CCScene切换的所有特效(28种)以及设置屏幕横竖屏!

资料来源:http://www.himigame.com/iphone-cocos2d/423.html   himi的blog

 

CCScene 对于使用cocos2d的童鞋肯定很熟悉,那么在使用   [[CCDirectorsharedDirector]replaceScene:<#(CCScene *)scene#>];  对scene进行场景(CCLayout)进行切换时,cocos2d提供了一些特效进行过渡,那么今天仔细翻开cocos2d源码,将所有的动画效果都测试了一遍,大概整理如下,提供大家查阅和使用吧;

因为我使用的是最新的cocos2d的1.0版本,所以一些函数方法跟之前不一样了,所以不要感到奇怪;

由于代码都有备注,所以就直接上代码了,就不详细单独解释了;关于注释的都是我的直观体验,推荐大家放到自己项目中,自己都看看每个的效果,这样记忆深刻;

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CCScene* scenec = [Himi scene];
    //部落格------
    //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
    //近远-远近-----
    //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
    //另一个layout左侧进入(视觉感觉是屏幕右移)
    //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
    //另一个layout右侧进入(视觉感觉是屏幕左移)
    //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
    //另一个layout上侧进入(视觉感觉是屏幕下移)
    //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
    //另一个layout下侧进入(视觉感觉是屏幕上移)
    //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
    //当前屏幕被分为3列,两则下移,中间上移
    //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
    //当前屏幕被分为3列,两则左移,中间右移
    //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
    //扇形转换-----
    //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
    //平面旋转-----
    //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
    //近-远-跳动------
    //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
    //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------
    //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
    //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------
    //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
    //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----
    //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
    //另外一个layout左侧进入覆盖当前layout
    //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
    //另外一个layout右侧进入覆盖当前layout
    //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
    //另外一个layout上侧进入覆盖当前layout
    //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
    //另外一个layout下侧进入覆盖当前layout
    //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
    //立体反转(X轴)--2D平面反转,没有远近感
    //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
    //立体反转(Y轴)--2D平面反转,没有远近感
    //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
    //立体反转(X,Y轴)--2D平面反转,没有远近感
    //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
    //实体-透明-实体(默认无颜色,可以附带颜色)
    //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
    //另外一个直接渐变覆盖当前layout
    //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
    //移动(方格状)部落格,从左下往右上
    //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
    //移动(方格状)部落格,从右上往左下
    CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
    //移动(长矩形,宽度是屏幕宽)部落格,从下往上
    //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
    //移动(长矩形,宽度是屏幕宽)部落格,从上往下
    //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
    //书的翻页效果
    //CCTransitionPageTurn *transitionScene=[CCTransitionPageTurn transitionWithDuration:3 scene:scenec backwards:YES];
      
    [[CCDirector sharedDirector] replaceScene: transitionScene];

以上代码Himi推荐大家自己常识运行每种特效,毕竟每个人都有不同的感觉,注释都是我的感觉写的,大概注释了一下而已;

 

下面我来给大家介绍如何在cocos2d 1.0版本中设置竖屏显示,因为默认是横屏;

首先找到RootViewController.m 类(此类在1.0版本存在),然后找到宏定义的一段代码,代码如下:

#elif GAME_AUTOROTATION == kGameAutorotationUIViewController

然后下面能看到cocos2d的默认代码是设置横屏:

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return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );

如果想设置竖屏,请更改如下即可:

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return (UIInterfaceOrientationIsPortrait(interfaceOrientation));

ok,今天就先介绍这里~继续学习~下面给出一张,部落格效果,从左下往右上的切换特效截图;

原文地址:https://www.cnblogs.com/GodFather001/p/3106920.html