
}
bool BAOJI(I &x,I &y,int opt) {
if(0<opt && opt < x.baoji) {
int ham = x.att - rand() % 20;
if(ham <= 5) ham = 5;
ham *= 3;
y.heal -= ham;
print();
cout<<" 当前回合:"<<x.s<<endl;
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<x.s<<"打出了致命一击!"<<endl;
cout<<x.s<<"造成了"<<ham<<"点伤害!"<<endl;
Sleep(500);
cout<<y.s<<"还有"<<y.heal<<"点生命!"<<endl;
if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<<y.s<<"被击倒了"<<endl;
}
Sleep(1500);
system("cls");
return 1;
}
return 0;
}
bool FREEZE(I &x,I &y,int opt) {
if(50 <= opt && opt <= 50 + x.lengdong) {
int ham = y.heal * 0.4;
y.heal -= ham;
print();
cout<<" 当前回合:"<<x.s<<endl;
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<x.s<<"打开了对方的月考卷子!敌人凉凉了"<<endl;
cout<<x.s<<"造成了"<<ham<<"点伤害!(剩余生命的40%)"<<endl;
Sleep(500);
cout<<y.s<<"还有"<<y.heal<<"点生命!暂停一回合"<<endl;
if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<<y.s<<"被击倒了"<<endl;
}
Sleep(1500);
system("cls");
hit(x,y);
return 1;
}
return 0;
}
bool AOYE(I &x,I &y,int opt) {
if(opt%7 ==0) {
int ham = y.att * 0.4;
y.att -= ham;
y.heal += 50;
print();
cout<<" 当前回合:"<<x.s<<endl;
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<x.s<<"留了大量的作业!"<<endl;
cout<<y.s<<"熬夜爆肝,攻击力下降了"<<ham<<"!"<<endl;
cout<<y.s<<"学到了知识,体力恢复了50点!"<<endl;
Sleep(1500);
system("cls");
return 1;
}
return 0;
}
bool GEDANG(I &x,I &y,int opt) {
if(y.stand > opt) {
y.heal += 50;
print();
cout<<" 当前回合:"<<x.s<<endl;
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<x.s<<"的攻击被格挡了!"<<endl;
cout<<y.s<<"去校园服务部吃东西"<<endl;
cout<<y.s<<"体力恢复了50点!"<<endl;
Sleep(1500);
system("cls");
return 1;
}
return 0;
}
//主体
void judge() {
int cnt = 0;
int col = 0;
for(int i = 1; i <= n; i++) {
if(id[i].heal > 0 && col == 0) col = id[i].flag;
if(id[i].heal > 0 && col != id[i].flag) return;
}
cout<<col<<"队胜利了!"<<endl;
cout<<"幸存:";
for(int i = 1;i <= n;i++){
if(id[i].heal > 0) cout<<id[i].s<<" ";
}
exit(0);
}
void hit(I &x,I &y) {
if(x.heal<0 || y.heal<0) return;
int opt = rand() % 100 + 1;
if(tongji_BOSS(x,y,opt)) return;
else if(MP5_BOSS(x,y,opt)) return;
else if(teacher_BOSS(x,y,opt)) return;
else if(BAOJI(x,y,opt)) return;
else if(FREEZE(x,y,opt)) return;
else if(GEDANG(x,y,opt)) return;
else if(AOYE(x,y,opt)) return;
int ham = x.att - rand() % 20;
if(ham <= 5) ham = 5;
y.heal -= ham;
print();
cout<<" 当前回合:"<<x.s<<endl;
cout<<"--------------------------------------------------------------------------------"<<endl;
cout<<x.s<<"造成了"<<ham<<"点伤害!"<<endl;
Sleep(500);
cout<<y.s<<"还有"<<y.heal<<"点生命!"<<endl;
if(y.heal < 0){
Sleep(300);
y.buff = 1;
cout<<y.s<<"被击倒了"<<endl;
}
Sleep(1500);
system("cls");
}
void begin() {
while(1) {
for(int i = 1; i <= n; i++) {
for(int j = 1; j <= n; j++) {
if(i == j) continue;
if(id[i].flag && id[j].flag && id[i].flag == id[j].flag) continue;
if(id[j].buff != 1 && id[i].buff != 1) hit(id[i],id[j]);
judge();
}
}
}
}
//id[2].heal
//主函数
int main() {
srand(time(NULL));
welcome();
init();
begin();
return 0;
}

原文地址:https://www.cnblogs.com/Heartbeat358/p/12217380.html