设计模式(状态模式)

状态机的使用在各类项目中使用都比较多,设计模式中的状态模式是将状态机的维护抽象出来,并由需要支持改状态机的对象维护起来。

本文给出一个简单的例子:

  • State
public abstract class State {
    protected int type;
    public abstract void handler(int input);
    public abstract void showState();
}
  • ConcreteState
public class ConcreteState extends State {

    @Override
    public void handler(int input) {
        if(1 == input){
            this.type = 2;
        }else if(2 == input){
            this.type = 1;
        }else{
            this.type = 1;
        }
    }
    
    public void showState(){
        System.out.println(this.type);
    }
}
  • Context
public class Context {
    private State state;
    
    public Context(State state){
        this.state = state;
    }
    
    public void handlerState(int input){
        state.handler(input);
    }
    
    public void showState(){
        state.showState();
    }
}
  • App 测试类
public class App {

    public static void main(String[] args) {
        State state = new ConcreteState();
        Context context = new Context(state);
        context.showState();//输出0
        context.handlerState(1);    
        context.showState();//输出2
        context.handlerState(2);
        context.showState();//输出1
    }
}
原文地址:https://www.cnblogs.com/Fredric-2013/p/4576452.html